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Finished uploading 0.25.1:

 

Link: https://mega.nz/#!3s8Q0QyY!1YNewqTHfqxmU2-8_-6ZJBGG_0jFoRxaqXdpoN38R_o

RTP: https://mega.nz/#!SwUTyCzY!Ri_UBpI4Mw84FovKov-yEIb8pTTzIy6DCkF9EHMu6Lg 

This is the second patron-only release, introducing the synergy skills system. I decided to open this one up to the $1 patrons. I really appreciate your support, too - the fact that you like my game so much that you give financial support means a lot!

Anyway, I've been very busy with other stuff during this update, I hope I haven't accidentally introduced any new bugs. >.< If you played 0.25.0, the main new content is three synergy skills in the training area. There will be another public release with further polishing on Friday, of course.

Speaking of synergy skills, if you're at $10 and haven't participated in the brainstorming thread, please feel free: https://www.patreon.com/posts/8370806 

There have been some fun ideas so far, and many of these will be implemented over the course of the game.

That's all for now, I think. Public release on Friday, then a general update the Sunday after that detailing what happens next. See you then! ^-^

Comments

Cog

Wow, thanks Sierra! I wasn't expecting this! I send my buck because you deserve it, rewards or no rewards. The fact that you still appreciate the small change just proves that point.

StalkerRoguen

Ah, great! I thought that I was going to have to wait... Nice surprise.

Kobold Lad

Not sure if there was a problem with my download or something but the graphics and font folders were missing when I unpacked the executable. Game seems to run fine, but they are supposed to be there right?

sierralee

Not in an unpacked version, no. If it runs fine, continue without worries!

Rusty11

When I place any two characters who have synergy in the formation, and try to bring up skills screen for the character with new skill my game crashes. Other then that its great to see some events get resolved finally. :) Here is the error log: Battle Use Limits:78:in `battle_skill_use_exceeded?': undefined method `>=' for nil:NilClass, NoMethodError from Battle Use Limits:90:in `skill_conditions_met?' from Game_BattlerBase:693:in `usable?' from Window_SkillList:69:in `enable?' from Yanfly Core Engine:870:in `draw_item' from Yanfly Skill Restrictions:909:in `draw_item' from Yanfly TP Engine:1240:in `draw_item' from Window_Selectable:409:in `block in draw_all_items' from Window_Selectable:409:in `times' from Window_Selectable:409:in `draw_all_items' from Window_SkillList:119:in `refresh' from Window_SkillList:32:in `stype_id=' from Window_SkillCommand:56:in `update' from Scene_Base:95:in `block in update_all_windows' from Scene_Base:93:in `each' from Scene_Base:93:in `update_all_windows' from Scene_Base:49:in `update_basic' from Scene_Base:41:in `update' from Scene_Base:14:in `main' from SceneManager:23:in `run' from Main:8:in `block in <main>'</main>

Ripe

"Graphics" and "Font" folders are only included in RTP version of the game.

Decanter

Does the bug still occur if you've been in combat at least once in 0.25.1?

Rusty11

I don't know. I haven't found anything to fight in Yhilin.

Decanter

Oh. Right. Um, there's the final Order trial, but you might not have access to that. And the other Order trial, but you might've beaten it already. Could you upload your save somewhere?

Ripe

Did you change Robin's RP's? Because in 25.0 I finished "part 1" with 97 RP's and then following our talk in the bedroom she ended up with 100 RP's. In 25.1 I still finish "part 1" with 97 RP's but talk in the bedroom only give +1 RP so now Robin is at 98 RP's. Was that intentional change or a bug?

Decanter

Intentional. She wasn't supposed to get +3 from both of those events.

Decanter

OK, I see how to fix this. FYI, this should fix itself for all skills if you enter combat, and you should be able to continue with the update just fine regardless.

Rusty11

Great! Thanks for looking into it.

sierralee

Thanks, Decanter! I'll get back to your email later, but for now I just want to note that thanks to your help on this I've been able to spend a much larger percentage of today doing raw creative work. That should be good for everyone, plus I really appreciate it. ^-^

StalkerRoguen

Well, about this update: I liked seeing Esthera again and her interaction with Nalili (I think her sprite is not well positioned)... I liked the interactions beetween party members too (I finally get Nalili to call me "Daddy", so it was great). Also, got to know more about Trin, that was cool. My only "con" was that we got the new skills but couldn't test them. Perhaps some sorf of a training doll that gives 0XP in the training camp? PS: Loved the dialogue where she says "did you just insult me? Call me dirty cunt", or something like that. Would like to see some verbally abusive sex with her and Simon. PS2: "Finally". Was worth the wait.

David Harper

Thanks! This is a nice surprise to get access to the build early. Much appreciated - The Last Sovereign is one of my favourite games, and I'm comparing it with finished, mass-market titles when I say that.

sierralee

Yeah, I was considering a training dummy type enemy, but sort of ran out of time. Might still show up. Anyway, glad you liked it. ^-^

David Harper

Trivial bug report: after investing discretionary funds into City regulations for mercenaries, the option to invest in it was still there.

Kobold Lad

If you try to actually invest in it again though the guy will tell you that you already did so, and that things are going smoothly. So it might be there on purpose since there's continued dialogue for it.

Lamsey

I can definitely second the idea of a set of training dummies, perhaps with different weaknesses. It's unfortunate that Robin's final Order trial seems to be the only combat available in this section (assuming researched), since none of the synergy skills are really useful against the demons. I'm not sure if it'd be within Trin's powers to summon some copies up for this, seeing as they don't need to be strong enough for real combat? Alternatively, if you'd rather go the route of a scripted battle for each skill, you could have the party members training against each other with predetermined formations?

sierralee

I'm afraid I don't have battle art for most party members, and that'd be pretty elaborate for a skill-testing feature in any case. My plan was to use orcs - Balia can breed some big durable ones to serve as punching bags and to improve the orcs' stamina. Anyone have ideas for particular kinds of weaknesses that might be useful? Right now I have completely neutral orcs and ones with magical weaknesses.

Lamsey

I've given the synergy skills a brief go in the Order trial and they all seem to work for me. I noticed a couple of typoes in the latest version, but everything else seems OK. The extra lines you've added for clarity since 0.25.0 are all good improvements, thanks for those. "Doe" -> "Does": <a href="https://www.dropbox.com/s/1erloz9l5l0bv2v/Screenshot%202017-03-12%2016.40.49.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/1erloz9l5l0bv2v/Screenshot%202017-03-12%2016.40.49.png?dl=0</a> "a good material" -> "good material": <a href="https://www.dropbox.com/s/ns7n0nd2pa33ut3/Screenshot%202017-03-12%2019.17.04.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/ns7n0nd2pa33ut3/Screenshot%202017-03-12%2019.17.04.png?dl=0</a> Another thing I noticed this time around is that many of the party members' "chat" lines still talk about the Zirantia trip even after time advances forward after the succubus refugee event. It might help reinforce the fact that several weeks/months have passed if they started saying something else (at least, I assume that a decent amount of time passes, given the progress on research and investments). I've also finished my alternate playthrough with the dominated versions of Altina and Varia. Despite my discomfort at the rapey stuff and the deterioration of both girls' minds, I did appreciate the way their alternate personalities subtly affect everything from sex scenes to NPC reactions to gameplay effects like in the battle for Yhilin. That's got to be a challenge in terms of coding, writing, and balancing, so kudos. On the way, I noted down a few typoes and suggestions from older releases: Maybe 'Orcent' could be in blue text here (just out of interest, is it "ork-ent" or "ors-ent"? I've always internally pronounced it as the latter, but it occurs to me that the former might make more sense): <a href="https://www.dropbox.com/s/l4cew23l846k0v0/Screenshot%202017-02-26%2021.41.41.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/l4cew23l846k0v0/Screenshot%202017-02-26%2021.41.41.png?dl=0</a> "stake" -> "a stake": <a href="https://www.dropbox.com/s/y7hd3b9q2w79u2r/Screenshot%202017-03-01%2022.53.59.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/y7hd3b9q2w79u2r/Screenshot%202017-03-01%2022.53.59.png?dl=0</a> "began" -> "became": <a href="https://www.dropbox.com/s/2qfu26hyopg8hd1/Screenshot%202017-03-02%2021.02.28.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/2qfu26hyopg8hd1/Screenshot%202017-03-02%2021.02.28.png?dl=0</a> When Robin rushes out to greet Simon at the Reunion, it would be a great opportunity to use her adorable new hug animation: <a href="https://www.dropbox.com/s/a46mspapa3qyxbj/Screenshot%202017-03-09%2020.40.57.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/a46mspapa3qyxbj/Screenshot%202017-03-09%2020.40.57.png?dl=0</a> "up for the job" -> "up to the job": <a href="https://www.dropbox.com/s/qczfptx9veb1uyo/Screenshot%202017-03-11%2019.02.07.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/qczfptx9veb1uyo/Screenshot%202017-03-11%2019.02.07.png?dl=0</a> "others" -> "other": <a href="https://www.dropbox.com/s/l1n0pnm8tef7oix/Screenshot%202017-03-11%2019.32.47.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/l1n0pnm8tef7oix/Screenshot%202017-03-11%2019.32.47.png?dl=0</a> Minor text overflow (probably a trailing newline): <a href="https://www.dropbox.com/s/rwwg9o40pzup932/Screenshot%202017-03-12%2015.27.14.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/rwwg9o40pzup932/Screenshot%202017-03-12%2015.27.14.png?dl=0</a>

Decanter

Let's hope that at least in Simon's domain they rotate which orc gets to be sex attack practice.

Decanter

You're welcome. :)

sierralee

Thanks, as always! >"a good material" -> "good material": Hmm, I actually did mean to write this as singular. As in for her work, Balia mixes a little Orcent, a little Stark, etc. >Another thing I noticed this time around is that many of the party members' "chat" lines still talk about the Zirantia trip even after time advances forward after the succubus refugee event. It might help reinforce the fact that several weeks/months have passed if they started saying something else (at least, I assume that a decent amount of time passes, given the progress on research and investments). Yeah, it's months. They should have new lines, guess it just slipped my mind given how the release was rushed. >When Robin rushes out to greet Simon at the Reunion, it would be a great opportunity to use her adorable new hug animation: I'd like to, it's just that the only version I have has Simon wearing black. I've asked the sprite creator for a green variant, hopefully it will arrive in time for the public version.

Captain Hair

Didn't mention this during the initial release, but I was so hoping that refugee group from the Incubus Emperor was going to be led by Riala. There's been too little of her for far too long. Here's hoping she makes her escape to Simon's bed during the coming Aram meddling.

sierralee

She's not forgotten! When Riala returns, she'll return in a major way.

SJ99998

(Can't seem to get my comment posted, so I'm trying again; apologies if you see this comment duplicated.) I don't know whether this has already been reported since it pertains to the Zirantia section, but there's a graphic bug with the tent outside the Incubus ruins. There are no issues with it while the party is working at the ruins, but the dark entrance graphic fails to appear when the party is leaving the ruins, as well as when the ruins are opened. Instead, it looks like there's a cutout in the tent; you can see the sand underneath. Also, I had a suggestion regarding music choice for the new training clearing: Perhaps it's just my taste, but the music used in the secret caverns doesn't feel right for the clearing. I get that the clearing is an extension of the caverns, but the overall ambience is very different (dark tunnels vs. open space outdoors), so it feels a bit off to me that what I'm hearing is the same when what I'm seeing is so different. Maybe the track used in the Ardoheim camp could work better? Aside from its overall feel, I'm reminded of when Simon said he wanted to spend some time training at the camp before he was interrupted by Riala; now he finally has a place to do that.

Decanter

Personally didn't think of it as "tunnels music" as much as "secret base of the conspiracy" music. I like the peaceful camp music, but it doesn't seem appropriate for that, or for a training ground in general.

sierralee

Thanks for reporting the tent bug! Regarding music, I will admit I did not give it a lot of thought. I'm open to more opinions if people have strong ones, anyway. The one thing I will note is that I have plans for the camp theme you referenced to be reused later in a more permanent area, so it's spoken for.

Lamsey

The best option I can see from the current files would be Battle4. The slap bass would offer continuity with the tunnels, and as it picks up, the splash cymbal sounds are reminiscent of clashing metal. I can't remember if it's used anywhere other than the Devil's Pass optional dungeon. You could also allow that track to just keep playing as you enter the training battles (I think this is done at least one other place?), which might reinforce the fact that they're not real encounters.

Decanter

With regard to there not being enough combat situations... couldn't you just load an earlier save? It's not like you're going to grind exp from the dummy.

Darthjake

/sigh, reaching out to the community here, after the latest windows update my computer locked me out of being able to sign in, and kept assigning me a "temporary id", after I *thought* I had researched and found a fix, I actually managed to delete everything saved under my windows ID, including TLS and *all* save games. If anyone has a save game where Altina and Varia are mostly sane and the Ardford summit went off pretty much perfect, I would appreciate a share if you can. I usually lurk on Legend of Krystal forums, or name your preferred forum and I'll meet you there. Kinda depressed atm, Thanks all.

Bladestorm

I can send my save to you but where would you like the save to be at? I ll send the save on the lok forum for you, is your username the same there? And it might take a little bit to send to you because I need to go to a place with internet.

Darthjake

Yes, I'm Darthjake there too, just whenever, and I greatly appreciate your help. I was at the end of the current content, so anything close to the end is fine. I'm going to redo the story again, I'm just not feeling it at the moment, or probably in the near future.

Bladestorm

Alright I have send to file on the last sovereign page on Lok unfortunately I can't send private messages so until the message is approved by the moderator it won't show up. Here is a megasync download link instead: <a href="https://mega.nz/" rel="nofollow noopener" target="_blank">https://mega.nz/</a>#!W9QQkZaS!tXEKK47fF8XVyN0CuGXvP7UtcKMnoIqzHxs5sLja_dM

Darthjake

Again, Thank you very muchly!

Bladestorm

Lol no problem tell me if that save works and it is at the area you wanted.