Home Creators Posts Import Register Favorites Logout

Content

On November 21, 2014, I posted the first version of TLS to the public internet, so I've always treated this time as an anniversary of sorts. Eleven years later, the primary development of the project is complete.

At the time, I had no idea what it would become, if anything. TLS was just one of many different creative projects I had attempted to throw at the wall, despite failure after failure. To this day, I think that dumb luck has a major impact on success and I still consider myself extremely fortunate to be in this position.

This process has transformed my life, and as I've always said, I haven't been wasting everyone's trust in me. Between this Patreon and various side ventures, I've put myself in a strong position to continue pursuing creative work for the rest of my life.

So, what does that mean? Working on this combination of TLS and other projects has taken me from my mid-twenties to my mid-thirties, so let's call it roughly a decade of my life. Just one phase in what will hopefully be a long career. I am statistically likely to get at least three more such decades, hopefully more. I don't think I can be alive and not produce stories, so I have no intention of stopping.

What will those decades hold? Well, not another TLS every decade, not least because I need to keep working on finishing the scenes and other components. But over time I definitely intend to take on more saga-length projects, it's just a question of how best to place them.

In some ways this is a scary time for me, because I brought things to a definitive conclusion instead of trying to drag them out forever. I've been desperately working on follow-ups, but those take time, especially now that expectations are so much higher for me... I can't just create a 15 minute demo and put it up on forums for maybe no one to ever play.

I don't intend to focus on the negatives, though; right now, I'm trying to think about how I'll feel in 2035. I'll be in my mid-forties with TLS behind me alongside many other complete projects. Above all, I hope that I'll have extended my capabilities, including potentially building a larger team.

As I've said in other places, TLS will still have a role in the Patreon, including:

Continued artwork until 100% complete, unless dropping support means I cannot afford it.

Tweaking and improvements. For example, there's an exciting possibility for a Eustrin upgrade that I'll give its own post, maybe next week.

I promised short stories about the world of TLS post-game, and I've even finished one, but I don't know when I'll begin posting them.

I still like the idea of doing a developer's commentary on TLS, but right now that sounds exhausting, so not yet.

With all of this said, please forgive me for a little bit of self-aggrandizement. Please enjoy some numbers regarding the scope of TLS:

We also have some other data extracted from the game that I thought might be interesting to people:

While we have enormous amounts of data, I asked Lamsey for these specifically because I think they show why we don't visualize more: it mostly confirms what people would guess. Qum spends most of her time happy, Wynn uses her more extreme expressions more rarely, etc. We have Aka divided between her forms, but I'm not sure how much can be drawn from the comparison.

Also fun, here is a breakdown of lines/words from the most talkative characters:

And if none of this has been nerdy enough for you, I asked for a graphic solely on ellipses!

I've seen some RPGs where ellipses get voice-acting and the characters goes "Hunh" or "Ahn" or something, so I just want to clarify that I do not mean that. I use ellipses when I want to show a character expression without dialogue, a notable silence instead of speech.

There's a (likely apocryphal) story that on his deathbed, Alexandre Dumas reread The Three Musketeers to see if it was still good, then felt he could die in peace. Now, I'm not particularly likely to replay TLS on my deathbed (for one, I would never get around to dying), but I find myself thinking similar thoughts.

I feel a deep sense of satisfaction having completed TLS. I predict that I'll feel the same way about it in ten years and yes, most likely at the end of my life it will be one of the things I reflect on happily. So... TLS is both done and not done. Thank you all for being on this journey with me. ^-^

Files

Comments

TBH

What can I say except congratulations. I can only imagine what devoting time to your passion for so long and having achieved it feels like. Rarely do I follow projects for so long, and to me it has only been around four years I think, but I want to express again how grateful I am for your dedication and work

guillaume nguyen

I assume Alonon take the majority of the '...' Others section ? ^^

Desertopa

There are a lot of stats here I had no idea you had, although I suppose I shouldn't be surprised you have people willing to dig through the game for them for you. But there's one that I've wondered about quite a bit before the game ended. By the end of the game, did you have any means or plans to break the 999 map cap if necessary? Did you worry about hitting it before you finished?

sierralee

Thank you so much for your support!

sierralee

It might be fun to see what percentage of his dialogue it is, versus other characters, but because he's less talkative than the main cast he wouldn't claim too much of the total percentage. I assume you're joking, but I am very serious about ellipses. XD

sierralee

I tried to look into this mid-project and it seemed like a difficult limit to overcome, unlike those that could be easily changed via the database expander. I felt a little concern at the time, but after the story had reached all the main locations I stopped worrying, because I knew the final events wouldn't use up too many maps. Had the game looked likely to hit the 999 map limit, my best plan was to "recoup" maps by putting many houses in a region into a single map separated by empty space. I think this could have extended the project a lot, though I didn't actually run the numbers.

Besrodio

Had to look it up, but this is one of the largest word counts across games, and I feel almost certain is easily the largest for a solo writer. Definitely a pretty momentous achievement and gave me a few laughs comparing it to random novel series' lengths.

Trisk

That's a higher word count than Planescape: Torment! You deserve to feel satisfaction. The writing in the TLS drew me in years ago, when it was still a pretty small game. Now it's a truly huge epic that maintains that quality throughout.

sierralee

It's definitely a hefty chunk of words! Some might say too many, but I think justified by such a long story with so many variants.

sierralee

I don't know how much I'd put TLS up against Planescape: Torment, but I feel happy that so many RPG veterans have found my work worthwhile. ^-^

Decarabia

Loved this post!! I honestly think this Yarra's wordcount image could go alongside promotional material. It appeals to those who want much content, those who want many sex scenes, and it shows a bit of humour and self-awareness. I'm still looking forward to the developer's commentary. I'm not sure yet exactly what you had in mind, but I like learning stories about how things come to be, such as how much things change development. Hopefully it would be possible to reflect on it with pride, and endure the looming self-criticism on how we did things decades ago. Ah, I also think the Maps and events image is worthy promotional material, though in my humble opinion it should be cut to just the events, and make it less insular to non-RPG Maker public. (how? idk)

Dennis Evert

Fun Fact, with your word count, TLS is about 1.75 Bibles (KJV) or over 3 Lord of the Rings (+Hobbit) long, which is an achievement you should be proud of.

Dennis Evert

Also, and I hope this doesn't sound overly weird, I actually love the writing, to the point where I kinda can't play it at the moment, lol. Its too emotionally compelling and immersive for my brain to handle while my own life has reached the point where I had to roll up a few blankets to lean against in bed, so it almost feels like I'm not alone. Not a criticism mind you, lol

sierralee

Well, I'm glad the game could have a personal impact, but I hope things turn better for you.

JunkoUesugi

Congratulations on a decade of amazing work! I'm excited for your future projects and new updates/bugfixes for The Last Sovereign :) Also, four of my favorites(Altina, Ginasta, Sabitha and Xestris) having some of the lowest lines of dialogue? :(

JunkoUesugi

Atleast three of my other favorites(Aka, Robin and Orcent) did better! Still, #JusticeForAltina,Ginasta,Sabitha&Xestris :)

AnythingAtAll

Congratulations on ten years of work! My most fervent wish is that we see RPGs of the same epic scale as TLS pop up as its own subgenre. I've played other massive RPGs before, but it's really just Noblesse Oblige that scratches the same itch rn.

sierralee

Well, give me time and I'll get part of the way to filling out a subgenre. Obviously I can't put out something like TLS quickly, but I'll be doing more sagas in time, as well as smaller games that play with many of the same scopes and systems.

Annikath

That's incredible!!! ^^ I'm so happy for you! Here's to another creative decade! :D

Filip

Congrats on everything, you deserve it! My own reason for liking TLS is the economy aspect of it, I might actually be addicted to sitting and planning ahead every purchase for hours... I'm excited for whatever you cook up next!

sierralee

I'm glad that people have responded to this element of TLS, and if you liked the economic aspects, look forward to me taking different angles on that in the future!

Kiki Zandov

Sierra Lee, I haven’t fully finished TLS yet, but I’ve been following the development for a few years, waiting for the steam release. I just want to thank you for all your work. I said it as well when I first played Desecration of Wings; you truly make the most in depth rpgmaker games. I’d like to say, developer wise your world building is one of my favourites, and I truly appreciate your characters and the stories you craft. You’re a rare talent. I hope you keep shining for the following decades :).

sierralee

Thank you for the kind words and for supporting my career. ^-^

Filip

I am, can't wait!

Secular Reason

I'd say luck is definitely a factor, but skill is too! Lots of projects failed - but you clearly LEARNED from those failures. You didn't stay stagnant, unlike many who fail to grow with their experiences. As for what's next? You've got a lot on your plate. Weirkey, SFW stuff, NSFW stuff, and so much more... As long as you have that mindfuckery folder though, I'm sure you'll find something to stick! - Lunasmeow