2017 in Review (Patreon)
Content
It turns out I have a lot of things to say about 2017, so I'll divide this post into several sections.
Reflections
Lots of things happened last year. I went outside my usual genres with Crimson Gray, then dipped my toe into Steam releasing it. I finally finished the main development of my oldest side project, Desecration of Wings, and showed that all to you (more on its future later). At Hreinn Games, we launched Kingdom of Deception and the first few of many updates to come. I also took a few breaks to try something different, like the monster girl side project.
We made good progress in the overall storyline of TLS. At the beginning of 2017, the party was in the elven forests. Since then, the party explored Zirantia and Eustrin, though of course the biggest thing was the full Third Arclentian War. Very happy to finally be able to pay off a lot of plot threads, and I'm glad it was well-received. After that, I detoured into base customization, built the three new nations, opened up all past locations, and started chapter four. Last year was divided into many different kinds of update, but I feel good about the overall progress.
This was another year spent working full time as a creator, and I'm immensely grateful to everyone for supporting me. ^-^ Over the course of the year, I got significantly closer to ensuring that I can make this my permanent career. On the other hand, 2017 had a lot of stress, in part due to the main lesson of the year:
Platforms are Not Your Friends
Not a great year for adult creators. Patreon threatened a negative change to payment processing, but fortunately changed their minds. But they haven't compromised at all when it comes to flagging adult content, and the new review system seems like it will be the new status quo. Steam didn't help with explicitly saying one thing and then contradicting it, on top of policing games according to contradictory criteria.
This is not a great environment to work in, overall. Things like this are one of the reasons I haven't wanted to focus fully on a single project, since it's unwise to assume that things will stay good forever. You've all been wonderful supporters, but it's possible that Patreon could sweep in and kill most of my income.
If that does happen, I won't be homeless or anything, but it would be a pretty big setback. Other projects would be dead in the water and there'd be no hope of getting scene art for TLS.
A notable fact I noticed while doing my finances: in 2017, I spent more money on project assets than on personal expenses. Crimson Gray, Desecration of Wings, Once Ever After... commissioning art is expensive!
There are always multiple possible sources of insecurity, of course. I won't get into all of them, but one has been explained pretty well by SMBC in comic form:
https://www.smbc-comics.com/comic/healthcare
My situation is similar. It sucks to work hard at being frugal, only to get hit with something like this. Now, thanks to everyone's support, I'm not undergoing serious hardship because of this. But it's one of the many things I need to try to ward against working full time as a creator.
Looking Forward
So, what all will we see in 2018?
TLS: Some people have expressed concern or uncertainty about the scope and various new plot elements. The plot advancements this year will show how things are interconnected and I hope increase confidence in how the plot will conclude. I'm not sure how far we'll get this year, but by the end, the conclusion of the game should be looking much closer.
Desecration of Wings: Because I was focused on other things, I didn't finish commissioning the art for it. I also need to figure out how to do a NSFW patch on Steam. >.< But I will be hoping to release the full version in the first quarter of the year. I may run a countdown of assets I'm waiting on in order to finish. (Current: 5 scenes)
Once Ever After: I don't know if this will be released in 2018, as it still needs tons of assets. My progress on it is also slow, as it uses the same energy I use for TLS (unlike a different genre of project). But I'll keep sinking extra Patreon money into commissioning more pieces of this.
Something Else: Not sure what, I just try to be transparent and so I want to say that it's likely that I'll need a change of pace this year. A sequel to Crimson Gray? I like the idea but I don't know if it would work. A short game in a new genre? Maybe. It's possible that nothing will happen and I'll spend the entire year on core projects, but I wanted to be upfront about it.
As a whole, I hope to see if I can improve myself over the course of the year and deliver a lot of content. Hope everyone has a good 2018!