Home Creators Posts Import Register Favorites Logout

Content

Surprise, it's release time! Or maybe not a surprise, I did tell everyone that the next update would be coming sooner. In any case, this should be enough text that the links aren't publicly visible.

Link: https://mega.nz/file/S4EQnLRQ#wo9YeB0QYuzQe4GBbzuRIrsOzAadcgrtDHOEreKceFg 

RTP: https://mega.nz/file/asV1DTYK#-4ljmERqUwQUepzhmGt9Oh1SDw6376neasj_GORg2ac 

v68

- New harem quest beginning in the Renthnor Wilds.

- New harem quest beginning in Orgasmic Palace 4F (after Philon quest line).

- New Wilds building unlocked.

- Additional interaction/consequence added to Succession Crisis (Blademasters Guild).

- Further cleanup and minor bugfixing from the Succession Crisis.

- Six new sex scenes.

- Three new illustrated scenes: Ginasta First Time, Hilstara Missionary, Robin First Time

This is the most chaotic I've felt going into an update. Hopefully it doesn't feel equally chaotic to play. Over the years I've tried to establish best practices that prevent things from being a complete mess, but maybe wait on this one if you want a smoother experience.

Two more quests in this one. Varia has a dungeon and I did my best: new environment, new mechanics, new feel. Again, the goal is for the endgame as a whole to have a wide variety. This is meant to be one of the harder endgame dungeons but there are lots of ways to avoid enemy damage.

Nalili has a quest with lots of numbers, but it's meant to be relatively simple to optimize. My original goal was for it to be an "easy win" for all saves: you need to think a bit, but everyone should be able to finish with good results. As I kept adding in consequences to past actions, however, I slipped away from this original goal. I don't know how much of a pain this will be for saves that are behind. Hopefully fun in general. More sex scenes than usual for this update. It's a succubus quest, and it's Nalili, so how can it not?

This update has only one known failing: I wanted Nalili's training fights to be LP-limited, because I don't want the solutions to be "use LP preservation items", but I couldn't figure out the syntax in time. LP handling is weird/impossible in the base engine and I never remember what script actually adds what I need. =/

I'm sure players will be along to point out all the unknown failings, but I really hope this one is stable-ish. More info Sunday.

Files

Comments

FenyxSCPlayer

This game sends you a bunch of curveballs, about the harem members. When I started playing I remember thinking you would get Tyna and the Elf queens (etrya and derya, not feliel)I cant believe we are still getting harem members in the last moments of the game "you need to think a bit, but everyone should be able to finish with good results. As I kept adding in consequences to past actions, however, I slipped away from this original goal" Sierra when you finish the game, maybe you should add "dungeoney" parts to the game that gives little to no exp, and little to no sx whenever you dont hit some of the goals, that get you back on the right track points wise , as a sort of punishment/not leaving the save so far behind. My logic here is that inteligence and planning will help you dodge the most tedious parts of the game (that some people still enjoy)but if you miss something you dont end up with what happened to me in the spoilers. --Spoilers-- I just scrapped a 90 hours run because I couldnt get sarai at gawnfall ,and I was also 400k pron short to open the ruins right after the erosian war, and after skipping a entire run of investments so I will wait for the final version of this one to start anew. Buying the mine without megail and not having enought money for her gift fucks you up big time at the start I also missed Min in geldaron for some reason I was so sure you got her in the second time you go, my brain is full of holes xD --Spoilers end-- I mean, you have a bunch of "if the save is bad enought you get some bonus here and there" and you could circunvent that by just not caring, and adding bonuses at the end of said dungeons

FenyxSCPlayer

The investments spread is not a problem, choice is good. Its just that some of them are Godly and some of them are just good enought. The Godly ones have no downsides down the line

Jeffrey Lebowski

Just had a chance to play through the sections and I really enjoyed both of them! I'll get the reports out of the way first. After finishing Varia's Request, the sunlight through water effect radiating from the top left corner stays forever. Additionally, Varia can't equip the Pressurized Heart after obtaining it. Seems like that one would hopefully be a simple fix. Small continuity error, the sex scene at the end of Varia's request refers to simon as "floating through the air" when they are all underwater. But the physics of that scene are weird anyway so maybe it's whatever. I didn't encounter anything to report in Nalili's Request except some overfilled textboxes. Will let others take a first crack at interrogating the math. I'm not sure if this is a real error or if the things were just flavor text anyway, but Nalili Pastries and the Shining Dildo reward from the quest don't appear in the inventory. Looking at the game inventory with a save editor, it doesn't even seem like they are initialized in the game at all, which is why I was wondering if they were even meant to be real items. Anyway. I really liked Varia's dungeon, it had a great atmosphere and was labyrinthine without being completely baffling! It was fun to find multiple unique items there just through thoroughly poking in corners. It was also fun to finally see the end of the sea monsters side... well not side *plot* exactly, but it was a stated concern in-world and I was really curious how it could even be resolved. I really wasn't expecting Nalili's quest to be a throwback to Simon's route, but it really worked! Also I was cackling that you actually gave Nalili a straight up Judgement of Solomon scene, that was amazing. Her quest was just so dense with interesting interactions, I really enjoyed it!

thelazypandaman

Ginasta first time scene seems bugged and causes a game crash.

Barissia

Can we play FuckBall in this update?

Jeffrey Lebowski

Ok this is not another set of reports or related to this update at all, so it's very low importance. But I did have a couple flavor ideas I wanted to float after replaying some of the other post-Incubus War content. First thing is that I think it would make more aesthetic sense to build Ginasta's Neutral Headband with a Crystal of Stability than a Crystalized Divinity. The Liquid Sex and the Crystalized Divinity are crafting items from opposite ends of the established polarity, so it just kind of felt odd to me that that building a "neutral" item would take a crafting material from one extreme end of the spectrum. Ginasta is also a balancing mechanism of the tower and one of the stated (non-mechanical) effects of the headband is that it seems to stabilize Ginasta's mood and power as it relates to her tension with Simon's power. I know we've only ever seen one Crystal of Stability in the entire game so far and that we have multiple Crystallized Divinities to throw at similar items, but maybe one can be added as an extra reward to some other quest or something as part of overall resource balancing. The other idea involves the Philon quest. After replaying that section and the scene with Zelica it occurred to me: would it be possible to give Zelica an honorary list line in Yarra's Harem List? Zelica explicitly asked to join Simon's harem, Simon accepted, and Yarra tends to take these things rather seriously. I know her picture in the portrait room already has the "In Memoriam" ribbon on it, but I thought this idea might be a nice detail if it is doable. Anyway, those are just my thoughts, and I wish you luck and skill as you ride your own chaos onward!

DukeLeto7

A user named Anything has pointed out an inconsistency in the Portraits Control Room. At coordinates (036,031) and (037,031) is the portrait of Zelica, which appears even before we meet Zelica in the Incubus Prison, assuming the player does Janine's quest early in Ch 5. Thus her portrait appears before the player or the characters have any idea what she looks like. So the portrait's appearance based on 4780: All Default Portraits should be replaced by 4541: POST-IK.

Jeffrey Lebowski

Ok sorry for one more report but there's a bug in the new Blademasters event during the Succession Crisis Finale. Same bug as many events in that section actually, the interaction and choice can be repeated ad infinitum

Lamsey

Nalili's quest was a fun harkback to Simon's Route, right down to the 100-day limit and the agonisation over the right order to do things. I liked the way that seemingly innocuous NPC remarks can turn into Nalili leadership opportunities as she gains experience. It makes it feel like she's taking the lead, rather than being guided into everything. I also enjoyed the succubus take on the Judgement of Solomon. I very much enjoyed the lore during Esthera's social training, and I will have some map-related questions for you later. The point at which they become a generic repeatable event is well signalled, as is the case for Simon's sex training. However, the library events look like a generic repeatable event right from the start. This means it would be easy to miss the scenes with Iris and/or Elleani/Orilise, if the player doesn't bother repeating the event enough. I realise it might be a pain to come up with ~10 bits of library flavour text, but I think it would be good to have some way of signalling to the player that there's no more unique content after a certain point. I haven't done the maths yet on Nalili's quest, but I got to 38 knowledge, 45 sex and 52 social playing blind. After doing the training events, I did things in the wrong order the first time around and failed out the quest, because I didn't realise how critical it is to do the office task first. After reloading and replaying, I was able to get a better result. I assume we need to aim for 50/50/50 to get the library/vault/Erosia events, but I don't know if that's possible while also getting the more important stuff; I guess they're an alternative target for people who run out of days for the bigger tasks, but still have a few left over at the end? Varia's quest was a more straightforward maze dungeon. Combat balance seems OK to me - I enjoyed pasting the big piranha mobs with AoE spells after accidentally getting pasted by them with a single-target-heavy party. Here are some bug reports and suggestions for possible expansion: Some additional flavour text would be welcome for the Underwater maps, since it's such a unique environment. For example, you could add some dialogue the first time the player falls down a hole, rises up a bubble stream, or clears a seaweed knot. I like the use of the slowed-down Garden of Earth theme for the Underwater maps, but is it deliberate to use Alonon's theme for the combat music?! I assume this is an accident from an unrelated bugfix. The Wilds Explorers' Guild appears to have a bar but no corresponding Orcent bar conversation. My disappointment is immeasurable and my day is ruined.

WaxerRed

I was at a wedding on the day of the update, but now that I'm back home a TLS update is the perfect way to unwind from travel stress! I've just finished the Varia sidequest and it was a fair bit of fun! I enjoyed the dungeon and didn't have too much trouble with it. At least as far as enemies go, when it came to finding the right path I had worse pattern recognition then the fish down there. I think I went through the same hole 3 times in a row! A bug I have found with the quest is that I am unable to equip the "Pressurized Heart" to Varia. At least to a re-shaped Varia, I am unsure if a dominated Varia also has this problem. That's the only bug I"ve seen so far, now it's time for the Nalili quest!

Jeffrey Lebowski

I did have a quick lore question about Varia's quest. When in the underwater dungeon, we are told we are in the Tower, but there are also lines implying we are still in the mundane world but at the bottom of the ocean (such as speculating why a chosen would jump into the ocean when you find a skeleton). Is this intentional and supposed to imply that in this universe the deep ocean is a rather mystical place where physical and magical reality overlap? Because that would be pretty damn cool. Or are we just supposed to hand-wave it?

DukeLeto7

Another bug report from everafter. Partially it's a repeat of the delightful Riala research blocked message bug from the end of the Erosian War. The fix I gave you corrects the bug for instances when discussing research BEFORE the Erosian War, but it also appears AFTER the Erosian War when you have selected a research project and then discuss research with Riala again. (I know... ugh...) To correct this, the Riala event (HQ B1 (007,021) Page 3, bottom of the page) needs to be modified so that the current conditional giving the notice of blocked research needs to not happen if any of the following 7 research project switches are ON: 2582, 2583, 2584, 2585, 2590, 2591, 2592. It's irritatingly involved, but not complex. :/

WaxerRed

I admit a bit of a random idea, but perhaps walking through Varia's dungeon could trigger a sigh and conversation from Lilith/Aka. Going through the area again made me think about our poor Lost Prince of the Sunken Continent. Though I'd understand in also not doing something like this. Mestan's death has been fairly well covered, and there isn't a need to overtalk about his death in game.

lostone2

I suspect that it's not feasible and/or easy to do, but it would be neat if, during the Nalili quest, it was Nalili the sprite that walks around the map instead of Simon's.

leofiniarel

I played it over 2 years ago and then waited for it to have pictures, now pics are coming along more and more but also its so close to the end. I kept donating even if i didnt play to support it cause i really liked my first run a lot and thought the story, the characters and the setting were really cool and filled with a depth one doesnt find very often in erotica rpgs. I think i will play it again from scratch when the Roadmap hits the Epilogue completion. Keep up the good work and happy vacation!