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Alright, two releases to discuss before we have a progress report on top of that.

Bloodcrete: At long last, Travis Baldree has narrated another book in the series. I don't know what to expect, after so long a gap. If you have been waiting for this, please take a look, and leave reviews if possible.

TLS 1.1.2: It's out publicly! Go get it if you want to see new Eustrin or new scenes. Info on future TLS stuff coming before too long.

With those things said, I need to report on Omnipocalypse progress. There was a time when I was wondering if I'd be releasing three things this weekend, but that turned out to be impossible.

You remember what I said about Omnipocalypse being started to be a pure creation project for fun, keeping my creative juices flowing? Well, that was true for 2-2.5 months, but not anymore. As I get closer to release, it's just one technical problem after another and approximately 0% fun.

Thing is, there's a difference between some understandable jank or placeholders, and an experience that's actually unfun for the player. I am doing my best to get version 0.1.0 into enjoyable shape for those who want to try it, so that the overall spirit of the project comes through, if a little roughly. But the process has descended into a quagmire of technical issues and it suuucks.

Some of these things I'm getting fixed on my own now. Others I hope will be fixed when I replace the current systems with their final versions. But ultimately I think I'm going to need help on this, one way or another.

This may be an unusual use of the term, but I feel this build is burdened with a fair amount of tech debt. I intend to press forward to get this first build out, both because that will feel healthy for me and because I'll get a ton of useful information from the playtesting. But afterward, I will need to spend some time paying that debt down so that going forward this project has a better development environment.

I actually have a save that I've run through from beginning to the "end" of content, so it's not like I've done nothing or finishing is still vaguely in the future. But with a game design like this, there's all kinds of content that won't be seen in a given loop (or can't be seen on a first run at all). There are entire areas/dungeons that are hopefully done but haven't even been tested once.

I need to get this done and released, so I hope it will be Friday. This build should be a solid hour of content for most players, I'm hoping (less if you have zero interest in seeing loop variations, potentially more if you hunt them). It will not be the final version of this content by a long shot, but I hope it will be a fun version.

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Rodolfo Sánchez

Hi, thank you so much for the care you still put to the last sovereign, I want to notify some error or bug in the investing of the Givini mage guild it showed the investing of the Givini tea house it still counted the invest as the mage guild but just wanted to notify

Rodolfo Sánchez

I can’t show pictures but it show me the same error on the Givini tea house showing the givini mage build but still counting the investment as the teahouse

DukeLeto7

Can you please confirm that you are running a version of TLS that is greater than 1.1.0? You should be able to find the version number in the game.ini file in your installation directory.

Rodolfo Sánchez

Yes. I took a Picture but i don’t know where to send it but it says that is the version 1.1.2

DukeLeto7

Why is it never simple? https://imgur.com/ Uploading to Imgur will do for the screenshot. I'll also need a copy of your save. You can try uploading it to Mediafire. https://www.mediafire.com/ I'll be annoying people in the Discord chat, wondering why Patreon won't email reply notifications while you do that.

DukeLeto7

OK, nevermind, I figured it out, got another report with the screenshot. It will be fixed in the next release. I assume now that you mean the investment card when you are considering buying the tea house. I had initially assumed you meant you had bought the tea house investment and it was displaying wrong in the ledger menu.

Christopher

Okay, so I just wanted to pop in again and mention/complain about something. TLS was my first game of this genre, and you spoiled us so utterly. Because of how much I enjoyed it I tried (many) others and they have all… well fallen flat in comparison. The sheer amount of character development, story and different twists and just genuine love put into it is without equal that I’ve found. So thank you but also screw you for doing too good 😂

sierralee

Haha, I'm glad it could have such an impact on you!