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It's here!With RTP: https://mega.co.nz/#!Osl0QDbJ!EZfG_8d-ej8VSjAPOlyBkCQYmty9R4lrdKycBhHbo50Light version: https://mega.co.nz/#!bpsDCRba!njWOs5CkdHTt9BdiDysbzK6ZIWbupN109_PEp9HUEd0Version 0.4.0 - New plot segment plus the entire city of Stineford. - Eight new sex scenes. - Sex sprites added retroactively. - New sprites for Simon and Qum D'umpe. - Multiple additions to prior sections, including two short sex scenes and some affection choices.This next update is a little different from the others. It's the next logical piece of the game, but it's not a complete chapter story-wise. Please don't think this is a half-assed update, though: the number of maps in the game has doubled and sex scenes have increased by 185%. I worked really hard, it's just that the next part of the game gets a little broader.Stineford is a big city with multiple key characters and a bunch of different quests (many optional). There was no way I could finish that many different things. Instead I opted to give you a basically complete city that's lacking some of its quests.Here's how it will work: whenever you find a quest that can't be completed yet, you'll get a note about that, but the quest flag is still tripped. So when the next update comes, you should be able to pick up where you left off easily. (But keep backup saves just in case something absolutely needs to be changed for some reason.) For example, you can meet characters that tell you to go do something in the mine outside the city, but the mine's exit is closed because there's nothing inside. Next update you'll be able to waltz inside and do the quest.Right now you can't meet the requirements to advance to the next chapter, but you have a segment of plot, a lot of places to explore, and several quests that can be completed. You'll also see hints of the background labor that took up a bunch of my time, specifically the new relationship and army systems. They aren't too dramatic now, but I had to figure out the whole thing in order to implement them properly.Note to people editing: I wanted Stineford to contain a lot of equipment that you'd have to save up to afford. My intention for game balance was that players would have to get the expensive equipment a piece or two at a time.You guys will be getting the new version a week before everyone else, but I'm not rushing it out or anything. Each update will be as polished as I can make it, it's just that everyone else will see it a week later. With an update this broad, though, I'm all paranoid that I completely missed something and there's a bug or placeholder just sitting in plain sight. -_-Anyway, hope you enjoy it!

Comments

sierralee

The auto-links are screwy, but copy paste them and they should work fine.

Hollow49

Feedback on the new content in this release: There seems to be a bug in the enemy healing logic - enemies always heal the right-most enemy, even if he's not the injured one. This means that not only are the wounded enemies not healed, the enemy healer wastes most of his actions. Especially significant in the slaver warehouse where some battles contain multiple healers (thugs and mages). I very nearly missed the resting-triggered event in Stineford because I was restoring enough HP and MP through Orgasmic Energy that I didn't really need it. MIght not be an issue once other side-quests open if they are combat-heavy or if the above bug is fixed. I presume that the inability to loot the chest in the warehouse is deliberate, setting up some later plot-point? I like all the backstory and world-building details in the library, and Orcent is an interesting character. Looking forward to the next release!

sierralee

I noticed the enemies were healing weirdly, but I was hoping I just had bad luck with the RNG. That's not cool, because their healing skill is about as normal as can be - the problem must lie in VX Ace's choice logic. I'll have to find or create a script to make them smarter about this. The next update will actually be quite combat-heavy, due to the quests I haven't finished yet being that type. I kind of wanted to do them all at once for the sake of balancing, but I threw in the warehouse because I had time. The chest in the warehouse can actually be looted, but the way to get it is a little tricky. The item inside is something you can buy in stores, though, so don't worry about it. Glad you liked Orcent and the library stuff! ^^