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First a little business: this week we had a $10 art post, but the TLS short stories will continue next week! That said, this week's update will be long, meandering, and a bit gloomy.

TLS Reviews

Since its 1.0.0 launch almost nine months ago, TLS had retained the "Overwhelmingly Positive" rating on Steam, but that has finally been lost:

Though I'd encourage people to review the game if they haven't somehow, realistically I don't think it's possible for the game to ever regain the rating. TLS launched with closer to 96% positive and since then has had more than 5% negative reviews on average, so this was a steady erosion of the starting advantage.

Valve has publicly stated that there's no algorithmic difference at the top end of the ratings, but I think the "Overwhelmingly Positive" text helped TLS stand out, and it's just sad in general. It lasted longer than I expected, and I'm grateful for everyone who has supported the game.

Publishing Woes

There's been something developing in the background that I felt it would be premature to talk about, and the recent developments have justified that caution. It started with a major publisher (one of the largest in the USA) coming to me with an offer for a profit-sharing deal on my self-published work, so that seemed great. Meetings with big editors and lots of stuff happening.

But the publisher is insisting that they want to take over my current ebook sales, which is insane because it means they want me to give up a huge chunk of my income in exchange for unenforceable promises. While it's possible that we'll be able to convince them to budge on this, it seems most likely that the whole deal will fall through.

I did get a literary agent out of this, and I still have some other offers on the table, but this is a big disappointment. I'm not sure whether this deal was actively predatory or (more likely) just a traditional publisher not understanding how important ebooks are for my subgenre. But it still sucks to have a senior editor contact me with all kinds of glowing statements, then offer me the worst deal I've ever seen in my life, one that would cripple my career.

To try to turn this a little positive, I'm fortunate to be in a position where I can turn down a bad offer. Throne of Time also continues to grow steadily, though it'd be premature to draw major conclusions about its long term trajectory.

Starbites

Now it's time for a weird swerve, because I want to talk about a recent RPG release I had nothing to do with, a game called Starbites:

This isn't a AAA game, but it has far higher production values than anything I've done: 3D graphics, voice acting in three languages, published by a big publisher, etc. Yet two months after release, it's sitting at 41 reviews with only 63% positive.

Now, I've played the game but I don't want people to take this as a recommendation. The plot in particular is not going to satisfy people who expect anything like my work. But looking at the reviews I mostly found myself thinking "Aww, it wasn't that bad." The combat actually has some pretty interesting things going on, the game's balance is just such that it's possible to crush most of the mechanics with grinding. There's one midgame boss with an interesting mechanic and I saw people discussing fighting it with levels that were higher than my endgame party.

There are a whole lot of people in the credits of the game and I can't help but think that this must be crushing for them. This is the studio's first game and it will likely be the last. In a world where 60+ games release on Steam every single day, this is the norm, not the exception.

Though I could take this as a prompt to be grateful for the fact that I have a secure career developing games, I take it mostly as a warning sign. I might have somewhat of a platform, but not one equal to a big publisher, so I need to move cautiously. There is no guarantee that my future games won't flop and it would be unwise to bet everything on one.

Waltz of Fiends and Collaborators

Some of you may remember this as one of the things I pitched as an interim project after TLS. Well, after many months of ignored messages, I'm afraid it's time for me to admit that the artist has gone AWOL and will likely not come back. =/ This is actually the second time I've tried to get this idea off the ground and the second time the artist has disappeared on me.

Finding reliable collaborators is hard. Yes, I have to admit that it's not like I'm paying massive industry salaries (can't really afford that). At least in this case I think the artist was entirely sincere and didn't ask for money; his life just must have moved in a different direction. Work on this still ate up a chunk of my time and it's disappointing to set aside something I put passion into.

This is far from the only potential collaborator who has disappeared over the course of my career, I'm afraid. I was going to touch on even more things, but man, this post is already quite long. Just to mention it, DStP is going great, though I don't know how financially successful it will be.

Slave Rehabilitator

Work continues on this, and I hope to have an exciting post to share before too long, but trying to do a project with fully hand-illustrated animations has proved much more expensive than I had hoped.

I'm not reckless, so it's not as if this will ruin me, but if we can finally finish one of the most expensive systems, I will have to do some calculations about how this project works going forward. Maybe the concept with decent production values could ultimately pay off, and I think people here will really like it, but the equation looks worse than I'd hoped.

In Conclusion

This isn't leading to any dramatic conclusions, it's just a snapshot of some things I'm considering at the moment. It's rough out there and I think I'm making the right decision putting my eggs in different baskets. That said, I may need to be cautious with particularly ambitious or expensive projects.

Some recent things have me feeling gloomy and less likely to take big risks, but this is still a dream career and I will be doing everything I can to keep moving forward and upward!

Files

Comments

serguzzle

I do love the energy of "hey you have an existing revenue stream, if you give that to us we will get you more revenue later"

Ernest Curl

Hmm... I've been looking for something with a sci-fi bite ..

MBH

Ah gutted you lost the overwhelmingly positive. The game has so much depth and story. Having a blast!

Aria the bunny

You had me interested in Starbites, but I saw that $50 price tag and just bounced off. To be frank I would assume that's the reason for the mixed reception, rather than any specific thing about the game itself.

Argo The Ratfolk

Such a shame that TLS lost it's overwhelmingly positive! TnT I wish I could help it gain the praise it deserves once more... Alas even trying to promote the game via fan art can only help so much... Yeah you probably made the right call of not signing with the publisher and losing so much of your income. Seems like a terrible gamble to me too... I might try the game you mentioned eventually... When it's on sale anyways.

sierralee

TLS may not have been an explosive success, but I'm grateful that it continues to find new players! Thank you for your support. ^-^

sierralee

It certainly could be that, though since price is often set by forces larger than the dev team, that could feel even worse for them.

sierralee

I appreciate every single person who has found the game, and especially your enthusiastic support! >I might try the game you mentioned eventually... When it's on sale anyways. Well, I did say that it wasn't a direct recommendation, just an example. It's not much like my work, so only if it seems interesting to you on its own merits.

guillaume nguyen

F for the rating, but hey, it lasted almost a year. Was the Waltz of Fiends the game about Monster Girl Pokemon in a cursed manor or am I remembering wrong ? Shame to hear that the artist disappeared on you. Didn't the same thing happen with DSTP ? People might have unavoidable IRL circumstances, but they should at least warn you and apologize first. You're not the only one feeling gloomy today, just learned of Kaylee Hootle's death and it's definitely crashing my mood through the ground. It's always hard when it's kids *smh*

Atashkada

Still loving the weekly looks at your work experiences and the state of the industry!

KlaashD

I see…so Nintendo wants you to publish on their platform. I think that you should go for it! I look forward to playing your content on my switch! On another note, I have seen that sci fi game. Many of these mixed review games are questionable when it comes to the reviews. I remember AI Somnium Files: Nirvana also got a mixed review upon release and stayed that way for a while. But then I played it a couple years later, and really enjoy the game

sierralee

>Was the Waltz of Fiends the game about Monster Girl Pokemon in a cursed manor or am I remembering wrong ? Not quite Pokemon (just a few ghosts who are major characters), but you're thinking of the right one. >Didn't the same thing happen with DSTP ? People might have unavoidable IRL circumstances, but they should at least warn you and apologize first. The primary artist of DStP was gone for many months at a time, but did finish in the end. The background artist went completely MIA, but I was able to recover the money spent and hired someone else. The final artist involved with DStP was Ni, who has been great.

Argo The Ratfolk

I unironically would love to play games like TLS on my Switch 2-if only to further justify it as more than just a LoZ and Xenoblade machine! lol

AnythingAtAll

Hey, silver linings. You finally got an agent after all these years.

Rachnera

It's pretty hard to find information on Starbites (which, in itself, is already worrying) but the little I could gather suggests the distributor (NIS) has effectively given up on the game, just doing the bare contractual minimum for the international release (for example the Switch 2 deluxe physical edition was cancelled at the last minute) and not bothering with things like marketing or even setting up a price that makes any sense: at the moment, on Steam, for the same $50, you can buy Starbites... or you can buy Clair Obscur! As pointed earlier, critics likely would have been far less harsh, and number of players way higher, if it had come out at a full price of $25-30.

Abso Haram

There's a game with a similar gameplay loop called Troubleshooter on Steam for $25, but superheroes instead of mechs. Check it if you're interested: https://store.steampowered.com/app/470310/TROUBLESHOOTER_Abandoned_Children/ The ebook right grab is a publisher holdover when everything was print and harder to distribute and sell, similar to the contracts recording studios used to sign with artists. It is predatory and part of their business model. If they're not open to negotiating you keeping them for yourself, ya it's better to hold onto them. Bird in the hand vs 2 in the bush, right? Still, sorry it didn't work out.

Rachnera

To expand a bit as I feel my previous post might seem to be putting all the blame on the publisher: At some point, there were clearly people who believed in this project. A lot. I don't know how costs were split between studio and publisher but the game was released on all big consoles + Steam, with (limited) physical editions produced for most, dubbed in no less than three languages (English, Japanese, Korean)... That's a lot of money. While there are signs they tried to downsize at the end, like some cancellations or the oddity the game officially supports French but not Simplified Chinese or other popular languages, they clearly started from a position where they believed the game could be a big international hit and planned for it. And then chaos ensued when it was finally admitted the game didn't have the means of such ambitions. I dunno when that happened, but I guess too late to truly cut down on costs and reposition itself as a "smaller" indie game. Still doesn't explain the total lack of marketing though, especially early on.

sierralee

Though it remains to be seen whether this will end in a deal, it is certainly better than nothing.

sierralee

This one has been mentioned to me more than once, but I haven't ever taken the time with it.

sierralee

I think it was released first on Switch and I don't know to what degree that set the price and later lack of promotion, but yes, I agree that the pricing doesn't help. The game itself definitely feels like there was either downsizing or the end of their financial runway. For example, there's a major NPC with a "Gift" option over her head, but there is no gift mechanic and no gifts can be found in the game. The story also includes a lot of elements that feel like they were definitely meant to be setup for later events and are now awkwardly just around (including one of the main characters). I have no inside information on the entire process, and for all I know it could be terrible mismanagement, but my gut reaction is still to feel bad for the people who were truly passionate about the project.

Abso Haram

All good, not like it's going anywhere.

BlueTemplar En Taro Brian

To add insult to injury, the negative review that seemingly pushed tLS under that line says "Even with adult content, I still hate RPG games! They are so boring." (with 3 hours of Steam play time) Yeah, as predicted, one issue with tLS getting a wider reach, is that people that are "a poor fit" for the game give it a chance... (especially since it only costs their time)

MBH

Like why bother.. it was free.. honestly dont understand people sometimes.

BlueTemplar En Taro Brian

There *is* at least one place where the rounded percentage of positive reviews matters in Steam : if you look at advanced search, and order by user reviews, you can see games ordered by this rounded percentage (rather than the exact one), and also games under 500 total reviews are deliberately buried much further (SteamDB uses its own, more progressive, algorithm for this). (IIRC the cutoffs were much more stark 1-2 decades ago : games were tiered in advanced search not % by %, but by these labels (and there was already a minimum cutoff in the number of total reviews to get "Overwhelmingly Positive".)) (Well, I didn't check today much further down than 97%, it's harder now that advanced search is infinite flow rather than page-by-page.)