October 24 Update (RIP Bioware) (Patreon)
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I don't usually talk about gaming news here, because no one is coming to my weekly updates for that, but this week is going to be an exception. As you might have heard, Bioware is now officially dead. I know that some of you will say it died 10/20/30* years ago, but institutions aren't completely irrelevant, and this one has personal meaning for me.
*(Yes, I once read someone who claimed Bioware had been making garbage since 1999, meaning they... liked the original Baldur's Gate and hated everything else? Or maybe they only liked that one mech game. I honestly don't know if they were sincere about that or just an older gamer with a loose grip on the chronology.)
One of the reasons I've always kept track of Bioware is that they were one of the only major studios to care about writing, in the sense of actually hiring writers. The big AAA studios do sometimes, but mostly hire bloggers and internet celebrities. In almost every other case, the writer is a funder or founder.
When I was in university, Bioware was one of the few game companies I sent an application to. Sent two, actually. Maybe my CV was insufficient, maybe my sample quest (in the old NWN engine) was bad, but I can tell you that one of the times they didn't even download the module I submitted. T-T
Anyway, from the above two paragraphs I concluded that I was unlikely to have anyone give me money for writing, so I got normal jobs and kept doing what I could. Eventually that led to TLS and the career all of you know, which has put me in a position I feel extremely fortunate to have. For all the difficulties of being self-employed, it also means that I can't be fired.
On one hand, I don't want to underestimate the counterfactual. If we imagine an alternate Sierra who worked at Bioware, presumably she would have made contacts and maybe leveraged that CV into something more. Maybe I'd be way better off than I am today in ways I'm not thinking about. On the other hand, there are no guarantees. I know some of you don't like him, but I think David Gaider is a competent writer and his most recent game flopped twice. Bioware as a studio is just a shell, but I wish their creatives well (hopefully Exodus will be good).
So in a sense I'm actually pretty fortunate. My current position may be unknown by non-niche standards, but I've built a strong foundation for myself, so I should be able to keep doing this for the rest of my life. Considering what an extraordinary privilege it is to be able to wake up and work on creative things, that's something I want to be grateful for.
That said, I'm playing in the kiddy pool compared to any of the examples I've mentioned. There's a fairly large gap between the level of funding required for the types of games I currently make and the next step up, even the lower AA level. Even if I have bigger successes, there's no guarantee I'll be able to bridge that gap.
By my best estimate, it doesn't seem likely that anything dramatic will occur to change this status quo. It probably wouldn't be rational for publishers to fund or hire me; all of my games have turned a profit, but big corporations aren't seeking a return on investment, they're seeking GTA or FIFA money. That was true even before the current drought in the industry and it's even more true now. I'd like to think that my track record of finished games has some value, but that doesn't seem to be what studios are looking for.
What I can do is keep trying the best I can with my current self/crowd-funding, producing games I hope that all of you will enjoy. If I spend my life making niche games that only a few people care about, well, there are many worse lives. ^-^
Because to turn this around into a positive, I am the opposite of a private equity firm. I don't make things to generate money; I only want money in order to make things. Thank you all for helping me establish this career! I never found a game company that thought my writing was worth anything, but all of you, collectively, have placed value on that. I remain deeply grateful for that trust and seek to return it as best I can.