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So, time to talk business! This will be an unusual month covering diverse ground, so I'll divide this post into sections. Some may not be relevant to some of you, but do check them because I want input from people! Here are some things I'll be doing in February:

1) Commercial Release of Desecration of Wings

Issues with the Steam store have delayed the date, but you can see the approved store page here:store.steampowered.com/app/793450/Desecration_of_Wings

Asset Countdown: 1 

Commercial releases tend to involve very uneven levels of work for me, which makes it difficult to get creative work done. I'll definitely be writing, no question of that, but it will be disrupted. For that reason, I think this is a good month to try a variety of business things that I normally don't want to do. Might as well get them out of the way now.

2) Alternatives to PatreonI've been meaning to put more time into finding alternates in the event of a worst case scenario. I tried to look through everything, but though there are a few options, none is a clear alternate path. I did set up the basics of an Enty, but the site is still rather unfriendly for English speakers and I'd rather not rely on it.

3) TLS on GameJolt

GameJolt is actually set up to favor free games, so I decided to make a TLS page there. If you use GameJolt, maybe give me a follow? But if not, it won't have anything Patreon doesn't have - this is basically just an effort at promotion. Here's the page:

https://gamejolt.com/games/thelastsovereign/316951 

4) Fanart Repository?

People have been asking for a location to host TLS fanart for a while! I've delayed partially because I've been focused on work, partially because I didn't have a good solution. This is something I'd like feedback on, in case anyone has good ideas.

Options I am currently considering: images on HF, a new Tumblr, an Imgur album. The goals are something that's easy for me to maintain, lets you guys see pictures in high quality, and ideally could be seen by non-fans who might be interested. Doing more than one is possible, just more work for me.

5) Ouroboros on Steam?

People occasionally ask me if I'll ever put Ouroboros up on Steam. I didn't consider it at first because Steam is an unfavorable environment for RPG Maker games, not to mention ones with so much default RTP.

However, I find myself considering it again in a new form: a loss leader. I would hope that Steam users would be more favorable toward the game if it was $1, for example. It would take some time to figure out all the details, though, so it's not like this is an idea I can just throw up at random and see how it goes. The benefit would be that even if it did poorly, it would make me less reliant on Patreon in the event of a worst case scenario there. The game is somewhat old now, but that might be too steep a price decrease, though.

So yeah, I'm basically soliciting opinions on if I should take that step. Leave Ouroboros as it is, or try to use it for something new.

-

That's the situation! Hopefully the fallback plans will be unnecessary, but I believe it's good to be prepared. I'll have to do work to release DoW, but I'll be working on TLS as I can. Please be patient with me, as I can't guarantee progress at the usual rate.

Whatever happens, I'll report on it here! I look forward to everyone's input, or otherwise I'll see you next week!

Comments

Bladestorm

A bit late but upon playing the new update again, it's interesting that those two guards outside on the outskirts still have the same opinion about orcs even though they are part of the royal army now. One of the guards think they are almost a proper army lol. They have the same opinion even after the new Ari-Yhilina change. Just a minor thing really but something I thought about.

Fulminato

i had little insight for the content of the post, but had some 'bug' report (strange :P). for start another batch of enemy with double posion status "294 istavan" double 'poison' status (25% - 0%) "295 magekiller" double 'poison' status (25% - 0%) "296 magekiller" double 'poison' status (0% - 0%) "297 magekiller" double 'poison' status (100% - 0%) "298 magekiller" double 'poison' status (25% - 0%) "313 jade ward" double 'poison' status (25% - 0%) "317 balanced demon" double 'poison' status (0% - 0%) "325 ginasta" double 'poison' status (0% - 0%) "348 seed of corruption" double 'poison' status (25% - 0%) "354 wynn" double 'poison' status (25% - 0%) "359 blood ward" double 'poison' status (25% - 0%) "366 guardian" double 'poison' status (25% - 0%) "387 ward demon" double 'poison' status (0% - 0%) "437 midnight ogre" double 'poison' status (25% - 0%) "458 ogre" double 'poison' status (25% - 0%) "473 magekiller" double 'poison' status (25% - 0%) "474 magekiller" double 'poison' status (0% - 0%) "475 magekiller" double 'poison' status (100% - 0%) in the succubus armor shack (in the 'chapter 4' version) the first dialogue start putting the [1834: Met Armor Succubus] ON, but that swich should store the information if the party meets the succubus armorer during the 3AW. during the 3AW in two occasions (aram battleground and orc summit aftermath) if you can choose to send the reserve troops, but actually don't there are some negative effect, but if no troop can be spared there aren't no effect on the war stat, it is an oversight or a 'mercy' for a suboptimal game already suffering for many drawbacks? in the headquarter magic lab the wendis picture is nearly covered by wynn table, put it in the right/left title should be make it more visible. this is a very little thing, but I very would like saving with simon sit on the throne, but the interaction with the throne prevent this, can you make 'walkable' the throne itself (with the 180° rotation of the sprite? *puppy dog eyes* the HQ map order and sequence in rpgmaker hurt so much my aesthetic feeling, the 'root' HQ map should be an empty one, with all the real map nested in that one. in the game there is a 'preview event' (I try to take this more obliquely possible). the choice made is a definitive on, like the couple there are in the game or an ongoing process meaning the order of them?

sierralee

Thank you for the bug reports, I'm glad there are people looking at the game closely. However, in every case with double poison status, my intention was the 0%, which should overwrite the previous instance. I will change them if there's a reason, but I would prefer not to spend a lot of time on mistakes that have zero impact on the actual game. Aramite Reinforcement: It's intentional. Though I like tradeoffs, I also like to have some cases where you can simply spend resources to gain an advantage. Throne: As the throne is a single event, not tiles, I don't see any way to do this that wouldn't be extremely tedious to event. Map: I don't understand what you're trying to say here. Preview: Definitive choice.

sierralee

Thank you for being understanding. I don't want to be dismissive, so I should state for the record that while I have a strong impression of how the system works based on my observations, there is no direct evidence and I could be wrong. However, it seems relevant that MakerSupport has recently changed its guidelines to be more restrictive than Patreon's. If I'm reading them correctly, they explicitly forbid cartoon nudity: <a href="https://www.makersupport.com/guidelines" rel="nofollow noopener" target="_blank">https://www.makersupport.com/guidelines</a>

DukeLeto7

Probably insanely stupid idea: What if Fulminato deleted the unnecessary poison state rates in his copy of 0.32.2, then copied and pasted the Enemies.rvdata2 from his revised copy into a clean copy of the extracted source files and tested it confirm that overwriting it doesn't cause the game to explode, dog and cats to live together or break the seventh seal of the apocalypse. Then you could just overwrite your version of Enemies.rvdata2 with his and have the benefit of cleaner source without having to do anything (much) yourself. You'd need to be sure it was done before you start making the new enemies for 0.33 and definitely want backups from before and after the process for source security, but as long as he's killing attributes of the enemy object collection instead of skills, states or elements, there's a reasonable chance that it just might work. As to map root thing, I think he's saying that the Headquarters map (with the throne room, armory, kitchens and meeting rooms) is a root level in the tree view structure of TLS' map objects, meaning it is a parent of the other three Headquarters area maps, but has no parent maps of its own. And all the other root level maps except The Tower and Splitting the Party are empty maps or lobbies for temporary endgame locations. I have to admit it's a very minor "inside baseball" issue.

Dubsington

Holy crap, I didn't see that. Well, that defeats the whole point of the site, in my mind. Screw 'em. Unrelated but related note: I read an article about how, after the Kevin Spacey debacle where the studio had to pay him for not working the remainder of his contract, there are now "moral turpitude" clauses appearing in Hollywood contracts again, just like they did back in the pre-WWII era. We are really rolling back the clock these days...

sierralee

It's not great. =/ But the longer Patreon remains stable, the closer I get to a point where I can promise that I'll be able to keep working regardless...

Retromancer

About DoW - Played Version 1.08 for about 8 hours and I agree, when the full assets become available and some plot points are filled the game should be very good. Interesting characters, good world building, great writing. With so little to judge on I can't comment on the art, but I think it will be good from what was shown. Hopefully they draw tentacles well :) There was a conversation that made no sense (the wastes village - there was no follow up) but I'm sure that will be fixed. Ready to give a great review on Steam once I play the full thing. The thing that pisses me off about Steam is that you have to search for a de-censoring patch for their adult games, but I am guessing this will be made easily available to patrons.

Decanter

Rereading this thread, it occurs to me that I may not have been clear - 4.99 is a minimum for "respectable" but you <i>can</i> set the base price higher, if you aren't looking to undercut the $9.99 you originally asked.

sierralee

Glad you like what you've played! And thank you very much for reviewing on Steam, it really helps. ^-^ As for the patch, I try to always have a link easily available on the game's page on my blog.

SEEQYR

Re: Ouroboros release on Steam - if you can get people to download/buy it on Steam within the first 3 hours (I think is the cutoff time), especially if they type "Ouroboros" in the Search bar - your ranking will rise dramatically enough that it might still be a good thing, shovelware perception or not. A good but small reputation is only seen as crap by Steam if you have steady sales and a small entry - Steam likes big spikes at the beginning to rank up on its algorithm, which will give Ouroboros more exposure (and assuming the spikes keep going, it'll keep being advertised by Steam) Just a thought - if you could organize a bunch of people to buy at the same time, even a $1 price might be worthwhile for the exposure it'll get.

Can't Wait

The main problem I see with Ouroboros being released on steam for one dollar is that it will set an expectation about pricing on other games. I don't know exactly how everything works, but if you could set the price higher and start your release of Ouroboros with a massive sale that effectively lowers it's price to the dollar range it might be better. Plus people love buying things on sale. Price sets an expectation of value regardless of how much a product is actually worth.

sierralee

This is generally true as far as I know, but there aren't many good ways to engineer a surge of sales.

SEEQYR

I haven't bought Ouroboros myself, but I'm also not on Steam so this may not be helpful to you. It may also not be helpful schedule-wise, as one of the ways to re-engineer a surge of sales would be to release new content... but I think Ouroboros is complete, and by the title itself somewhat wrapped up to the point where new content may not work out too well. Or just cost more than the intention to make financial support off it would be. ....Are any of your fans doing cohesive marketing work at present, or are you promoting your stuff as and when that you can? I'll admit I don't know enough about marketing adult games in general and the challenges of that, but it's fascinating stuff. Would you mind sharing more about your experiences of that with me? (so that I can think about some ways to get around the problems?)

sierralee

I'm happy to have anyone playing my games! It is true that Steam is the largest store by far, and the main one where sales/reviews could have an impact. Fans help in lots of ways by posting reviews, sharing posts, and letting people know about the game. ^-^ There's nothing I'd call cohesive marketing work, though. I do some to promote the game, but there's always more and it's not really my forte. The basic challenge is similar to that of most content these days: there's a flood of content out there and you have to fight for every scrap of attention. I've never encountered anyone who has a real solution to this.

SEEQYR

I'm not really deep into the adult games sector (I'm aware of Nutaku, but some of the forums on the TLS wiki are completely new to me - Fenoxo? HongFire?), but aren't there sort of similar adult game review sites comparable to Polygon/Kotaku/(Gamasutra kind of?). Of the ones I'm aware of, they're primarily hentai focused - just checked one of them and apparently they've done a review of someone else (ShindoL) doing a HRPG, also in RPG Maker. Since a standard release pipeline for SFW game release tends to be sending article kits to game review sites, maybe there's something there for adult game review sites? But then, that's also usually done after a game is complete, rather than what TLS is doing at the moment. (Might be useful for Ouroboros, but Ouroboros is also kinda old.) I think the adult games sector is full of little blinky simulations at the moment, less so the full good games like TLS provides, so I think there's quite a bit of room for TLS to enter and promote into. As for fans' promotion and stuff...part of the problem I'm having right now is that I don't know where the roadblocks are. I know that some social media have rules against obscenity (FB, Youtube, Twitter?) or unclear rules (like Patreon), so that promotion via the standard routes is problematic. I know that payments for adult video games are also problematic because from what I've heard Paypal blocks "obscene" payments, credit card companies block it, JPMorgan redlined a few companies... but I don't really know the details in depth. So the standard digital marketing tactics would have reroute around all of those, + I don't think experiential marketing would work all that well in this context..........though live porn of TLS would be *interesting*, haha. Otherwise, there's this: there are a few adult affiliate marketing sites out there, I have links if necessary, that it might be worth to publish to/with - I'd say Ouroboros for that one cause I'd like TLS to stay free, haha. The trouble with this option if you go that way is that TLS and the stuff that they market is fundamentally different from each other - they're promoting the cheap 2min games, yours is a lot longer to settle in and play...but better for that! ...I'm also actually really interested in the demographics that play and love TLS.

sierralee

I appreciate you putting thought into this, but you might want to take a little while to get accustomed to this sector of gaming. Regarding review sites, it sounds as though you're looking at LewdGamer. If you search for my tag, this is what you'll find: <a href="https://www.lewdgamer.com/tag/sierra-lee" rel="nofollow noopener" target="_blank">https://www.lewdgamer.com/tag/sierra-lee</a> Search for either Ouroboros or Crimson Gray via a search engine and you'll find 6-12 articles covering them when they launched. Adult affiliate marketing sites are a field I don't know very much about, as I haven't seen a reason to put much time into researching it. As you said, they're promoting a very different sort of game and therefore have a different audience. On demographics, here's a post I did about it: <a href="https://www.patreon.com/posts/8851324">https://www.patreon.com/posts/8851324</a>

SEEQYR

I definitely need to (and want to!) get more into this sector of games. I do this for a day job (marketing), so I can't quite turn it off, sorry! (Including the mansplaining. Sorry again.) I'll definitely be looking up more of this sector, it's fascinating and plays with reward triggers so, so, so much. And yeah, you're right, I didn't do my research properly... Thanks for the demographics post, by the way! Very, very much appreciated! I think you do enough marketing, by the way. And any time you spend takes away from more TLS content, which is obviously against what I want here :P I just think TLS is amazing and should be shared more (and have actually shared it with a few people - yay, word-of-mouth marketing!). I'm actually wondering if I could get a few people together who ARE patrons / fans and get like a few social media accounts going or something, except I don't know anything about the pitfalls of doing adult marketing for games, specifically. Especially games like TLS, which is less PWP and more plot with porn. I don't even know if there are other games *like* TLS out there - in that combination of female-friendly (ish?) + narrative bending + smut (barring Ouroboros and other stuff from you, obviously). Edit: Wow, I REALLY didn't do any research at all. The more I read about this sector, the more interesting it gets... I know what I'm doing until the next update comes out!

sierralee

No worries! Marketing is one part of this job I would be more than happy to do less of, so let me know your thoughts once you've taken some time to familiarize yourself with the subgenre. ^-^

Bloody_Hadouken

There is a site I read about just a few moments ago, on yet another different site, which from other comments seems to be a less imposing, specifically adult orientated Patreon. I'm not going to go into details due to obvious reasons. But, I'll pass on what I know if it interests you Sierra. Not about to leave Simon and all his ladies to Patreons nonsense if I can help it.

sierralee

I've tried to keep tabs on all the alternatives, but it's always possible that I've missed something! Feel free to message me with the info.

Zyrus

So, it looks like I'm going to have to be 'that guy' for the first time in my time playing this: With the revelation that Tyna has been getting more royal assignments from nothing matters guy, this entire section feels redundant and misleading. Not only would Tyna giving that information at the start changed my opinion of everything before it, it gives the decided impression that we're basically just deciding her future husband. Not only that, we don't get nearly enough information on any of the candidates or their policies to make any sort of informed decisions. I get what you tried to do here... but I'm just left from this section with the feeling of playing matchmaker for a teenager, not doing scheming to ensure stability and good fortune for Arclent and the Doom King Domains.

sierralee

Uh, any particular reason you're commenting on a post almost two months old? If I didn't get email notifications, I'd have missed it entirely. Anyway, thanks for giving your feedback! I'm sorry this section disappointed you. While you're correct that you'll be choosing Tyna's husband, many of the candidates are not potential husbands - they're Tyna's rivals even if she takes the throne. How well you undermined her strongest rivals has some effect now and will have a stronger effect in the future. You can also make two alliances with major political leaders that will have an impact later in the game. Marriage is very political in hereditary monarchies, and I was trying to capture that - maybe not successfully, but that was my goal. Not having enough information on the candidates is a concern that I could potentially do more about. I tried to include an introduction for each of them, but I will reflect on if more could be done.

Zyrus

One thing I did like about this update is that you can choose to not do a damned thing and let the infighting take it's course if you'd like.

sierralee

Wasn't sure how I felt about doing things that way, so glad you liked it. Taking that route will have serious consequences down the road.

Zyrus

I'll probably make a save just to see how badly you screw yourself doing it.

Dream Fractal

I'd rank the options for a fanart repository: 1. HentaiFoundry, 2. Tumblr, 3. Imgur. My bet is HF gets you the most visibility because of the front page. A tumblr also seems a solid choice. I'd definitely release Ouroboros on Steam. Getting the game trailer and screenshots right is going to be important, as you'll want to show off your sharp writing and excellent characters. I'd definitely sell it for more than $1. $4.99 is still in my impulse buy range.

Desertopa

Ouroboros is such a good game, selling it for $1 is almost an affront to my sensibilities. I actually think that making it that cheap might lower audience expectations more than distributing it for free. It's probably best to set the price low enough that people will buy it as a whim purchase, but I think you can probably set it well over a dollar and not significantly reduce your number of purchases. My inclination would be to set the price around $2.99-4.99, cheaper than most RPGMaker games on Steam, but not at the bottom of the barrel. If you set the price *too* low, you might actually even end up cheating yourself out of the best audience access, if you end up selectively targeting the players who're undiscerning enough that they usually go for the really cheap RPGMaker games available on Steam. I'm speaking from intuition rather than experience here, so I can't say for sure this is the best way to go. I think Ouroboros is a very good advertisement for your other work though, so if you get it to a broader audience I think it could get you some good lasting audience retention.

Pseudonymous

Never put a game on Steam for less than $4.99. People will assume it's shovelware, and that's going to color their perception of it. Also, make sure you have the listed release date match the original release date, not when it was put on Steam.

Lord Forte Games

Going to agree with this personally, I tend to assume the worst about anything that's priced hugely cheap on Steam when I see it, especially since rpg maker games already get harsh judging on there. Going too cheap kind of plays into the stereotypes you want to avoid. For example, SakuraGame stuff (cheap, machine-translated games) is all in the $2-4 range. Although I guess from a purely business standpoint, that model has obviously brought them success, I don't think it's the kind of precedent you'd want to seem like you were following.

DukeLeto7

I was going to suggest pricing Ouroboros at "Tree Fiddy". Then googling it to check the misspelling, I found out that the meme originated in a South Park episode called "The Succubus". COINCIDENCE?!?!?!

Dubsington

1) Woohoo! I started playing that game and liked it a lot, has a very TLS feel (that's an enormous complement). I was only an hour into it when you posted that you were putting in art, so I've been holding out for the full release. 2) I like makersupport.com myself. Either their search engine improved or they've added a ton of new creators. They are still a young platform, but their explicit free speech commitment sounds unshakeable. One creator I followed has already moved there (from here). 3) Followed. 4) On Steam, $1 games are invariably crap. You might actually move more units at a $2.99 price point, particularly if you make it clear that this was a pricier game that is being re-released at a lower price on Steam. A lot of adult games on Steam have a link to a free plugin that unlocks the full content; apparently Steam is unclear about boobies but has zero problem with booby-plugin-compatability.

Retromancer

I'd agree with the fanart repository rank. HentaiFoundry is how I found a number of games I follow now (Roundscape, Queen Opala). But I usually find them through word of mouth - things like Discord, or other game forums. I absolutely love the idea but if it takes too much time to maintain and takes away from games then no.

Retromancer

And I will say that if a repository is established, I am definitely going to commission something for it. I probably will even if it isn't, but that would be a cool motivation to get it done. Nalili and Carina need some art love :)

sierralee

Thank you for the feedback on the fanart options! I will take your opinions into account. I don't think it will take too much time to maintain, or at least I hope not. And if you commission any more fanart, I'll be happy to see it. ^-^ On the subject of Steam prices, since so many people commented, I think I will make a separate comment chain.

sierralee

Thank you for the feedback! On the subject of Steam prices, since so many people commented, I think I will make a separate comment chain.

sierralee

Thank you for the feedback! On the subject of Steam prices, since so many people commented, I think I will make a separate comment chain. For the release date, I'll have that in mind. The option is there in the settings, I've just ignored it for my games so far.

sierralee

1) Hope you enjoy the full version later this month. ^-^ 2) I never like to shoot down people's suggestions, but the reason I haven't used MakerSupport is that it is using the same payment processors that Patreon is, and the payment processors are the ones ultimately responsible for the crackdown. If MakerSupport ever became a large platform, it would face the same choice of compromising its free speech commitment or being shut down. 3) Thanks! 4) On the subject of Steam prices, since so many people commented, I think I will make a separate comment chain. As for Steam's policy on adult content and patches, the water is extremely muddy. =/

sierralee

Well, I did not anticipate so many people voicing the same opinion about the Ouroboros idea. That's why I asked, though! Happy to get feedback from people, but I have to say now I'm more uncertain about things. Everyone consistently said that $1 games are presumed to be shovelware, which is useful feedback for me. It's something I'll weigh in my thoughts, and I welcome further input. Having said that, to explain my thinking, in the current Steam store, I think being perceived as shovelware is a lesser danger than being completely lost in the sea of games. From the perspective of the Steam algorithm, as near as I can tell from the analytics, having a good but small reputation is basically equivalent to having no reputation at all. One useful data point will be how Steam responds to DoW. I'm not particularly confident that it will be well-received either, so the reaction might inform my decision on Ouroboros. Opinions still welcome, of course.

Dubsington

Are you sure Patreon is cracking down in response to payment processor issues? (I know they don't use PayPal, presumably because of PP's problem with porn.) I get the impression that Patreon is trying to protect their brand image as much as anything else. MakerSupport right now is just credit cards, which definitely do not have a problem with adult content. I suspect that's how the bulk of people pay their Patreon as well.

Desertopa

As far as Steam reputation goes, I'm not sure how much attention it would get you in the grand scheme, but I think that if you gave Steam keys to your patrons, and encouraged them to review the game, you'd probably get a significantly higher volume of reviews than most RPGMaker game developers do, even before getting any new sales. Maybe this is frowned on as brigading? But it seems essentially fair to me, all the reviewers are actual players offering their opinions. Admittedly, there's a significant filtering effect, since we wouldn't be you patrons if we weren't fans of your work, but at this level, reviews function largely as an attention mechanism, and your game has legitimately earned the attention. At the very least, I can offer an advance commitment to leave a review.

Lord Forte Games

Sadly, I think Steam doesn't let reviews from free keys count. It shows up, but is tagged with "product received for free" and doesn't count toward thresholds/overall rating.

Decanter

Yes, the "give keys for reviews" thing was thoroughly abused in the past and now those reviews essentially don't count even for basics like "total number of reviews". I'm no Steam insider, but my impression is that the standard solution to the price dilemma is to price your game at a "respectable" indie price from $4.99 up, and then go on super-sale at every opportunity so the effective price is lower.

Desertopa

That makes sense, in retrospect I should have guessed that Steam would have covered that base already. Personally, I don't mind paying for an additional copy of the game in order to leave a review, but obviously a lot fewer people are going to leave reviews of a game they've already played.

Avera

I'm mostly speculating here but Decanters suggestion makes sense to me. Having a higher price with sales as often as possible also makes you appear on the on-sale lists (although those are crowded too). But in the end I don't think much of what you do on Steam will have too much of an effect on sales. There are so many games on Steam that whatever price you chose probably won't matter anyway. :/

sierralee

I hate not to respond to comments, but these issues have discussed ad nauseam among NSFW creators and I don't think I have anything new to add.

sierralee

Thanks for the thoughts, everyone! I will strongly consider a $4.99 with 80% off option in the future.

Bladestorm

Like Decanter says I also recommend $4.99

Bladestorm

1) Can't wait to play it in it's complete form. 2) wish I could suggest a good alternative to Patreon but can't think of a good one without doing some searching. 4) I recommend tumbler page for a fanart page.

Dubsington

Hint taken. Appreciate the response, at least I know not to point that out any more :) I am fairly ignorant regarding the "payment processor" conundrum of which you speak, obviously.

Foam

I addition to/instead of a fanart repository I'd really love for there to be a tls or SierraLee subreddit. As it stands the best place to discuss tls is on the wiki, and wikia's system leaves a lot to be desired. It might be more work to set up than you're willing to take on, but I think it could greatly benefit the community. Decanter and that other person with the anime-girl avatar have been doing a great job maintaining the wiki. They would probably make good moderators if you didn't want to have to run a subreddit on the day-to-day. Anyway thanks for reading this. I know you're already juggling a million things so i understand if you don't think it would be a good fit.

sierralee

Hmm! A subreddit is an idea I had not really considered. If there's enough interest for it, though, I think it's not a bad idea. Having said that, I cannot claim to be a heavy Reddit user and I'm not sure I would be the best person to create it. If other people wanted to get together for one, though, I'd link it as an official subreddit.

Edward Culham

Began replaying the game and wondering about are attacking Ravel, you can hire mercenaries before hand and wondering why the back team does not get any of the mercenaries

genericname12345

Any eta on Desecration of Wings release date? I'm burning a hole in my seat from anticipation.

sierralee

I'm aiming for February 23, so you'd better reinforce your seat. Though actually, you qualify for early testing. I could send you the first build with all the assets included?

Decanter

That is a good point. Maybe mercs have some code about not attacking each other unprovoked, at least unless it's part of a larger conflict?

Pseudonymous

It's odd to have people asking that something be sold at a higher price, but it's the logical approach.

DukeLeto7

Maybe Simon foresaw the possibility of a Trinesque solution and wanted no extra witnesses.

MadChemist19

Loving the new updates for TLS, my current playthrough is at 50 hours. So glad I found your stuff! Loved the new sex scenes for Wynn and Janine, an interesting balance between sweet and sexy! Anyway, just wanted to suggest that after you finish clearing the new tunnel in eustrin (the southwest tunnels I think) it'd be nice to have a piece of dialogue acknowledging that fact from the dwarf who sent you down there. hope the search for alternative platforms goes well!

sierralee

IIRC, my intent was that the party went into that encounter intending to play defensively, not to launch an assault on a respected trader. Reval invited them under false pretenses, so Simon wasn't operating with the knowledge that everyone here has. Getting a group of mercenaries just barely hired would be an additional risk.

sierralee

Okay, then! Just wait a bit. ^-^

sierralee

Thanks, always glad to hear people enjoying scenes like those. ^-^ Your request is pretty reasonable. Right now there's no real check for having cleared the tunnel, but I'll keep it in mind.