Home Creators Posts Import Register Favorites Logout

Content

First up, check out this mini-comic! It's actually a weird case, just a fragment of a larger comic that I haven't directed Annikath to draw because I'm not sure it completely works. A number of elements are perhaps diffuse/ineffective, but I liked these two panels, so I commissioned them to make myself happy.

I've made a decision about the remainder of the war event: I need to split it into two sections. Not because it's so absurdly massive that it can't fit into a single update, but because I think it would be better for my work process to get out a smaller update soon instead of a larger update later. Shifting from trying to work through every single arc to focusing on finishing one has eased a lot of stress. Some might want to wait until TLS 0.59.0, since that will conclude the whole war, but rest assured that TLS 0.58 will be the next step forward as planned.

Though it will include some answers to scattered unknowns, the planned content will be focused on a single character unlike the broad war. This is one of the pieces that conceivably could have take place entirely off screen, but I think it will feel more impactful for the player to experience it.

Plus, it's fun! Or at least I hope most think so. I've had a blast designing this bit, and I've actually found myself just playing for fun while testing. I hope that it will be a nice "back to basics" section that will feel story-appropriate, though it's possible that people will dismiss it as, "Yo dawg I heard you like to RPG so I put an RPG in your RPG so you can RPG while you RPG." There's a fair bit of strategy not dependent on previous variables.

Anyway, that is my current plan. It means you get an update sooner. I can't say how much sooner, because I'm trying to evaluate the degree of final crunch here. But please look forward to it. ^-^

Files

Comments

BleBle

I dont understand the full explanation, I dont feel it is clear enough for me. But good luck on that.

Desertopa

So, personally, I *do* like to RPG, and I'm one of those curmudgeons who gets pissed at all the commentators who keep seeing RPGs need to "evolve" in ways that tend to cash out as their not RPGing. So I'm looking forward to this update.

BleBle

I dont know if you thought that was funny, but It was rude and I dont want you to answer my comments to say something like that.Please stop JJS

Leo Wayred

Aww, I love the comics!

sierralee

Haha, I worried that might be overhyping or misrepresenting it. If you like the early stages of games where you're low on resources and don't have any kind of build together, then hopefully you'll enjoy this part.

sierralee

It still puts a smile on my face, so I'm glad it can for others. ^-^

Dmitry F

Anything with Qum being herself is sure to be a winner with me. Always happy to see these cute comics.

Decanter

That's often my favorite part of a game so this sounds fun to me. Maybe it'll also play well with people who feel overwhelmed by prior content's complexity.

Darthjake

I've said it before and I'll say it again quality over anything else, and whatever works for you, works for me. Besides if it wasn't a cliffhanger, how would we know it was truly TLS. :/ *I joke, I joke* But it will make the end all that much more sweeter when it gets there.

sierralee

One of the reasons I planned this section was as a break between the complexity of the main war and the scattered chaos of the aftermath. I worry about difficulty a bit, but it's the sort of thing that's not fun if the challenges aren't fairly tuned. Anyway, I agree about that being a really fun part of the game! That was what I was hoping to capture in this section.

genericname12345

So, 'back to basics' has me imagining Simon just dropped off in the middle of a megadungeon and hacking and slashing his way out. No politics, no economics, just 'kill everything from point A to Point B, and exercise the old noggin for the odd puzzle'. Should be nice and tasty. And the mental image of an old curmudgeon like Simon going full Adventurer tickles me pink.

Grim8P

Another awesome comic! I've loved all of these so far. Feel free to keep them coming at whatever pace makes sense! I'm glad to hear that the decision made has reduced stress. I'm extra intrigued by how excited you seem with this section. It's awesome that after all this time and effort you can still have a blast with this project. I saw a comment above worrying about difficulty. If there was anything in particular you were worried about, I'm sure a few people here would be happy to look into it specifically to provide specific feedback, myself included. Good luck this week!

Edward Culham

Will admit, kinda wondering how this game will end with things.

Jeffrey Lebowski

Haha I am looking forward to the mini sub-rpg. Maybe put *another* inside that one and see how many layers deep you can go XD. But seriously, it has been a while since we've been in anything approaching a resource-limited environment (except for ProN of course :/ ) so I'm really looking forward to a new section like that! One of the things I've appreciated is that you often craft sections with completely different mechanics to the rest of the game, like the time management system during Simon's route of the party split or Nyst's game in the Second Gathering. I know this probably won't be like those, but I enjoy the little modular challenges you include.

WaxerRed

A. Love the comic, had to poor my heart in the nearest bucket because it melted. B. Looking forward to the update! Your description of it raises more questions then answers, but since the one clear point is that you had fun making it, I'm sure we'll have just as much fun playing it! Good luck on all your work!

logan80

Logan doesn't understand all the plans Sierra has, but he knows everything Sierra does is nice. HUGS!!! ;p

sierralee

You're on the right track, actually. Hope you enjoy it!

sierralee

I appreciate your support. ^-^ I'll do the best I can with difficulty, and I do intend to tweak based on feedback, but there's always going to be a range of reactions to a challenge.

sierralee

This will definitely be a resource-limited environment! In a game this long, I think that taking things in different directions helps flesh out the experience. There's still one or two more planned after this as optional challenges.

Leveler All

If i recall the deal with cum is that he is like a savat? the type of person who is a genius in a technical aspect but quiet slow in the others, not slow just...thinks different, like there are plenty of cases in real life, just that she is also a pink sucubbus who apparently is also quiet rare.

Lamsey

I think my favourite thing about that comic is the way that both panels communicate the exact same concept, just in the respective characters' own ways :-)

DukeLeto7

Got another very simple semi-bug report from thisgamething over the weekend, and it kinda got lost in my attempts to put together a fix for the party switch script for you. (Ran into a minor snag in that I don't actually know Ruby. I'll keep at it though...) On the Tak'Kan Hall of Order map, look at the event at (001,000), the conversation with the two orc debaters, these are Ord Debater at (008,011) and Orc Debater 2 at (008,014). They start out facing each other but turn right to address the party near the start of the event, About halfway through, they turn again to address each other, but it appears that they turn to face one another in the wrong order than that implied by the dialogue. It looks like it should be Orc Debater 2 turning up, then saying "But that is exactly what will happen..." followed by Orc Debater turning down and then saying "And so we come to this again...: thisgamething provided a save just before the conversation for reference: https://ufile.io/4m5hn67u Hope all's OK at SLHQ.

sierralee

That one seems simple, sure. Thanks for passing it along. >Hope all's OK at SLHQ. Doing alright.

DukeLeto7

Another minor one from thisgamething. In Headquarters B1 Wendis/Entity @ (45,45) (If man is still alive..., sorry.) Code page 6. The conversation is supposed to be triggered after the return from the Council of Gawnfall, but if you refrain from talking to Wendis until after the Erosian War (and presumably thereafter) it's possible to have the conversation then (and possibly you also need to not undisincarnate her). This is an issue because some points of the conversation refer to the Fucklord's downfall as a future event, as well as the situations regard Eustrin and Mithyn that have now resolved themselves. This could easily be patched by having the switch "3300: Wendis Primed" set to off at the start of the Erosian War, but that'd permablock those Entity Cohesion points. Alternately, the dialogue could be modified to account for having the conversation later with some conditionals. Or you could let it alone.

BleBle

How are you week going? I hope it is nice.

sierralee

If that conversation is delayed that long, it doesn't make sense anyway, so they can lose the points. I turned the switch off early on in the Erosian War. Anyway, this should be in the upcoming release.

sierralee

Busy. But I am feeling better now that it looks like I'll make my deadline.