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Resisting random creativity has paid off: the update is coming next weekend, barring disaster. Everything is in good shape, the core pieces have been reasonably well-tested, and there are no likely obstacles in the remaining work. I'm a bit tired, but there's no need to run myself ragged this time, so it should work out.

This one is going to play shorter than the last, but hopefully the intensity of the update makes up for it. Not a lot of combat, but what's there should have an impact. As usual, final decisions about the exact form of events make huge differences in the feel and work time.

For example, the 5th day event took a lot of time due to the complexity beneath the surface, but it's not actually that complex from the player's perspective. I could have saved days of work by just having the results calculated via a bunch of equations, like many other results. Instead I did something that was a lot more work-intensive, so hopefully the feel of playing the section will be worth it.

By contrast, a major event on the 6th day gives results without player interaction. I judged that it was a sufficient conclusion to many different player choices and segments, but I could have made it more interactive and added a lot more work. In the middle is Simon's event, which I hope feels reasonably paced between the many other types.

So maybe not every element of the update is perfect. But the core story and the new events... these are things I've been building up to for a very long time. I hope everyone enjoys them. ^-^

Meanwhile, regarding OEA: I've found people to fill in for the faceset artist who went MIA. It might actually be an artistic upgrade, though we haven't started work yet. Also, remember the mapper whose work I showed earlier? I've contracted them to do the whole project, so hopefully that can continue in the background for some time.

One of the other new maps is at the top of this post. We're sticking to other parts of Hoodton because we already agreed on the aesthetic for that Tale, hence it doesn't require much bandwidth from me. Once the TLS update is out, however, we'll try to work on other worlds and turn more attention to that project.

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Comments

goi

ALL THE HYPE. also hope the art comes through for you

Viro

Thank you for these weekly updates! It's always good to hear you're making progress (though I'm sorry the original face artist went MIA). Quick question, I stopped playing TLS after completing chapter 4. I was waiting for chapter 5 to be finished, but I'm getting impatient, lol. Would this update be a good stopping point or do you think I should wait for a future update? Thanks again! All the work you do is great work!

Decanter

Map looks nice. Some of the trunks and leaves look oddly smooth and untextured, but it'll probably be fine in context. I'm glad to hear Simon's event is actually happening, since there was the possibility that the Gathering would be brought to an untimely conclusion, and I have wondered what sort of event Simon would put on.

BleBle

I can hear Fulminato screaming with the 5th day. On the other hand I am excited to seee, what new you would give us this time. Did you put some doom game reference? that would be nbeat, like lord of blood running from a green guy lel. So if you gonna expend more time on OEA project that means we will gonna wait for TLS two months or so? The map looks beautifull

BleBle

next week I am on it again, month with some family issues, coronavirus and all of this, but I will finish the sex scenes.

sierralee

I try to maintain clear communication, so I'm glad it's appreciated! You'd have to wait a long while for the fifth chapter to be completed, but I think after next update would be a moderately good time to play. Playing right now wouldn't be satisfying, as you'd end on a cliffhanger. After 0.54.x, all the big events will be resolved, but there will be some aftermath issues not resolved until 0.55.0.

sierralee

Some of the trees that are repeated a lot, as opposed to unusual ones? This is the time to correct any overall issues, so if they look more like mismatched assets than different breeds of trees, please feel free to point them out. Simon's event isn't anything special, but it advances his soft power goals.

sierralee

Haha, no references to Doom in the game yet. You can safely assume that the TLS update after the upcoming one will be slower than usual, yeah.

BleBle

Nooooooooooooooooooo! (with dramatic effect) T-T

Captain Hair

Looking forward to screwing around with the second half of the Gathering, and then redoing the whole thing 5 times to get it where I want it

sierralee

Haha, fair warning: the balance on this one will probably change between versions.

Captain Hair

Probably similar to Gawnfall where Sierra ended up making all the votes easier since it was so easy to Game Over it.

Viro

Thank you very much! And rest assured, your communications are always appreciated (though to be fair, it helps you always release quality work).

sierralee

The update after next will be open world, with access to some new locations that will have events.

sierralee

There's dialogue when it's delivered to your room.

sierralee

Taium is basically right. There are many events that check the variables you've been building throughout the Gathering and I'm not sure if they're appropriately set. I'm making my best approximations, but players will give a better view of the balance.

Seil

Definitely looking forward to the second half of the Gathering.

BleBle

Everyone ignores my nooo with dramatic effect. Nice, i think. but I will be sad.

Decanter

*ignores dramatically*