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Usually I'm down to the wire changing things, but this release my schedule has been all over the place. The upside of the normal rush is that I'm mentally very close to the sections being released, whereas this time I feel a bit distant from them. But gone are the times when I could spend a whole day testing the content again, so I'll just have to trust that previously I basically did my job properly.

Link: https://mega.nz/file/j4E2yJTB#aiFnrrAZY6IN8SvFAUOPRJSNz-_gUljvtHpJjdsMcJc 

RTP: https://mega.nz/file/v8tG1JoD#E74eSU_WeK-dPDLXZ6OBjqok9aKiOBo-_yHvum0T-3s 

TLS 0.66.0

- New title screen and new branding across platforms!

- New harem quest beginning by Yarra in Headquarters B1.

- New harem quest beginning in Tak'Kan regional map.

- Additional flavor text and SFX added to Lilith's Abode.

- Seven new pieces of ultimate/custom equipment.

- Three new sex scenes (all found via the above harem quests).

- Five new illustrated scenes: Aka Riding, Balia's First Time, Forest Orgy, Lynine + Orilise, and Restoring Unsuccubi

- New quality of life feature thanks to Arachne: the gallery can now be filtered by any harem member!

Alright, what to note about this one? Yarra has a big dungeon that I hope will be some fun, but it's nerfed enough that people will probably blow through it. -_- Then a second harem quest that is really more about equipment. Some things people have been waiting for there, so I hope people have fun with that.

As mentioned, this is a smaller update that also wraps up all the rebranding and promo stuff, hopefully for good. I'm keeping forward working on the next section, so I really hope that this one doesn't become work-intensive and derail me. I'm going to try to do a couple things differently and see if they improve my productivity.

But all of that is aside from the point for you guys, I suppose. Hope you enjoy!

Comments

Zaq Reman

When I talk to Carina in the new equipment area it leads to getting a 2nd copy of her Saint's Armor?

Captain Hair

I'm confused. Is Riala supposed to just throw her new equipment at the enemy? And you can't tell me Yarra's not gonna recommend that stick become a dildo when we get around to the Mother.

DankPotatoes

Played this update irresponsibly late into the night, over here in Europe, but a fun 1,5 hours. Thoughts: -The high-pitched thief twist was absolutely hilarious and got an audible laugh out of me. The character model itself is enough to kill me. Love it. -The main part of Yarra's quest was very fun, especially seeing everyone in action and the dialogue+ scene at the end were both great. -I misunderstood the dialogue and prep for Yarra's mission that Dari gave, and it lead to a rather obnoxious fight in the first section. Dari's dialogue made me think that I should plan my parties according to her descriptions. Which worked for the most part. But I sent 2 purely physical characters into the first area, Aka and Hilstara, which turned to a looooong slugfest with the blue, phys-resistant enemy at the end. I would recommend attuning the dialogue to spell it out for idiots like me understand better, or juuuust barely attune the blue enemy thingy's physical resistance from "insanely high" to "very high" so that some party combinations don't get shut down, because the players sent the arcane and lust mages into their own described areas, leaving the physical fighters without options. -Other than that, the dungeon was more than doable. A bit on the easier side for my characters, but my party is pretty much minmaxed to absurdity and this dungeon should obviously not be ruined for players with less optimization, or who haven't recruited Lilith or levelled post-war at this point. So probably fine, overall. The bat enemy could possibly hit a bit harder, since they didn't pose a threat to any of my teams. The Wendis quest was somber but also wholesome. Some nice exchanges in there. My most favorite written one was actually not one of Wendis', but Esthera and Yarra's scene. Seeing Esthera slowly finding more reasons to live and finding joy and excitement in life is really nice. -Some very cool equipment in there, with some equally cool magical theory behind them. I love how building by team's equipment post-Incubus War really feels like gearing up to fight reality itself. I feel less underprepared for Xerces and Hester with each new overpowered piece of gear. Sad to choose between Yarra, Qum and Riala's items, because I supported the NUP in Zirantia and therefore am lacking a LS from the Inc. War, but this game is all about tradeoffs. I skipped Riala's book, which statistically only seems a bit stronger than a Sublime Staff, depsite taking double the ressources to make. I built every other item, so I currently have 0 CD's, 0LS's and 2 AF's. Overall a fun little update, but one that more than anything made me more hungry for the eventual Ardford Crisis sequel! Bugs i found: -Talking to Carina and building her item, gives you a second copy of the armor she already got in her own quest. -Viewing the forest orgy with Simon's memory skill crashes the game -When viewed through Simon's memories, the Lynine+Orilise scene doesn't cut to Simon's secret talk with the elf he didn't initially choose (Lynine in my case), like the scene did when it was text only. I don't know if this is easy to fix, but the layout of the scene is a bit weird right now

DukeLeto7

There's something wrong for me with the Sapphire Thief event in Basanai. It doesn't appear despite the Yarra's Quest Switch being on and the quest progress being better than 4. I don't exactly know what it can possibly BE though. My debugging is not helping here. Question on the timeline of the Nostalgic House. Presumably it was bought AFTER the marriage of Simon and Wendis in 1117 AE. But its position in Tak'kan near Vinario and the Northern Elven Kingdom implies that the human polities in the area were functional after 1117 AE. If feels like 5 years into the war the IK should already have overrun what is now Tak'kan. So have I got the timeline wrong here? Maybe it would make more sense to locate the Nostalgic House in New Givini.

Mycroft

Hello, thank a lot for the update I encounter a bug when I try to use, "reflect", the game crash. Also, when the whip is improved, if the previous version was equiped (I didn't try with the previous one unequiped) we end up with both the reborn whip and the worn whip. Also, Carina is in the nostalgic house even if her armor have already been made. Yarra say vhala have an "unsuccubus nature", instead of an "unwomen nature", not sur if it's intentionnal but it's a little weird

lostone2

I'm not Lamsey, but I think that I had found a typo. In Qum's conversation during Wendis' quest, "[...] succubi want a literal doll shoved up their cootch." It should be *crotch* I think. https://imgur.com/a/PRnQy5M

lostone2

It's intended that you kept the Worn Whip when you create the Reborn Whip? I have both in my inventory.

Edward Culham

by the way, seems to be a problem with mine alone, but my reflect skill causes the game to crash every time. But otherwise a good update.

Edward Culham

Don't think it is the filter function, as it works on the game prior to the war section. Do you have an email or something I can send to? I cannot see a way to upload from here.

Rachnera

Did find at least one of the reasons the Reflect skill is crashing: One scene is named "Yarra x Esthera" in the common events and "Yarra + Esthera" in the gallery configuration.

lostone2

Very minor note: you can only interact with Wendis in Tak'Kan Regional Map if you approach her from above. Nothing happens if you try to from the right side.

Grim8P

Finished the update. Man do I ever love the Wendis content. Such a small thing in the grand scheme of things, but I think it's up there for my favourite moments throughout the game. And then surprise lots of toys to play with! I also particularly enjoyed the explanation for why you still had to go back to Ivala's Pillar to use the Shining Swords lol. I loved the thief reveal. All of the speculation around them CRUSHED in the most hilarious way. The actual dungeon though, I'm not sure how I felt about it. I love party splits and the in game lore explanation of the place was cool. The harem coming together to triumph was great. I didn't find the actual fights themselves particularly enjoyable to play through. It is probably too easy. I'm not sure the difficulty matches how awesome the harem coming together is. On the other hand, I think that figuring out how to split your party and then playing through a bunch of sections to get stuck later might be frustrating for people who attempt this too early or without awesome equipment. I feel a bit bad though because I can't think of any suggestions on that front. It's possible that I'm just coming off of one of the coolest dungeons in the entire game with Lilith's Abode, but I thought I'd say something in case you get other feedback and this prods you along the right path. I am super looking forward to chatting with people about new optimal loadouts among the entire harem though.

Innocuous

Another 'Reflect' skill thing, it is working for me but when I open the filter menu, only a few of the sprites load and everything else is black silouhettes. Dari, 'Harem', Ivala, Janine, 'NPC', Qum, and Robin load, no one else does. Elleani doesn't even get the silhouette, she's just a blank space. I like the indicator for the scenes with and without images. I thought the sapphire thief was a nice enough twist. The Yarra dungeon is okay. I was expecting Dari's description to reflect the types of things/party members you should bring into each area, not the rewards you could find there. The only one that didn't unlock for me was Esthera, not sure why because she's maxed. The combat was functional, not my favorite, but not sure how to suggest improving it. Making it more difficult could lock out everyone without mix-maxed saves, and making the fights more specific (different enemies in each area with very specific weaknesses) would mean either lots of resetting and replaying earlier fights, or just looking at a guide to tell players what to do. Wendis quest was fine, not too much to say about it. New title screen is great.

Rachnera

Most crashes seem to be the misconfigured Esthera scene thing. Updated code to show when a scene cannot be found instead of crashing everything: https://imgur.com/a/OPnVMVL

Nobu Nobu

So I tried out the gallery for the first time in this build, or more I attempted to and I got this error Rachnera Gallery Filter:211:in `[]': can't convert Array into Integer, TypeError from Rachnera Gallery Filter:211:in `draw_item' from Window_Selectable:409:in `block in draw_all_items' from Window_Selectable:409:in `times' from Window_Selectable:409:in `draw_all_items' from Lone Wolf: Scene Replay:667:in `refresh' from Decanter: Return to Replay Menu:20:in `create_select_window' from Rachnera Gallery Filter:98:in `start' from Scene_Base:12:in `main' from SceneManager:23:in `run' from Main:8:in `block in ' Not sure what to do about it. It happens as soon as I select "Reflect"

Jeffrey Lebowski

I was able to play the update! I had fun, that thief reveal was so good and cathartic after being teased with it for so long. Yarra's dungeon was very interesting, and it actually gave me a challenge until I figured out the right party combos. Almost more of a puzzle than a combat challenge. I, too, tried to base my party builds based on Dari's advice (which was very difficult, because how do you build a party for a money dungeon?) but it actually paid off for me in the very first chamber. Dari says that that in addition to Janine, there is a strange physical essence and she wasn't sure who could take advantage (turns out it was Balia). But I interpreted it as there being be an optional enemy that only a very weird physical fighter could defeat. So after thinking for a bit, I took Nalili, who was exactly the person I needed to defeat the blue wisp. So I felt very clever until I played the other sections and realized I probably overthought the whole puzzle angle. But if that was intentional, let me know because it was pretty fun to try to puzzle through. Wendis' request was very sweet, I like the quieter emotional moments. The gear hub was also interesting, I can't wait to see if the elven item does anything. And usually dumping inordinate amounts of resources on Riala pays off, but I'm kinda thinking her item might be a red herring in the longer run. Can't wait to see! I also encountered the issue where the old Worn Whip doesn't disappear. Does it have something to do with not being able to destroy currently equipped gear or something? Anyway, all in all I had a fun time with this one.

Lamsey

I've only had time for one quick playthrough so far. I'll try another run when .1 is uploaded. The new Reflect filter will be a godsend for testing. Many thanks to Rachnera for working on it. I see what you were going for with the thief reveal, but the setup didn't really land for me. Given everything that Yarra's learned about Simon, it didn't feel right to me that she'd go so hard and direct on trying to recruit someone they knew absolutely nothing about. There are presumably many talented and beautiful people in the world that they do know about, so I don't understand why Yarra would assume that Simon would be interested in the thief without knowing anything about them. It felt to me like the version of Yarra we see in chapter 1 or 2. I'd have thought that Chapter 5 Yarra's approach would be to hire the thief for some kind of fake heist where they end up in a compromising situation with Simon, so that sexy shenanigans can happen if they turn out to be compatible. Her "Hi, nice to meet you, please seduce my Incubus King" routine doesn't really gel with her improved understanding of how humans work, IMO. I've only played through Yarra's quest once, and I did OK apart from missing the Esthera check. My instinct was to try and split everyone up to have a mix of physical attacks, magical attacks, and healing in each party, which was tricky but doable. I encountered a few KOs and Game Overs due to unlucky RNG, but nothing insurmountable. I don't feel as if it needs to be made more difficult - the tricky bit is in the party compositions, so I don't think it matters if players blitz through as a reward for getting that right. I did get a bit stuck by pairing Uyae with Lilith - while that combination does have a combination of physical attacks, magical attacks, and healing, it suffered from Lilith's unreliable SP buildup making it difficult to get going against a mob with five physical-resistant enemies. Shouldn't be an issue later since I should be able to cheese it by making the weaker parties be the ones that get combined. Simon's fights suffered a bit in the same way until I could whittle the enemies down - dominate, heal, heal, dominate, heal, heal, etc. Wendis's quest is cute - the opening part of the memory with Wendis using Wynn as a pillow should absolutely be illustrated, for maximum fluffiness. I'd somehow missed the fact that Simon and Wendis originally lived in the northern kingdoms, if that was ever mentioned before. It certainly gives a bit more weight to why defeating the AoA was such a focus for them both. It seems like I have some replaying to do, given my lack of Liquid Sex items and the succubi's voracious appetite for them. The Nostaligic Home map probably shouldn't have the Tak'Kan music. Maybe the HQ music or the one that's played in the quiet glade in Stineford? The half-broken-heart status gets cleared when a harem member is knocked out and then revived. This means that getting KOed makes the challenges easier, which I'm not sure is intended.

Dubsington

> Yarra has a big dungeon that I hope will be some fun, but it's nerfed > enough that people will probably blow through it. -_- I realize I have a middlin' playthrough compared to the serious optimizers out there, but I assure you it's not the case and you can let go of those concerns :) I am finding it quite difficult indeed. A big part of it is that you might find out one of your combinations is untenable only after you've spent a decent chunk of time fighting, and have to repeat everything with a different combination. That's not precisely a *fun* sort of challenge, but it is definitely interesting and I'm really getting used to the "synergy skills" page of the wiki. Edit: I'm not in any way saying it needs more nerfing. It's a late game dungeon, and it _should_ be hard. Most of the fights lately have been as much puzzle as combat, and this is no different.