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UPDATE

Hey, new version. Polished up, but there's not a lot to motivate people to replay. I hope some people will test out the new content/features just in case new bugs were added.

Link: https://mega.nz/file/zgMzEZLb#narw_jV8pLeqBajhF2vD_rdtQUrIYQadwg_SAPRah24 

RTP: https://mega.nz/file/f481QS7D#-7sNkd9kwD2NLNa4A1DCiqN-bRkb_I8hiuFV8jW0Ikc

0.63.1

 - Misc bugfixes and polishing.

 - The goddesses now have updated chat lines after the newest quest.

 - Bertricia has been added to Carina's quest and the background math has been changed accordingly.

 - The Philon dungeon music now continues through battles; this was a suggestion from a number of players that I thought was apt.

 - Retroactive: the Tanurak challenge fights can now be escaped, to avoid the edge case where a player with no other saves is trapped in an autosave.

ORIGINAL POST

I haven't been talking about TLS lately, but I'm always working on it! Releasing the book created a good environment for me to finish up several major pieces of my work. The result is an update that I hope you'll all enjoy!

Link: https://mega.nz/file/O1ljDSob#uJ2F2PpxamGqqFnUl5z7U9fqmQRoglhVtFPMmgAsNTQ 

RTP: https://mega.nz/file/v5Vx2IxS#Od5fXjQhIkJreuul0GBKkaA5mWNCww2kTv-HStC5194 

TLS 0.63.0

- Completion of the Philon quest line.

- New harem quest: talk to Carina in Stineford.

- The NPC and harem icons in the Reflect menu are no longer text placeholders, but have been replaced with images. This has been on my list for a long time and it took until now to get to it.

- Completing content this section will give you new resources to make more decisions.

- With the right resources, you can create a piece of ultimate custom equipment for Carina.

- Two new sex scenes, plus an affection scene variation that was already in the game but has been locked for a long time.

- Three new illustrated scenes: Ivala Flying, Mithyn Deepthroat, Lynine/Orilise Threesome

I think this is a pretty solid update on its own merits, but I'm especially glad to have finished up the Philon quest line so it isn't left on a black screen. There's also another complete harem quest and some assorted decisions/rewards. Fewer new illustrated scenes than usual, as much of Annikath's time has been spent working on the upcoming portrait feature.

I'm not sure how much else I have to say about this one. More new combat mechanics than usual, so while I tested them moderately well, they may require some tweaking.

Anyway, those are more blocks of the endgame in place. Onward, onward!

Comments

snack

hurraaayyyyyy

DukeLeto7

Pleasant surprise. :)

Jeffrey Lebowski

Whooaaa you pulled a sneaky on us! Didn't think an update was this close, yay!

Runcible Technician

I love these updates, I've died twice already. Thats not facetious, I'm a souls player.

Captain Hair

Alright. This update has convinced me there's only one way this game will end satisfactorily. Time Travel. Simon is just going to have to fuse the shards into a flux capacitor and travel back far enough to punch the Anak in the dick before he ruins everything. I'm depressed because goddess fucking was never supposed to go like this. Can't even Tower Manipulate (read: cheat) my way out. On an unrelated note, starting the Carina quest feels like I'm helping Hilstara reform the Redlight Mercenaries all over again. Edit: You certainly went to all the emotional extremes this go around. The Carina quest was lovely.

Jeffrey Lebowski

Didn't expect that twist in Philon's quest :'( On the flipside its really nice to finally see Carina comfortable and at peace

WaxerRed

Huh, well there goes my theory that Zelica was really a master manipulator and the reason behnd the Anak's change. I can't believe my factually unsupported tinfoil hat theory was wrong! At least I still have my backup theory, that the Anak didn't really kill the Sage of Ghenalon, but secretly brought him into his hidden gay harem. PS all the art looks great, but I really really like the elven threesome!

Lamsey

I like the Philon Dungeon music - it works particularly well when slowed down for the poignant post-dungeon scene. Looped version here (don't forgot to delete the original .wav file): https://www.dropbox.com/s/2if4gun7x06ipuy/Philon%20dungeon.ogg?dl=0 Ivala and Mithyn should probably have something to say when speaking to them in HQ after Zelica's rescue. Possibly Tertia too. Should Sarai be approachable during Carina's quest for doctrinal support? I'd have thought the party would want to at least ask her if she wants to get involved. It would have been nice to have a short walkabout section during the research in the Yhilin Cathedral library where you could talk to Orcent, Vhala and Kara about the books they're researching. It'd give a chance for some more theology from Kara, philosophy from Orcent, and/or pointed yawning from Vhala. I've hit 100RP with Ivala, but I don't remember a locking conversation. Not sure if intentional. Typos/bugs/suggestions: "doing experiments on" sounds a bit imprecise for Xestris - perhaps change to "conducting experiments with"? https://www.dropbox.com/s/jveptbb77axge59/Screenshot%202022-09-10%2010.25.06.png?dl=0 entangle -> untangle: https://www.dropbox.com/s/hxjk4xn4qsrqkv5/Screenshot%202022-09-10%2010.27.07.png?dl=0 Stray chest in the west: https://www.dropbox.com/s/eeiizhphq6u3clq/Screenshot%202022-09-10%2010.58.21.png?dl=0 2nd-last line - more flesh that -> more flesh than: https://www.dropbox.com/s/m322kfznuwy9izc/Screenshot%202022-09-10%2013.50.32.png?dl=0 Lines 3-6 have multiple clauses joined with 'and', which feels a little awkward, but I'm not sure how best to rephrase: https://www.dropbox.com/s/kc0u83c2kavyr3x/Screenshot%202022-09-10%2013.51.03.png?dl=0 Last line - as he spoke -> as she spoke: https://www.dropbox.com/s/z829bvspy1zvsfv/Screenshot%202022-09-10%2013.54.49.png?dl=0 Last sentence - repeat of "shatter"; suggest replacing "shattering" with "scattering": https://www.dropbox.com/s/qhfhum8eig58rix/Screenshot%202022-09-10%2013.55.28.png?dl=0 stategy -> strategy: https://www.dropbox.com/s/knu1xqbsywravtp/Screenshot%202022-09-10%2013.56.50.png?dl=0 likely -> like? https://www.dropbox.com/s/txamr8gn8dl6ed5/Screenshot%202022-09-10%2014.22.24.png?dl=0 Same map as above, accidentally skipped before screenshotting; stange -> strange: https://www.dropbox.com/s/e7wjfn011gys812/Screenshot%202022-09-10%20152600.png?dl=0

Desertopa

I passed over the last update to take in a larger chunk with this one, but it looks like I may actually be locked out of Simon's recovery due to doing too much too early. Prior to the incubus war, I'd completed Aka, Hilstara and Iris's requests. I prevented Palina's rape during the aftermath, and Tertia helped free Simon. If I'm adding things up right from the walkthrough, after the sidequests I've now completed, I should be up to 12 points if the points from completing the sidequests are added even if they take place before the war, but I don't seem to be able to get Simon's recovery event, so I assume they're not, in which case it appears that the highest recovery score currently available to me is 9. Are more recovery events going to be added in future updates, or can I actually get locked out of recovery like this?

Dally Ranma

I went back to the front of the cathedral in Stineford and used the little shining thing after doing all the other stuff for Carina's quest and it's still saying that I should wait until everything is ready to talk to Annah. All the objectives in my quest log for it are green and it's not letting me do anything else.

Q.D

I moved saves to newer version, but lynine/orilise threesome is still with black bg do i need to do something more to update it?

Jeffrey Lebowski

I think Zelica's story is particularly tragic. She, out of all the goddesses we've seen or heard about, was the one most convinced that a collaboration between goddesses and incubus kings was both possible and necessary to create a better world. But she had the misfortune of meeting Xerces, who is *almost* exactly the type of King she was looking for, but so convinced that such a partnership is impossible on some metaphysical level that he imprisons her to siphon divine energy that she would have given freely if he was open to reaching an accord. Xerces is what Simon could have turned out like if he pushed away every person and outside perspective in his life (except that Simon definitely would have died before reaching Xerces' level without allies). Simon would still have his absolute stubbornness and drive, constantly moving forward, but without the benefit of diverse perspectives pushing him toward less harmful means and ends. Xerces only kept one person in his life, and even though she was competent, thoughtful, and would have been a valuable perspective to listen to, he wasted her as a blind follower. Her title of "Hand of the Anak" is especially appropriate as he treated her more as an extension of himself than as a partner or collaborator (the exception to this was at the end when he treated her as a liability he could weaponize, which backfired because she was *never* a liability). For someone who spends so much of his time doing research, he has decided that he's done learning anything about the world a long time ago.

Nefer

Oof, Philon's quest conclusion cut deep, I wasn't expecting that. That's the kind of surprise that makes TLS stand out from most of the other games in that genre. Really makes it memorable.

Desertopa

Okay, this is outside the usual scope of feedback for an update, but now that I've played through the Philon tower segment... I thought this was a really emotionally powerful segment, but I was thinking it might increase the buildup of the inner section of the Philon tower if the encounters didn't transition out of the dungeon background music. It's a really great track for the section, and I think that the gravity of this mission is enough that having the music play uninterrupted through the encounters feels appropriate. This was probably one of the places where the interruption of the standard battle music we've had with us for nearly the entire game felt most obtrusive to me.

Decanter

Wonder what it's like for Simon, being his big shadow form in the Lynine/Orilise threesome scenes. Does he feel larger, like the shadow extends his body, or maybe more like wearing super bulky armor, or piloting a craft? Based on what I can recall him saying about the tentacles, I'd guess its closest to the first one.

stephen lelacheur

i dont think iv seen yarra it the doom kings real castle is this a oversigth or am i missing somthing

stephen lelacheur

it just seems she is the only only not their after regathering your forces and after exploring the entiere map she seems to be the only one i cant find and it feel like as simions first true fallower she would be their at the main castle

stephen lelacheur

found problme i moded save and broke her location

Shiny Metagross

*SPOILERS FOR PHILON QUEST* If I had a nickel for every time I mercy killed a woman fused with a tree this month I would have two nickels, which isn't a lot but it's weird it happened twice

Desertopa

You know, I have no idea how long you've been able to access extra sex scenes via that bed behind Yarra, because I only *just* realized it. Now I've been running through a whole backlog I have piled up, and I'm finding that the order when you do that gets kind of weird. Like, the Balia/Iris/Megail threesome shows up before the one where Iris confesses her attraction to Megail. Also I think the Wynn/Simon/Wendis scene takes place back before Wendis got her new body? I don't know if anyone else has taken this long to actually notice the mechanic, but waiting so long leads to kind of silly results.

Grim8P

This was an enjoyable update! My wife and I saved the Philon quest for this update. I did not have fucking a tree on my bingo card... but thinking about it that way is how I cope with the sadness. =( It was a good quest/dungeon though. It killed us a few times but wasn't anything crazy. Getting us to stop and think before some of the retries was a welcome experience. I saw a comment further up about keeping the music for the battles as well. I think this is a good idea personally. Carina's quest was enjoyable. I think we've really enjoyed all of the harem quests so far. Qum's will be hard to beat but that's a pretty high bar. We'll continue to look forward to more of them! =) One piece of feedback though. At the end of the Philon quest, there is some party dialogue about continuing the conversation later on and not in the tree-zone. My wife and I ran around a bit, talking to people to see if we had missed the conclusion to this quest but I don't believe there is anything to find. Where I believe the quest to end is a good place for the quest to end in terms of it being satisfying though. Just FYI.

DukeLeto7

Updated update, new notes! 1) Did you intend to leave Carina's funding requirement at 7+ for the cheapest ProN requirement even though the max Carina Points are now 9 instead of 7? 2) I assume that the decrease in Sierra and Ivala RP for the best results in Carina's Quest and the INCREASE in RP for the worst results are an intentional balancing consolation prize, but since it's anomalous, I have to check. 3) Bertricia's theological input. I am reasonably sure that the maximum possible Bertricia Summit score is 8. I am reasonably sure that it is impossible to get a Bertricia Summit score of 8+ (to say nothing of 9+) without having also completed the Bertricia Quest, so Bertricia's use of "the two of us" when speaking in the Random Number 2+ dialogue can't be wrong. I'm checking with Fulminato on the math on those two statements as the Synod game logic is his balliwick. 4) I would note that most highly optimized players (like me), will have a Bertricia Summit score of 5. If they got Succubi Accepted there will never be a check against it higher than 5 at the Synod and the only way to passively get to 6 without appealing to her in the session prior to Acceptance/Schism vote is to tell Yelarel to push for light reform. 5) OK, this is the big one... regarding variable 0153 THE REAL IVALA... ... So it looks to me as though at least some references to variable 0153 THE REAL IVALA should actually have been to variable 0325 Ivala. The problem is that they usually predate the creation of 0325, and that variable is hard set to 40 at the start of the calculation of Ivala RP when she's freed from the Crystal. Here's the list of appearances of 0153 in the game code as of 0.63.1 by map reference (ordered by menu tree node): 3: Stineford/Stineford/Noble District/Stineford Cathedral/Stineford Cathedral (002/016): +10/+5 for a favorable resolution of the Stineford Magic Points subquest in the Return to Stineford section. Chalice States/Helvanna (021,013): +5 for Funding "Ivalans in Rodak" without the Ivalan succubi having founded a new religion. 18: Erosian War/Ghenalese Battlefield (021,027): +5 for encountering the wyrd thief girl. (sic) CHAPTER FIVE/Mountaintop: (000,000): Mandatory +5 for Ch 5 start. Tatseni/Basanai (024,011): +5 2nd encounter w/ thief girl. Headquarters/Hall of Mortality (024,000): LIMIT AFFECTION Reset 100+->100 20: Incubus War/Mithyn's Island (000,000): +5/+3 positive results from IW: Victory Points check. So... of the above, it looks to me as though the two interactions with the thief girl are definitely about... whatever this variable is actually about... and the "Ivalans in Rodak" investment and the Hall of Mortality affection limit are probably things that should be applied to the Ivala RP variable. As to the others? (shrugs) How you might go about making corrections is dependent on which, IF ANY, are actually errors, and I'm assuming that you don't want to tip your hand on that point, so I won't make any suggestions. (Also, I'm now fed up with writing about TLS tonight. No offense.)