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First, we have another piece of map fanart, this time from Lamsey! While this is not a strictly canon map of Ari-Yhilina, the two of us did work together for a while about how the city should be structured and what all should be included. Naturally the cities of the game are supposed to be larger in "reality" than can be represented in maps the player has to navigate, so I hope people have fun seeing the idea fleshed out a little further. ^-^

Now, for this post I want to talk about how TLS has done since its launch. As I write this, the Steam page is sitting in this position:

Could be worse. I'm surprised the rating has stayed at Overwhelmingly Positive, which seemed improbable for a while. A look at the overall reviews graph is informative:

The right graph is one month, so the largest surge of reviews is off the left-hand side. You can see how the negative reviews were coming in and the average rating was dropping.. and then about a month after launch, we got that new surge of reviews. I didn't ask or anything, so I'd guess that's just people who started the game at launch having played enough to leave their reviews.

That trend has declined as well, but it seems likely that TLS will eventually reach 1000 reviews. This doesn't unlock anything or particularly matter, it would just be kind of nice to reach four digits. ^-^ Hard to predict when this will happen.

So what does this mean, in terms of players finding the game and the business end? Judging by Steam metrics, about 7000 new players started up the game, though I don't know how many actually played a substantial amount. My Steam followers increased by about 400, which is not a meaningless metric since that helps future launches.

Since the game is free, none of this means financial support for me. The number of people who bought the DLC is in the high hundreds, not the thousands, so launch month is more like a blip in the long term trend, not anything that changes my career in a meaningful way.

I want to be grateful for all the people who have lent their support, and for the success I've found, but I think it's a fair assessment to say that TLS failed to get above the tide of Steam games and attract substantial attention. Of course, TLS has never been a viral hit, so it will stick around for a long time to come, and hopefully some percentage of the people who find it will decide to support me.

This might all sound a little gloomy, and yeah, now that the release rush is over, there's a part of me that feels this way. I've put in an enormous amount of work, both during release month and over the past decade, in order to do... okay.

On the other hand, I should be grateful for what I have, and I am! By strange coincidence, another game released from EA at around the same time as TLS, and this is where it's sitting now:

Now, you may not have heard of this, but I've been watching it because Malys is the newest project from David Gaidar, long-time writer at Bioware. He was the lead creator for huge franchises like Dragon Age, arguably one of the most influential writers in RPGs for years. After leaving Bioware (citing increasingly anti-writing attitudes), he launched a new independent studio, which had some early strong successes. Gaidar is on social media a lot, so I don't know what all he's written, but I think he's a good writer and I've always thought he seemed reasonable in his long form articles on RPGs and the industry.

Summerfall Studios isn't Bioware, but even that makes me look like amateur hour: it has like a dozen employees and budgets in the hundreds of thousands USD. They can do marketing things I completely fail at, plus they have Gaidar's following, and they weren't able to overcome the Steam algorithm either.

Considering since launch, that's 50 reviews at 74% positive. For contrast, TLS had 202 reviews over the same period, 95% positive. I feel a bit self-conscious doing a comparison like this, and obviously many people looking at the two would see a game with a budget and style vs an RPG Maker porn game.

But, even if it's a bit of a salve, I do take this as a sign that everything I've tried to do has some value. The industry is tough for everyone and it's remarkable that I've been able to make a career for myself. I did the best I could with TLS, and as I've said, I intend to keep supporting it for everyone playing in the future (whether fans starting yet another run or new players).

Having said that, I think it's also a strong confirmation that my diversification is essential. TLS is ultimately a niche game that wouldn't exist without Patreon, which is vulnerable in many different ways. I have always been vocal about how I don't want to make one project and then disappear, I want to do this forever.

And lest this read too negative to anyone, I want to be clear that I am not in a bad position. Between all my projects, I'm financially stable and excitedly looking toward all the projects I've discussed for the future, it's just a question of what I can tackle next. Thank you all for your support that brought us this far. ^-^

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Comments

Huevo Podrido

I think a lot of people got turned off by RPG maker. I absolutely love the game and tried to spread the word, and that was the common feedback I got back. This will probably never happen, but I sometimes dream with a remake that can take a stab at the big audience.

Rodolfo Sánchez

I’m Actually one of the new players, the last sovereing was indeed a surprise and I loved the game so much that i currently playing a second time thank you so much for making a such complex and rich game by rpg maker standards.

WaxerRed

Dear God, the screaming lady was right. The square really is a rectangle!

AchtungNight

For the record I like TLS way more than any Dragon Age or other RPG game I’ve ever played. You really show off what RPG Maker is capable of doing.

Desertopa

It's an aside to the thrust of this post, but it's pretty weird to me seeing what an influential figure David Gaider has become (although I guess maybe passed from being?) in the video game industry. I played the first game on his resume, Baldur's Gate 2, when it was still pretty new, when I was about twelve years old. And it was a really engaging game, which did a lot to shape the direction of the games industry from that point on, especially in terms of player-driven character relationships, where Gaider took the helm. And as someone who was a romantic at heart from childhood, and always really invested in relationships in video games, it was a huge inspiration to me, because playing that game back then, I couldn't help but think "Wow... *I* could write better romances than this." He did some pioneering work, and I'm sure he improved with time. I haven't played most of the games he worked on since then. But I can never really get over thinking of how the romances in that game felt so completely drawn from established fantasy cliche, with no reference to real human experience, and sometimes shaded into truly absurd and unintentionally toxic behavior. He's clearly been closer to the heart of the video game industry than you have, and attracted much more attention, but for what it's worth, from what I have played of his work, I've always been dramatically more impressed with you as a writer. And if I haven't seen the best of his work, my standards were much higher by the time I discovered yours.

Okcorral

Last sovereign is one of those games where I wish I could go back and experience it for the first time. Glad you’re getting the reviews that reflect the effort you put into this game. Looking forward to what you do next.

sierralee

Welcome, thanks for your support!

guillaume nguyen

Wait, since when did we have a hypodrome ? And 2 parks ? Man, I don't even know my city all that well... What I've always found amazing is the sense of belonging in TLS. The fact that I can perfectly picture myself fighting by their side, walking these streets, talking with them. The computer screen is such a thin but unbreakable wall to pass. After all, that's why it's called the 4th wall.

Captain Hair

No wonder the Town Square is not a square! The whole city is a circle!

AchtungNight

I missed that hippodrome on the map. Why did we never visit it in the game? I would have enjoyed a chariot race! Or at least the character’s opinions on the sport.

BlueTemplar En Taro Brian

Between how long tLS is, how it takes some time to play it to see the diamond that it is, and how unexpected it all is compared to what it seems to be at first glance, you indeed can't expect it to be a viral hit from people stumbling on it on Steam, or even Steam advertising it to them (even with the store page presentation effort and the reviews). What I think *can* be expected, is steady growth from word of mouth, kicked up a notch now that it's finished (yet another barrier to entry knocked down). (After all, that's how I stumbled on it.) P.S.: Not sure if it's a coincidence, but November 24th is when Sex Positive Gaming did a (second) coverage of tLS (with 33k views now).

sierralee

We can hope, anyway! I'm not sure how much momentum can be sustained now that the game isn't receiving content updates anymore (though there's plenty of art to come). I didn't know TLS got any YT coverage at all; I'll take it.

cpip

Having bought Malys on Day One, it was not the writing that's really impacting it. The gameplay had notable bugs and it felt just a little rushed to the door. The actual writing is pretty solid. It also didn't take all that long to finish; the only reason I didn't 100% it in the first two weeks of it was that there was a bug that kept me from getting one of the achievements. By comparison: I STILL haven't finished a TLS playthrough. :)

sierralee

I've been too busy with work to play it myself, and to be clear none of this was intended as a statement on the general writing or even quality of the game. I was just watching both launches since they were coming out at the same time and reflecting on the industry. Thank you for your support!

cpip

The industry is definitely in a very weird place right now.

Rachnera

According to the Malys' failed Kickstarter from six months ago: > Our 260K AUD ask allows us a number of affordances we currently don't have. We have just enough funds to release the game into a 1.0, but but we'd have little to no room for patches and likely a very short window before we might have to make some hard decisions. We know a game like this lives and dies on the quality of the experience, and we want time to work with our players to find that delicate balance. Link: https://www.kickstarter.com/projects/summerfallstudios/malys-exorcise-demons-on-your-hunt-for-an-ancient-evil Guess indie studios and Greek tragedies have in common that you can accurately foretell your doom and yet prove unable to escape it.

William M.

On the topic of Sierra's diversification, I really wish it was easier to figure out what they made. Once you start to grasp just how great a writer Sierra is you want to consume all the things they've written. But pseudonyms. I know they're used to avoid 'tainting' some works with the whole adult-author thing. But man, I just know I've probably missed a bunch of her work because it was published under another name. And while she's likely mentioned it here, it buried as far as I can tell. The upside of pseudonyms is they silo your works. The downside of pseudonyms is they silo your works.

BlueTemplar En Taro Brian

Once you're invested as much, it's more than worth your while to do the low amount of effort required to find that out ? (Especially low in the Sierra Lee => other direction ??)

sierralee

I left it out of the post for simplicity, but yeah, I was watching that too. This despite getting almost 2000 backers. =/

sierralee

Siloing is a tough question. You're absolutely right that it can limit your reach, and lose potential cross-genre fans, but there are also indicators that it would be better to just produce a single type of content. But if you're following me here, you're getting all my current work! I always mention here when I release something as Sarah Lin or Cognosticon, and if you look those names up you'll find the books.

AchtungNight

I personally only use a net alias out of tradition & habit. I don’t hide my real name from those in the know. I also use the same alias for all my writings. But not everyone has my preferences.