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First up, check out the comic! I mentioned this idea a year ago, but only decided to make a comic recently. As mentioned then, the idea of someone being "congenitally tsundere" struck me as funny while working on Crimson Gray, but I didn't think it could really sustain a project of any kind. A comic seemed like a way to have a bit of fun with it. ^-^

I'm also sharing this around Reddit because I might as well. I only posted to a couple big subs and r/tsunderes, does anyone else have suggestions? You can also updoot the others if you want.

Anyway, I have something of substance this week...

Cognitive Breakthroughs

One benefit of not pouring all my energy into a single all-consuming project is that my brain has more free creative energy. It might seem like downtime, but it's critical to overall healthy functioning as a creative. I can always continue old projects that I've mentally designed, and my brain continually comes up with random figments, but there's also a need for another kind of creative work.

Here's my newest breakthrough: all of the rest of TLS will be managed by NFTs. Each unique affection point will be an NFT that you can purchase. All future sex scenes will be written by blockchain. All of this is a very good idea.

Okay, for real: one of my personal disappointments over the past two years or so is that I haven't been sure what I want to do following the completion of TLS. Oh, there will certainly be more art, short stories set in the world, a full replay with some editing, and potentially developer commentary. But I've been wanting to be able to get my subconscious working on a new concept so that when it's time to begin a major new project, it's been thoroughly considered.

For example, I do have a science fiction concept that could be a long term project, but too many details remain uncertain. Not details that my subconscious can work out, I mean fundamental constraints like genre and engine. This is still an unknown mentally, but I've gotten excited about another one of my ideas that I think could serve as a good interim project.

I'd like to do a post-apocalyptic setting, but instead of plot or characters, I want to talk about a game mechanic that's captured my imagination lately. A lot of digital ink is spilled about how sex is used in adult games, frequently falling into plot or reward categories. I think this is a hard problem to crack because the sexual and gameplay elements frequently operate as different, and potentially mutually exclusive, methods of engagement.

For this game, I'd like to explore a number of things: greater choice/branching during sex scenes, and iterative sex scenes. Now, you do lose some narrative potential this way and I'm concerned about avoiding repetition. But overall it's a concept that I think could be fun, perhaps better explained with an example than all the mechanics I have in mind.

Say you have a pairing, and for plot reasons both partners receive stat boosts from sex. However, they're not guaranteed to have great sex at first, and if you pick "jam it in" type options, things will go poorly. As the game moves forward, your choices both inside and outside sexual encounters will interact. Improved relationships lead to better sex options, sex gives you stats, gameplay choices lead to romantic encounters that improve relationships, etc. In theory, I think this could lead to a gameplay cycle where the sexual encounters feel inextricable from the rest.

Not sure how others will react to the execution of this, but personally I'm enthusiastic. I've always felt like it's difficult to include fetish choice or branching scenes in a game in a way that feels meaningful to me (as opposed to making the game an interactive masturbatory aid), but this will be my shot at it. I'm glad that I can be thinking about this, both in off-hours and subconsciously, so hopefully I can execute the idea well when the time comes.

As a reminder: I won't begin any work on this project until TLS is essentially complete. However, I hope that once I reach that point, the idea will be fully baked in my mind.

In other news: ugh, October is over and the year is almost done. >_< There's so much I want or need to do yet, so maybe no vacation after all. Just having a couple of normal work weeks definitely helped me get on top of the stuff that was piling up, so maybe I can shift gears in the other direction again.

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Comments

JJS

So are you serious about this nft stuff or were you joking?

Jeffrey Lebowski

Hahahahaha the NFT thing really got me. Time to invest IncuCoin XD I remember you mentioning this comedic idea, I'm glad it could become a cute and funny comic Your game mechanic idea sounds super interesting! Seems like it could be complex mechanically and narratively but with a whole lot of potential for engagement and integrating sex into the core gameplay loop

Jeffrey Lebowski

She mentioned she was considering that mechanic for a future project, not TLS

James

The post Apoc setting sounds interesting!, I can't wait!

Grim8P (edited)

Comment edits

2026-09-25 01:00 The NFT and blockchain part made me burst out laughing. Good show. I love this comic. I'm glad it is on reddit so I can share it around! It looks like r/Tsunderes took it down though for being too lewd. Just FYI if you haven't seen that yet. I personally am intrigued by your post-apocalyptic setting / iterative sex scenes idea and shall look forward to it. I do agree that avoiding boredom due to repetition will be key. &gt; In other news: ugh, October is over and the year is almost done. &gt;_&lt; I had this conversation with some people recently. I feel your pain here. All I can say is good luck finishing up everything!
2021-10-31 21:40 The NFT and blockchain part made me burst out laughing. Good show. I love this comic. I'm glad it is on reddit so I can share it around! It looks like r/Tsunderes took it down though for being too lewd. Just FYI if you haven't seen that yet. I personally am intrigued by your post-apocalyptic setting / iterative sex scenes idea and shall look forward to it. I do agree that avoiding boredom due to repetition will be key. > In other news: ugh, October is over and the year is almost done. >_< I had this conversation with some people recently. I feel your pain here. All I can say is good luck finishing up everything!

The NFT and blockchain part made me burst out laughing. Good show. I love this comic. I'm glad it is on reddit so I can share it around! It looks like r/Tsunderes took it down though for being too lewd. Just FYI if you haven't seen that yet. I personally am intrigued by your post-apocalyptic setting / iterative sex scenes idea and shall look forward to it. I do agree that avoiding boredom due to repetition will be key. > In other news: ugh, October is over and the year is almost done. >_< I had this conversation with some people recently. I feel your pain here. All I can say is good luck finishing up everything!

Jeffrey Lebowski

Oh I just recently completed a full runthrough for fun and have a few bugs to report from slightly earlier sections, but I can hold those off until after the war event is done. However, I also have a potential new bug report for the Incubus Prison, unless what I found was intentional (but it strikes me as just a minor confusion, since it took quadruple checking to even make sure I was correct). In the Gentle Path, the enemies seem like they are stronger versions of the enemies we just faced in the previous section, and we are supposed to use the tactics we already learned. However, the Penitent Flameflies and Penitent Shards inflict the opposite type of damage as their weaker counterparts, with flameflies doing magical damage and shards doing physical, which can negate previously learned equipment loadouts and can add a bit more trial and error to the section. Hopefully that would be a pretty easy fix

Lord Forte Games

Great comic! I was amused XD As far at the iterative sex scene concept, that reminds me a lot of one of my favorite old h-games, Daibanchou: Big Bang Age. It's an old Alice Soft game that still holds up pretty well today imo (and it has a professional-quality fan translation). It doesn't have the gameplay element you suggest per se, but it has the iterative concept. Basically, as the protagonist's relationship with a heroine deepens (based on spending time together or special events), you unlock new or "improved" branches in their sex scene. These build on the previous iteration. So in their first sex scene you only get a very basic set of options. Next time, with a higher relationship, you might be able to try a new position for one part of the scene, or instead do a new version of the same one as last time. I'd also just highly suggest the game in general XD Actually it's mildly post-apocalyptical too, if not excessively so.

onodera

One game that has really changed the way sex is integrated with the rest of the gameplay is Karryn's Prison. It's as far from TLS as a lewd game could be, but since you've made Noxian Nights as well I feel comfortable mentioning it here.

Nathan Phoenix

I can't remember what interview I read it in but someone once said "plenty of h-games can teach you how to have sex but nobody bothered to make a h-game that teaches people to have GOOD sex." sounds like something your game could work on.

sierralee

I hadn't noticed the deletion, as you don't get a notification for moderator actions. Welp, I tried. Just how much iteration there is will depend on how flexible I make the system and how frequently the player can engage with it. If the number of iterations is kept under control, I could potentially do entirely different text for each variation. But some of this will be in the making, not the planning.

sierralee

I have played a significant portion of Daibanchou, actually. Up to a point where I started getting crashes in the middle of certain engagements, That is a comparable example, in that it uses certain base images in varied ways.

sierralee

This one wasn't on my radar. I've viewed the explanatory trailer and it looks like a more complex version of the sex combat model, unless that's deceptive. Is there anything particularly inventive you wanted to pull out from it?

sierralee

I don't know about that, but given where the bar is set...

sierralee

Ah, yeah, those are flipped around. Good catch, thanks!

Lord Forte Games

Oh cool. How far was that, out of idle curiosity? I beat one route years ago and told myself I'd play Senna's route next time, but then here I am on Kunagi path again replaying it because I just like her too much to lose her (by weird coincidence I was actually repaying it recently). XD But yeah, I quite appreciate it's system overall, and I think it manages to do variations on the same scene without getting boring. So, I don't doubt that you could manage the same.

sierralee

I'm going from memory, but I recall the game being divided into three phases with different maps. I believe I was in the third/national phase and I recall running into a new enemy type on desert battlefields that seemed to instantly crash the game no matter how I engaged them. There will actually be similarities beyond the sex scenes. Because it has multi-front battles, you need to rely on multiple individuals, which is something I've always liked. The post-apocalyptic idea will have some parallels to a game like that or Sengoku Rance, though I intend to make the non-combat skills more essential to overall gameplay.

Lord Forte Games

I think I know how far you were, then--the only desert I can think of offhand is fairly early in the National Phase, part of the PGG territory. If so, I never had any issues there, but I haven't gotten to it on this computer so I might now (the game is pretty old XD), I'll have to watch out for it. I appreciated that as well. As much as I like many SRPGs like Fire Emblem, I don't think any of them ever did as well as Daibanchou in terms of making me feel like every unit was an important asset (even sometimes generics), since you need to not only attack, but defend on multiple fronts and also keep order/manage the income flow from your territories. It was nice to use everyone instead of being like "new units... but I'll have to drop someone to deploy them, meh." Plus you had units like Gou who were useless in battle but excellent at keeping the peace and collecting money. I definitely wouldn't mind more emphasis on that aspect either. Aside from the money collection/order mechanics, I think Gou's explore skill was the only real non-combat ability. I should really play Sengoku Rance. I've heard great things about it, I just loathe everything I know about Rance himself :X Though I suppose I enjoyed the Bunny Black games, whose protagonist I've heard compared to him, so maybe I should give him a chance.

sierralee

Yeah, I liked the feeling of everyone being valuable and hope to attain a similar level of balance, though with more non-combat elements as mentioned. Think doctors and mechanics not being the best in combat, but critical to your success overall. Sengoku Rance is like every other Rance game in terms of plot, though that might not mean much if you haven't read Rance stuff. I played the first Bunny Black, but it didn't make enough of an impression to be able to compare. It's comparable to Daibanchou's overall turn system in a number of ways, anyway.

Lord Forte Games

Yeah, that makes sense to me. I think it could work pretty well. Out of idle curiosity, from your thoughts so far, do you think they'll have their own form of separate progression? Or just normal exp but get some degree of it from their healing/repairing tasks? I feel like progression might be the hardest thing to manage, since like in FE, I always either struggle to keep my healers leveled decently or they end up the most overleveled characters by far, depending on the specific FE. I haven't, I only know secondhand stuff. For what it's worth, Bunny Black 2 is way better than the first. The guy who translated them (and also Daibanchou, actually) basically said he only bothered translating 1 because it was necessary setup for 2 XD 2 is a proper dungeon crawler, and also builds on the slice of life stuff a lot (ironically to me the best part). I guess I liked Darx okay because he was a pretty good guy in the slice of life stuff and also a pretty good Overlord (plus I admit I'm a sucker for that flavor >.>; <.<; ) so I could tune out the more unsavory parts of his character more easily. Will see if I feel the same way about Rance or not, I guess XD

sierralee

Actually, I was thinking of a non-level system. Each skill (which would encompass both combat and non-combat) would be rated on a 0-100 scale, and you couldn't just grind those stats freely. Aside from some flexible boosts for variety, growth would be skill-specific and uncommon/valuable. So your healers would get better at healing by doing their main jobs, and you couldn't do things like power level a mage and then switch them to be a superior healer. I think this has a lot of potential for plot/gameplay interactions. Say that a fighter and a mechanic are in a relationship. You could have a cute scene where the fighter tries to help out, which would improve their relationship and also grant the fighter a boost to their mechanical skill so they could potentially serve as a backup mechanic. Then the improved relationship would lead to an increase the fighter's combat stats. That's the kind of thing I have in mind, anyway. Ideally nobody would be totally benched because you can't afford that.

Lord Forte Games

Ahh, that sounds pretty interesting, and I think it'd avoid the problem nicely. I look forward to seeing how it comes out!

Decanter

Succubus edutainment.

onodera

The complexity is what makes it work. So many games that claim to have "sex combat" simply have something like "one extra damage type that drains this extra points pool, if it hits zero you get raped" or thereabouts. KP makes the system complex enough that you can actually make interesting decisions at both the single combat encounter, the daily routine and the overall character progression levels. I am not saying you should emulate the system itself, especially in a game about intimate sex and not sex as a conflict, but it's a very good example of how a sexual encounter between the same characters can evolve in a more interesting way than "you need 10 points with Jill to unlock going down on her".

Rachnera

The intro of Bunny Black 2 is quite funny as it does the exact opposite of what would have been expected for a "dark overlord game". Very minor spoiler (it's literary the intro): We're introduced to the cast a.k.a the protagonist's harem and family through the eyes of the male protagonist. Everyone is explicitly shown as having a life of their own, decisional power and importance in the dungeon dynamic. They even have surprisingly good design, with nice clothes for a fantasy setting (for example, the dark elf intendant has a stupid ass cape, but in the style of what would be expected of an archmage, not a sorceress bikini). And then the intro ends with a point-of-view shift, showing that the protagonist is the one wearing an impractical leather costume with a cleavage down to the navel that leaves little to imagination. _He_ was the eye-candy all along. Next the game immediately proceeds to introduce new female characters defined by their antagonist status and the tone shifts almost exclusively to the usual "conquest" tropes, with the initial cast having very little presence during the main game (there's almost always a plot device to justify their absence in your battle party for example). I'm still wondering to this day if the intro hadn't been subcontracted to a far more talented studio.

sierralee

Hmm. The promises of the game's pitch are intriguing, at least. Setting aside any thematic issues, my main problem with most sex combat games is when there's nothing to engage with in the combat system.

DukeLeto7

So we've got a typo alert from the forum Bugs thread. Old content too. In the Main Chamber map of the Council of Gawnfall (the one with the deliberations and votes), in event (004,000), there is a line of dialogue that reads: "I believe the Church of Ivala can address this integration in a meaningful way. We should lead on this matter, not follow after politicans." The last word should be "politicians". Screenshot link: https://imgur.com/tkWIvEr

eventide017

Keeping balance between sex scenes being regular gameplay element and rewarding narrative may be very difficult. Making sex scenes too gameplay-ish can lead to such scenes being grindy and players thinking "meh, they are having sex again, I'll just click it through to get my stat points"

sierralee

Actually, this is lore. Politicans are a breed of toucan that feeds on political discourse.

sierralee

That will be a concern, to be sure. However, my intent is that sex scenes will not be grindable: you won't get +1 Strength for each scene, for example. Instead, you'll only receive benefits when a couple's scenes evolve in a significant way. This last part may be difficult, but ideally I'd like every successful sexual encounter to be meaningfully different.

DukeLeto7

Did you hear Toucan Sam was found dead and dismembered? Same M.O. as the murders of Captain Crunch, Tony the Tiger and the Trix Rabbit. They think it's the work of a cereal killer.

Nathan Phoenix

this post made me think of Big Bang Age as well. Small world but its one of the games that got me into H-games... Sengoku Rance is also good but there is one unavoidable post-rape scene that requires brain bleach so beware if you try it. Venusblood Frontier is another good SRPG though its heavy on the tentacle side.

Lord Forte Games

Will agree on Venus Blood Frontier, I really enjoyed Loki as a protagonist because he actually used his cleverness a lot. Also amusing how, if you take the Reign/Order route and romance a non-corrupted goddess, things evolve from forced tentacles to actual affectionate sex, heh.

BleBle

Mmm I will give my grain of salt over here. It sounds good so I hope it starts well. One things I miss on "modern" games are the "mini-games" or the spicy that adds the game more variety and richness.For example: Breath of Fire 3-4 has a set of minigames like working on a sand port carrying boxes and the classic fish minigame.This mini-games makes your life easy on the main game.Also you can build a city of faeries. Breath of fire V doesn't have fish minigame for plot reasons, but you can build a city of faeries, and ants. FF has some type of minigames too, the card-game on FFIX is a so-so. The chocobo races and blitzball in FFX are great but Blitzball prizes are lame as fuck, so much potential wasted. I think the Suikoden games are the games with more variety and fair in prizes that I could think right now. Of all the Suikoden games I played the best was suikoden 2 for psone. It has : a fishing minigame, cooking duels where you can combine with "searching" recipes along the world, fire emblem "wanna be" mini game deply linked with the Main Plot. Even a "climb the mountain" minigame. All of this with the tipical "search of hidden items,recipes, books, seeds or cattle. Damn if the game had some type of "league" would be perfect , but it is by far a game with optional games that doesn't make you tired. Yakuza games are another type of games where you have a lot of minigames, but personally I dont like it much, the games is great and all but at the start of the game they bombard you with minigames, optional things, and you are like "mm ok" Another one that I remember is Dark Chronicle, it has minigolf game with fishing, and fish races. You can make photos and make inventions out of them.It is another game with minigames very well implemented. I am still searching games with a minigame that includes football or something like that.Adults games too! Well you get the idea. I miss that on the last sovereign, but it has a lot of complexity on his own and I can "build" kingdoms so I am happy. Still we need to have a "that conversation" delayed in the PM until you have more time or you are better. I leave this here and I am out. https://img.ifunny.co/images/5e57bb85a664b2c254881319eb18153ee1d066877b182046af747f64455bb89c_1.jpg Have a nice day!

Hursha

That's because most erotica games are about titillation, not about teaching good sex for real life.

Hursha

At a narrative level the only game I can think of which tackles the idea of actually learning how to be intimate with another person is Love of Magic. Not a favorite of mine, but it does take a serious approach to the main couple learning how to pleasure each other over time. At a mechanical level, there's a few games that let you choose how you have sex, but the most complex I know is Lilith's Throne, which actually lets you pick exact positions and actions over the course of sex, and the partners' preferences will impact the effectiveness of those acts, which in turn gives you an in-game resource. I would worry that having the details of sex being at the forefront could cause players to stop caring about it, ironically. There's a chance that you end up at a state where there's simply an optimal way to approach sex, which doesn't engage well IMO, or that having too much granularity in options makes sex too prosaic.

sierralee

Unfortunately, I can't give a comprehensive response because I'm not familiar with those games. My intent isn't a high level of granularity in sexual encounters, but rather exploring a (sexual) narrative that's unique to each pairing. For all the jokes being made about sex tutorials, I meant the groundedness more as a background framework than as a goal. For example, if one partner got a mutation* that gives them tentacles, then part of their scenes will be dealing with this change, evolving from awkward efforts to integrate the new body part to mutually satisfying tentacle sex. I don't anticipate the choices during the sex scenes would be truly challenging to the player (neither through ambiguity nor checking a bunch of sex stats), but they could have significant flavor differences and hopefully lead to a more satisfying sense of integration. *In case anyone is thinking that this would be done procedurally, that's not what I mean. This isn't a game where anyone could randomly get that mutation, the tentacle couple would have unique scenes.

Jamie Wahls

Honestly, that sounds really fresh and interesting. If ever you inexplicably want a volunteer, I'm a Ren'Py developer with some writing credits to my name. Otherwise, wishing you luck!

sierralee

Thanks! Typically I've always enjoyed doing my own writing, but with trying various new things in this project, I'm sure to make missteps. I'd value your input in the process!