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New build, new post! If you were waiting to play the postgame, this would not be a bad time, as this represents a major new stage (though not the final stage) in its development. More below.

Link: https://mega.nz/file/X9UgiTha#m-TOpeUxsfem7Tx99DpMDkJD_JQibsh0osu_hRRPe3c

RTP: https://mega.nz/file/qtUDWQZI#u2Zd64HEhn3vBvjHvmaGQMLcCOZJFuTwwUnIEzraL7s

TLS 0.80.2

- Further polishing and fleshing out of the postgame. Changes too numerous to mention, but some larger map and sprites changes are listed below.

- The Gilded Lily will now be replaced by a new inn if you completed the relevant quest.

- The empty house in Denmiel is now replaced in the postgame, depending on your choices.

- Orcent now appears on the Forgotten Island map.

- Succubus children who were aged up now have an interim sprite instead of looking identical to succubus adults.

- Several new sprites for succubi, Ignias's potential wives, and brooms (thanks to Innocuous).

Those who only want to play a single time may still want to wait, and I don't know that the minor changes unlisted would be worth going around the entire world again. That said, this represents a great deal of work, bringing the postgame much closer to the level of consistency I aspire to.

What doesn't it include? Expansions of present content, like new maps, scenes, or other additions I'm still considering. I want to do some more of these, but the previous week was just too swamped dealing with all the reports from the postgame.

I don't want to discourage people from replying (please feel free to note/suggestion anything you want) but I will note that in a few places variable results were sadly interpreted as no results. For example: houses aren't empty in Ryoken because I was too lazy to update them, whether or not they're filled (and the NPCs change accordingly) depends on how much you've invested in Erosia.

Anyway! This marks a step closer to the final version of the postgame but there is more to do. Hopefully this coming week is less hectic so I can do more large chunks of work.

Comments

AchtungNight

What? Now we got different kinds of brooms to hunt down? That quest just got harder! Great.

AchtungNight

Kidding. Keep up the good work.

Captain Hair

Are we getting an RTP version of this?

Besrodio

I've been meaning to report this for a while but kept having it slip, but the cutscene of Riala speaking to the green haired succubus at the beginning of the game (post Kai section) has the stained glass window on the right over the top tile of Riala's bed. This doesn't happen when you walk into the room initially, I'm unsure if it does when you return to Withered Keep later as I don't have any saves handy.

WaxerRed

Doing a quick run through, and I'm liking the changes already! Orcent's talk on Death island was fantastic! And I made the suggestion of putting up a statue for Vhala up in Tatseni as a joke, so I laughed pretty hard seeing them actually do it! I love it all the same. Some bug reports: Vhala's statue doesn't have direction fix on, so it will change statues depending on the angle you approach from. In Gasm falls, there's some kind of layering issue with Iris's statue, it has the normal lady with her tits out statue covering it. And a rouge airship has invaded the HQ teleport zone! (Bottom right-ish near Rodak)

Trisk

A couple bugs to report: HQ - On the row of pentagrams above Wynn, the black one on the far right seems to have fallen down to floor level. The others are still in a neat row, but that one is one tile lower. Denimel - There are some map issues in the formerly empty house. Trying to walk into the door on the north wall lets me walk up onto the walls. I can also walk on the corner of the table with the scrolls, and on top of the supplies on the east side.

Petrichorus

Bug to report: the little succubus on 1F of the Orgasmic Palace seems to have time-traveled from the future - she's showing up in Simon's route in Chapter 2 as her older self.

Hi there, hello

Error report with the Simon/Wynn/Wendis scene: Cache:106:in `initialize': No such file or directory - Graphics/Pictures/WendisWynn-6, Errno::ENOENT from Cache:106:in `new' from Cache:106:in `normal_bitmap' from Cache:91:in `load_bitmap' from Asset Censor:16:in `load_bitmap' from Cache:57:in `picture' from Sprite_Picture:43:in `update_bitmap' from Sprite_Picture:30:in `update' from Extra Picture Viewport:127:in `block in update_pictures' from Game_Pictures:26:in `block in each' from Game_Pictures:26:in `each' from Game_Pictures:26:in `each' from Extra Picture Viewport:125:in `update_pictures' from Spriteset_Map:184:in `update' from Fog:407:in `update' from Scene_Map:65:in `update' from VN-style Backlog:588:in `update' from Rachnera Keybind Config:195:in `update' from Scene_Base:14:in `main' from SceneManager:23:in `run' from VN-style Backlog:40:in `run' from CCS - Main Functions:129:in `run' from Main:8:in `block in '

Lamsey

Late to the party, but I just finished a run through 0.80.2. In general, it was nice to see people around the world happy as I hunted for the new events, but I felt that the section lacked an overriding direction or focus - why are we touring the world on this day of all days, and why was everyone in the world talking so much about events three years ago? I think it would be better to have a mandatory event at the very start of this segment (i.e. immediately before returning control to the player after the epilogue), to explain the motivation for getting the band back together and going on a tour. Something like it being the third anniversary of the Doom King's death would be fine, since that'd be a thing of note for the wider world to be commenting and reflecting on, as well as marking the end of the party's main quest. The conversation when entering the teleport chamber would then be a hint at what players should actually do (i.e. explore all the places, talk to all the people, fuck all the balls, etc). I collected enough reports that I figured it'd be easier to stick them into a document. Probably should have done this all along, really. I haven't been keeping up with the discussions on here, so apologies for any duplicates. https://www.dropbox.com/scl/fi/qe72unft1mbn8yw7789t6/TLS-0.80.2-reports.pdf?rlkey=7ac5sas2n9t4y62o9y9xawqhl&dl=0 PS: this batch of screenshots took my total number of bug/typo reports to exactly 1800, at least by counting the number of files. The oldest one goes back to March 2016. I feel very old and tired now.

Innocuous

Here are a few things that I found. Some bugs: - If you never purchased the Yhilin shielding upgrade in the base (top floor), the mage is still hanging out there - Wendis still offering to melt down Shining swords in Ivala's pillar if you didn't exhaust them - The Iris statue in Gasm Falls overlaps with the other statue there - Spelling: Simon/Wendis convo with enchanter in Kaant, Simon says: 'We don't really need protection anymore, so I got enchantments that would help you handle additional illusions of you want.' Some other things: - I'm not sure if I just can't find Vera or if she's not around in the postgame - I don't think square girl in Yhilin square has any post-game dialogue (maybe she doesn't need any, IDK) - How about adding some dialogue for the Incubus Ruins in New Givini? - Not sure about the feasibility of this, but maybe the orc that can't get to his door in Tak'kan could get a path to the door by rearranging the fence?

Little Saber Scholar

Quick question, what's the difference between the exe and the RTP version? Are they meant to improve each other somehow? I'm sorry I am new to the term. I have continuously followed the development of this great game of yours for over a decade, and only now do I ask this question. Thank you for your great work, hopefully it concludes as well as you and many others hope.

sierralee

Thanks for your continued notes! I have some new changes based on these ready for the release today... with a couple exceptions: >Should the “breeding camps” be a thing somewhere on the map, if you didn’t stop them? I looked around under the hood and couldn’t find them. Could perhaps be another option for the Givini camps section. >During Gawnfall, there were options for “Light” or “Moderate” changes by the Succubus if accepted, do those options make a difference in the postgame? I'm stretched a bit thin and didn't have time to look these up. What are the relevant switches/events? >This one might be too much of a technical headache, but I thought to suggest that maybe in the postgame Yarra has updated the Harem list with some new titles for a few of the girls? Not all, but plenty have grown well past their original role. Uyae is not just a “Wayward Claw” anymore. Xestris is not “The Hand of The Anak”. Ect.  I like this idea, but for some reason when I try to use the script command to change one, the text formatting gets screwed up. =/

moonhowler

Cache:106:in `initialize': No such file or directory - Graphics/Pictures/WendisWynn-6, Errno::ENOENT from Cache:106:in `new' from Cache:106:in `normal_bitmap' from Cache:91:in `load_bitmap' from Asset Censor:16:in `load_bitmap' from Cache:57:in `picture' from Sprite_Picture:43:in `update_bitmap' from Sprite_Picture:30:in `update' from Extra Picture Viewport:127:in `block in update_pictures' from Game_Pictures:26:in `block in each' from Game_Pictures:26:in `each' from Game_Pictures:26:in `each' from Extra Picture Viewport:125:in `update_pictures' from Spriteset_Map:184:in `update' from Fog:407:in `update' from Scene_Map:65:in `update' from VN-style Backlog:588:in `update' from Rachnera Keybind Config:195:in `update' from Scene_Base:14:in `main' from SceneManager:23:in `run' from VN-style Backlog:40:in `run' from CCS - Main Functions:129:in `run' from Main:8:in `block in '

moonhowler

Both in 0.80.1 & 0.80.2 half way through the Wynn, Wendis & Simon HQ bed scene the game crashes.