September 26 Update (Patreon)
Content
TLS 0.58.0 was a divisive update. My responses are buried among the many comments on the previous thread, so I figured I'd lay out my general plans for the .1 version. Abstract discussion can go here, specific bugs/reports or new feedback should go in the other thread.
1) I intend to add a more obvious easy path through the update for those who don't enjoy the fundamental content. The Incubus King Sword will remain only on the hard path, which I intend to polish as much as possible without removing the interesting parts of the difficulty.
2) You'll be able to run away from all enemies in the .1 version.
3) There will be a skill that lets you retreat to the healing circle instantly, as well as a few additional save/heal points to reduce backtracking.
4) Simon will talk to himself more, providing a certain degree of guidance and making clear a few things that were apparently ambiguous.
5) The last House of Mystery puzzle was sadly broken, with many possible solutions the code doesn't check for. Unless someone knows a way to make RPG Maker check for whether anything is occupying a tile, I will be using color coding to make the intended solution clear.
6) There are unfortunately some unknowns. Some people report that enemies in the fire/ice areas deal no damage even under conditions where they should, and I don't know why this might happen. Enemies hitting through the Blind status effect is a random outcome that can be tweaked, but I'm not sure about reports of Blind having zero effect for either side.
7) These are the design changes. Obviously I intend to tweak many specific stats to smooth difficulty, reduce RNG, or otherwise try to improve things.
Normally I might have ran myself ragged to get out an update by today, but I don't think I have that in me right now. Instead, I hope to make the .1 release a significant step forward on all fronts. There will be more information about that in the future.