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Here we go, little more to say on the blog, but not much:

https://the-last-sovereign.blogspot.com/2017/01/tls-0231-public-release.html 

Update coming for patrons on Sunday.

Comments

ECD

The flavor text is a interesting, worth replaying in my mind. I notice that the number of artifacts I can access has dropped, with several in jars which don't react to being selected. Looking forward to Sunday!

sierralee

Dammit, I should have checked. Stupid "under" default... (Thanks for the report, though!) Well, this needs to get fixed, but I'm not doing it tonight. If anyone else notices bugs/typos, feel free to report and I'll get them fixed for the next version.

Censuur

Having played through most of the game again these past few weeks I've mostly just found exceedingly minor "quirks" that I'm not sure are worth the hassle, things like Altina telling Simon to save Varia like he saved her when Simon is talking Varia's fate over with the rest of the group, despite Altina herself still being utterly depressed and conflicted about her situation since you don't talk to her in camp between rescuing her and running over to where Varia is) Or Simon paying Lexande 500 Sx to teach him succubus diplomacy, despite him walking around in nothing but his underwear (Where is he keeping that Sx? Do I even want to know? Is this why the guy seems so aroused afterward!?) Also nice to see just when I was wondering if we were ever going to be tracking down more caches of power this update brings us back to some old ruins. Keep up the great work!

FearTheDee

Okay so I'm just up to after the part with the bandits in the beginning of the game. I am LOVING the writing, the premise, the characters, the game is all in all amazing so far! I started off trying to find something small to get a fap off too but ended up really getting into the plot. EDIT: Okay so the game seems to crash a lot, it's crashed 7 times now but the crash never persists because after saving before every fight/event and loading everything works again.

sierralee

That Altina line is a good example of the kind of thing I like to account for whenever possible - she now has different lines based on whether or not you've resolved her personal issues. Good catch! Simon having 500 Sx somewhere... that's a game logic thing that doesn't bother me. =P Anyway, glad you're liking it!

sierralee

I'm glad to hear it! There's a lot more, enjoy!

FearTheDee

Hey an update on the crashes, seems everything is fine now after recruiting Cumdump. I haven't had any crashes since then. So it seems they only happen in the beginning which is weird.

Decanter

Does Altina still get the affection with the change? Since it costs time to go back to camp, that would be a balance change if she does not. (There's no camp in Feroholm region, but going back to Stineford costs time.)

HarmlessArachnid

Thank you for the shout-out in the release notes, but it wasn't really necessary. For the record, my RPGMaker scripting knowledge can be best described as "marginal". :) By the way, do you have any idea what was the effect of the interview on the game's popularity? Was there a spike of new patrons/downloads/blog traffic?

Lamsey (edited)

Comment edits

2026-11-01 13:00 I just had another run through the new section. I like all the little extra bits of detail, particularly the bits in the room after Simon says to look for traps (it made me uneasy not finding anything) and the recurrence of Yarra's "guess who has two tits and isn't... " joke (Dammit Jim, I'm a succubus, not an archaeologist!). I think the new Zirantia Dungeon music is a big improvement over the previous track. It's a better fit for Zirantia's middle-Eastern feel, and it's much more subtle than the previous one but still appropriately eerie. The new track is in MP3 format, so it's got the same restart-after-battle issue as the Unforge. I also noticed there's a big silence at the end of the track. It doesn't sound bad this way, but I've gotten it to loop nicely and I think it's an improvement (as usual, this is done with LOOPSTART/LOOPLENGTH, so it won't loop properly in a normal audio player): <a href="https://www.dropbox.com/s/wjvpia2y4sfcfq3/Zirantian%20Dungeon%20looped.ogg?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/wjvpia2y4sfcfq3/Zirantian%20Dungeon%20looped.ogg?dl=0</a> If you'd rather retain the gap at the end, here's a straight conversion to .ogg which just solves the restart problem: <a href="https://www.dropbox.com/s/rcvmrj1zx468o98/Zirantian%20Dungeon.ogg?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/rcvmrj1zx468o98/Zirantian%20Dungeon.ogg?dl=0</a> I noticed a few more typoes on this run - not sure if they're new or I just missed them previously: "Designed to be use" -&gt; "used": <a href="https://www.dropbox.com/s/92hiwf6wczccgae/Screenshot%202017-01-21%2012.34.55.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/92hiwf6wczccgae/Screenshot%202017-01-21%2012.34.55.png?dl=0</a> "I want to be both places" -&gt; "I want to be in both places"? <a href="https://www.dropbox.com/s/0xtav9c4gykscli/Screenshot%202017-01-21%2011.14.20.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/0xtav9c4gykscli/Screenshot%202017-01-21%2011.14.20.png?dl=0</a> "I must ask your assistance" -&gt; "I must ask for your assistance" or "I must request your assistance"? <a href="https://www.dropbox.com/s/8hhic9lvufk95l2/Screenshot%202017-01-21%2012.23.03.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/8hhic9lvufk95l2/Screenshot%202017-01-21%2012.23.03.png?dl=0</a>
2017-01-21 14:10 I just had another run through the new section. I like all the little extra bits of detail, particularly the bits in the room after Simon says to look for traps (it made me uneasy not finding anything) and the recurrence of Yarra's "guess who has two tits and isn't... " joke (Dammit Jim, I'm a succubus, not an archaeologist!). I think the new Zirantia Dungeon music is a big improvement over the previous track. It's a better fit for Zirantia's middle-Eastern feel, and it's much more subtle than the previous one but still appropriately eerie. The new track is in MP3 format, so it's got the same restart-after-battle issue as the Unforge. I also noticed there's a big silence at the end of the track. It doesn't sound bad this way, but I've gotten it to loop nicely and I think it's an improvement (as usual, this is done with LOOPSTART/LOOPLENGTH, so it won't loop properly in a normal audio player): <a href="https://www.dropbox.com/s/wjvpia2y4sfcfq3/Zirantian%20Dungeon%20looped.ogg?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/wjvpia2y4sfcfq3/Zirantian%20Dungeon%20looped.ogg?dl=0</a> If you'd rather retain the gap at the end, here's a straight conversion to .ogg which just solves the restart problem: <a href="https://www.dropbox.com/s/rcvmrj1zx468o98/Zirantian%20Dungeon.ogg?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/rcvmrj1zx468o98/Zirantian%20Dungeon.ogg?dl=0</a> I noticed a few more typoes on this run - not sure if they're new or I just missed them previously: "Designed to be use" -> "used": <a href="https://www.dropbox.com/s/92hiwf6wczccgae/Screenshot%202017-01-21%2012.34.55.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/92hiwf6wczccgae/Screenshot%202017-01-21%2012.34.55.png?dl=0</a> "I want to be both places" -> "I want to be in both places"? <a href="https://www.dropbox.com/s/0xtav9c4gykscli/Screenshot%202017-01-21%2011.14.20.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/0xtav9c4gykscli/Screenshot%202017-01-21%2011.14.20.png?dl=0</a> "I must ask your assistance" -> "I must ask for your assistance" or "I must request your assistance"? <a href="https://www.dropbox.com/s/8hhic9lvufk95l2/Screenshot%202017-01-21%2012.23.03.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/8hhic9lvufk95l2/Screenshot%202017-01-21%2012.23.03.png?dl=0</a>

I just had another run through the new section. I like all the little extra bits of detail, particularly the bits in the room after Simon says to look for traps (it made me uneasy not finding anything) and the recurrence of Yarra's "guess who has two tits and isn't... " joke (Dammit Jim, I'm a succubus, not an archaeologist!). I think the new Zirantia Dungeon music is a big improvement over the previous track. It's a better fit for Zirantia's middle-Eastern feel, and it's much more subtle than the previous one but still appropriately eerie. The new track is in MP3 format, so it's got the same restart-after-battle issue as the Unforge. I also noticed there's a big silence at the end of the track. It doesn't sound bad this way, but I've gotten it to loop nicely and I think it's an improvement (as usual, this is done with LOOPSTART/LOOPLENGTH, so it won't loop properly in a normal audio player): <a href="https://www.dropbox.com/s/wjvpia2y4sfcfq3/Zirantian%20Dungeon%20looped.ogg?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/wjvpia2y4sfcfq3/Zirantian%20Dungeon%20looped.ogg?dl=0</a> If you'd rather retain the gap at the end, here's a straight conversion to .ogg which just solves the restart problem: <a href="https://www.dropbox.com/s/rcvmrj1zx468o98/Zirantian%20Dungeon.ogg?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/rcvmrj1zx468o98/Zirantian%20Dungeon.ogg?dl=0</a> I noticed a few more typoes on this run - not sure if they're new or I just missed them previously: "Designed to be use" -> "used": <a href="https://www.dropbox.com/s/92hiwf6wczccgae/Screenshot%202017-01-21%2012.34.55.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/92hiwf6wczccgae/Screenshot%202017-01-21%2012.34.55.png?dl=0</a> "I want to be both places" -> "I want to be in both places"? <a href="https://www.dropbox.com/s/0xtav9c4gykscli/Screenshot%202017-01-21%2011.14.20.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/0xtav9c4gykscli/Screenshot%202017-01-21%2011.14.20.png?dl=0</a> "I must ask your assistance" -> "I must ask for your assistance" or "I must request your assistance"? <a href="https://www.dropbox.com/s/8hhic9lvufk95l2/Screenshot%202017-01-21%2012.23.03.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/8hhic9lvufk95l2/Screenshot%202017-01-21%2012.23.03.png?dl=0</a>

sierralee

No affection changes, just flavor text.

sierralee

The engine itself has a few stability issues, but unless crashes can be replicated, they seem to have more to do with the user's system than the game itself. Hope it continues to run crash-free for you!

sierralee

I still appreciate the contribution. ^-^ As for the interview's effect, it's hard to say for certain. There was a spike in traffic, but I also put out a release then and it's hard to separate the sources since LG didn't link directly to my blog and thus isn't a referrer. There was an increase in new patrons in the week following the interview - while new patrons come very unevenly, since several people mentioned they saw me in LG, I'm inclined to think that it deserves some credit.

sierralee

Thanks for the new track as well as the feedback/reports! First one is an obvious typo, second one I actually intended as is, third is questionable but I think "request" fits Fuani's speaking style better, so I changed to that. Good catches.

sierralee

Alright, I've posted a version 0.23.2 (see blog for details). Please make reports on the new version after this comment to keep things straight!

StalkerRoguen

I have a question about... Mechanics/gameplay perhaps? It’s well know that the other “incubus kings” are stronger than Simon (right?) and it was said that this “power” that they have is because of the size of their shard they possess. When Esthera fought Simon, she shows a little of her 100% (Wipes the floor with Simon) and it’s clearly a… “more levels” type of power. So, it’s safe to assume that the shard give you… Like… A lot of “experience points”? Because the Incubus Emperor looks lazy as f#$%, I doubt that he trains or keeps in form or something… And Simon has been busting his ass and getting stronger “the hard way”. I am just trying to understand if the shards give you raw power, something else or both… And if Simon with a shard of the same size as the others would wipe the floor with them or not…

Decanter

Riala explicitly estimates that if she'd been able to get Simon a shard as large as the Incubutt's, by the start of chapter 2 he'd have taken over the Incubutt's domain.

sierralee

Yeah, the other Kings are stronger than Simon. Shards do effectively grant free levels, and in addition to eternal youth they prevent the bearer from losing strength due to inactivity. They also grant more abstract effects that wouldn't be reflected in gameplay mechanics. Riala's estimate is accurate assuming that Simon utilized the full power of a larger shard, but while he would be a force to be reckoned with in that circumstance, he wouldn't have done so. Simon isn't even fully exploiting the small shard he has, as Esthera mentions. Suffice it to say, the nature of the shards has a role to play in the grand scope of the game.

Censuur

Simon also mentions he has trouble using the shard's power in combat, at least when he starts utilizing it early on in Devil's pass. As you can see when he uses the power it gives him the ability to break seals or deconstruct/remove greater obstacles, such as the cave-in in Devil's pass, the noble's carriage during the Siege of Yhilin or even the airship if Aka fails to bring it down, which hint at the raw power even a small shard can provide, as well as the unique and powerful skills Simon unlocks with Nalili during his route (and that's with him still partly rejecting the power the shard could give him) Of course, there's also the implication that the shard itself can grow or at least grow in power, as Simon goes around collecting those caches for example, and apparently absorbing shards is a possibility. Though, much of the shards is still shrouded in mystery. Esthera is one of them, since succubi are normally not supposed to be able to utilize shards, but there's also the question of what happened to the shard the Skullcrusher was carrying when Ginasta killed him, and the origins of the shard that Simon is carrying (I'm starting to suspect Riala managed to capture it from where Wendis died, and this will play a part later on, but that's pure speculation)

Bladestorm

If Riala manage to get that shard from where Wendis's died it would be a very unique twist if wendis soul is contained within the shard Simon has. Because based on what we learned Wendis died due to a shadow of incubus King which might have absorbed her soul in the ghostly attack and we know that the shards have some unique powers. Also Wendis soul was no where to be found when necromancer magic was used on her remains. Of course this is speculation on my part.

Darthjake

I approve of this speculation!

Ripe

This is certainly an interesting speculation... and like Darthjake, I approve of it!

StalkerRoguen

Hum… I understand. Thank you for answering, guys. Another question then: I understand that Simon is using his powers very carefully and restringing himself a lot but, is it safe to assume that he is doing so only to the abstract ones like “lust /mind break /rape /sex /enslave” abilities? Or he is also restring himself to some “physical empowerment?” PS: I just feel like his combat abilities (The sex ones) are like… Opening a faucet slowly… Then getting scared by a huge water pressure and closing it off quickly. Dominate is 25 SP and works only on “one” female. Enslave is 35 and works only on “one” foe… The others are like 50… It’s like… “Too strong, too focused and too costly”. PS2: Sorry if I am overanalyzing. Also, an idea: Perhaps you could give it a look to the “mythic tier” mechanic of pathfinder RPG? It’s like… Some “heroic/legendary” powers which provide different abilities to characters… But it’s like “more resorts” instead of “more RAW power”. Ex: A Character can be a Barbarian level 10 Tier 1 or a sorcerer Level 5 tier 3… It’s not like it’s essential or it will have “a lot of new ideas” but… It may help with some differences between “earned XP power” and “Shard XP power” (the power grid becomes a matrix, instead of a line). I like gameplay and story integration… : P

Decanter

The general impression I have, at least, is that it's something of a package deal. You can't open yourself to all of the "free levels" and useful powers without also getting corrupted into an immoral dick. Simon's using what power he can, at the level of risk he feels is manageable.

Curtis S.

There's one mechanic that was explicitly mentioned in the game that nobody has touched upon here. During their first meeting, Yarra said, "You'll be able to take strength from sex, but you also need it to live." Having sex increases the power of the shard. That was Riala's original plan for Simon, to give him a huge harem to build his strength quickly. So, while the Incubus Emperor may not be out there adventuring, he's constantly feeding his shard I don't know if there is a law of diminishing returns involved; that would be a question for Sierra Lee. Therefore, while Simon is developing his adventuring XP well enough, his reluctance to use every woman he encounters would mean that the XP his shard is getting is very low.

H0nzaV

hi, there are only texts in sex scenes ??

Bladestorm

Yes for now the sex scenes are only in text but Sierra is looking for artists that would fit the image and quality of the game and have the dedication to stick to a long project as this.