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I still have a series of memes and comics, but we're interrupted by more TLS fanart! This is another high priestess fantasy from genericname12345, hope everyone enjoys. ^-^

So, as you may have noticed, during April/May/June I managed to release TLS updates every month, just like old times. That "may" isn't purely rhetorical. No one (within my sphere of attention) seemed to care or indeed to notice at all. Negative inputs didn't decrease and people who complain about slow updates just complained about short updates instead, despite the fact that I was putting out more, and more complex, content than at any point in the game's history.

So screw it. I don't think I have the stamina to sprint to the end of TLS anyway, so I'm going to make the decisions that I think are best for my long term career. The primary incentive moving me toward completing TLS has always been my intrinsic desire to do so.

To be clear, I'm not announcing any long term delays here. We just go back to somewhat larger updates, each one trying to check off a major percentage of the remaining roadmap. The next update's checkmarks will be more unified than usual, resolving a massive loose end in a sequence of plot that, while technically optional, you will definitely want to do before the final battle.

I'll just balance things a little more. While I was pushing hard over the previous months, I wasn't courting burnout so much as a weird sort of reverse burnout: I could easily pour energy into creative work, but my mind just couldn't engage with normally low energy activities like watching shows. Not sure what the deal was with that, but it wasn't pleasant and it's probably not good to dwell too long in that state.

What else will I be doing? Some time writing, definitely. I probably won't spend too much time on Don't Save the Princess, but I'll begin delegating work to collaborators to get it moving. Probably not the Crimson Gray side projects mentioned last year, at least not yet. Likely some time planning post-TLS projects.

As I've said all this year, you can look at the roadmap and see how we're counting down toward the conclusion. I need to take care of some other neglected work, but before an unreasonable amount of time there will be another major TLS update.

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Comments

Nobu Nobu

Hell yeah man, take care of yourself

lostone2

>So screw it. I don't think I have the stamina to sprint to the end of TLS anyway, so I'm going to make the decisions that I think are best for my long term career. The primary incentive moving me toward completing TLS has always been my intrinsic desire to do so. I'm glad that you have reached this decision, because I feel that is better for the game development and for yourself too. From my perspective you always have been a hard working creator, way above the curve but I have following through the years and I have never seen you so utterly focused as in the last months. In fact I have been very hesitant to make suggestions because you created an Aura of I-have-no-time-for-any-nonsense that is a bit intimidating. >No one (within my sphere of attention) seemed to care or indeed to notice at all. From my perspective you're right that nobody says anything about it. I'ml so disappointed in myself for not saying anything about it.

Dubsington

That is hilarious. Sierra playing 4D sociology chess with the release schedule. I think the "releasing every month" is super important for new and sophomore developers who need to establish trust with their patrons, and/or need some "useful constraints" to force them to actually get the work done. I don't think you have either problem. The only real risk your fans have to face is developer burnout, so treating that as a primary risk is utterly appropriate. Kudos on you for determining this in your usual thorough and disciplined manner. And, quite selfishly, I'm fine with the releases being drawn out a wee bit-- I don't want TLS to end :-(

Besrodio

>I wasn't courting burnout so much as a weird sort of reverse burnout: I could easily pour energy into creative work, but my mind just couldn't engage with normally low energy activities like watching shows. This has definitely been a precursor to a more "normal" burnout in my experience. Big releases, small releases, they're all delightful and a lot of folks silently appreciate either I'm sure, so I'd vote to continue doing what makes sense for you.

ushiroace

I'll be happy with however you decide to partition out updates. I trust you to have an awesome, complete TLS released eventually. When it comes to how you get there, I'd prefer you do whatever works best for you!

sierralee

As I outlined in a previous post, I tried to give absolutely everything to getting out that series of updates. I think it was a good push forward and I'm glad people enjoyed it. I don't intend to intimidate anyone, though, much less make anyone feel bad! Please feel free to comment or offer suggestions as you want. ^-^

sierralee

The end won't be quite the end! There will still be art, revisions, short stories, and comics to look forward to that will offer more of TLS.

Mycroft

Sorry to hear that some people are insensitive enough to complain about "slow update". And happy to hear that you are taking your time, people who want to speed you are entitled and should learn to wait. You proved a long time ago that you deserve trust. And I hope you will manage to take time for yourself, outside of work. I understand you love your job, but having non work related passtime is something you need. It's kind of worrying that you do not manage to enjoy those. I hope the recent vacation helped. Maybe you should also rest, a trip can be tiring and resting after one always help.

Grim8P

> No one (within my sphere of attention) seemed to care or indeed to notice at all. Negative inputs didn't decrease and people who complain about slow updates just complained about short updates instead, despite the fact that I was putting out more, and more complex, content than at any point in the game's history. It's unfortunate that this got to a point that you felt the need to comment on it. I imagine quite a lot of people were definitely happy with a faster release cycle, even with smaller updates, but those people just did not say anything. I know I certainly enjoyed them. However, I think it's fine, best even, to put updates out at whatever pace you think is best for you and the game though. I know I have commented less in general and also with feedback as of late. Unfortunately I'm not sure that will change in the short term, however my wife and I are still playing content as you release it and have enjoyed all of the updates, big or small. Thank you for your work.

genericname12345

Oh wow, I didn't even notice how fast the updates were coming - I did feel there were more of them recently but the significance didn't really twig. I feel kinda guilty now for not noticing sooner / speaking up. Anyway, take care of yourself - your mental health is important, and burning out on work you love would be terrible. Take your time and work at whatever pace you feel is best for you. Also: Curious, but what sort of ideas did you have for post-TLS work, if any? I feel like I recall you mentioning post-apocalyptic once.

sierralee

To clarify, I wasn't saying that people should be commenting more (certainly not you and your wife right now!) or trying to call anyone out. This was more of a conclusion: there are less supportive people playing TLS who voice strong opinions about progress, I gave them my best, and it didn't matter. I'm generally uncomfortable discarding opinions out of hand, but now I feel justified in ignoring them and doing what I feel is best long term.

sierralee

As I've written above, I don't want anyone to feel guilty! I'm deeply appreciative of the support everyone has given me over the years. Post-TLS work could be its own post. I have a saga-length science fiction story that might be a spiritual successor, but I have more character/world/plot ideas than certainty about genre/engine. I do have a post-apocalyptic concept that I think could be a fun interim. Also potentially more Crimson Gray or OEA games. The plan is to work on smaller projects while I do revisions/improvements to TLS, then after I've released a few of those, maybe launch into another massive one.

Jeffrey Lebowski

Sounds totally good to me, the recent pace has certainly seemed breakneck. Interesting reflections on how your work is affecting you, and it's cool your trying to keep in tune with yourself and actually adapting. I've definitely noticed the lower engagement after recent releases, which struck me since I always snap to attention whenever there's a release. Anyway, since it seems like there's a shift in your current workflow, is this a good time to restate the ideas of changing the crafting material for the Neutral Headband and giving Zelica an honorary harem listing, or should I keep that in reserve for later?

FenyxSCPlayer

I noticed, but you caught me with a save not to date( so I couldnt check new content) and ensnared in another 2 games that were in my backlog for some time. I also tried to catch Up and decided I didnt like like the way my save was going, 90 hours into the game. Sorry that from your position only the negatives reach you

Dubsington

Oh very cool. I'd be thrilled if you were to generate some fiction in the TLS universe.... "War of Lust" was really interesting.

Andrew Harding

As others have said, please don't rush - just because you're a game dev doesn't mean you have to crunch for months!

Andrew Harding

And a very minor comment on 0.68: losing to Esthera with Nalili results in a game over. This was a training fight, perhaps just lose the day?

sierralee

Yeah, I didn't want to mention it because it would seem more like an accusation, but player engagement definitely dropped with each fast release. This is a reasonable time for that in theory buuuuut I am currently not feeling like working on anything fiddly.

sierralee

Ah yeah, I didn't make the fight losable because I was rushing and it's a lot of extra logic. My thought at the time was that most players are going to reset anyway rather than lose a day... I can get it changed if it feels wrong, though.

sierralee

You can count on it. I have a specific sequence of short stories I intend to write after the game, mostly character moments that don't fit into the main story.

Andrew Harding

I'd agree, almost everyone will reset on loss anyway. So while it feels a little odd that's all it does. Maybe one day if you're looking for a minor area to polish...

Dubsington

This makes my day. Thank you!

Andrew Harding

Thinking back on the ending to Varia's quest, with apologies if I have misinterpreted (Unfortunately I don't have a save anywhere in the section to easily check): Did we just exterminate, Tanurak style, a bunch of deep sea species? I might avoid that on a replay.

Jeffrey Lebowski

I don't have the dialogue pulled up to check right now either, but its been implied that monsters (which seem like they might be distinct from other animals?) have been getting more aggressive and destructive over time as a result of various tower agents mucking about. I think the biggest part of what we did was tamp that aggression way down among sea monsters, hopefully in a non-Thanos-snap way that doesn't destabilize the global marine ecosystem.

Jan Dietrich

Don't worry. I personally can understand very well that a consistently high creative output is unrealistic and takes a high toll in the long term on your mental health, just like strenous physical work does too. I usually just binge TLS anyway, in a very unpredictable rhythm. So I love having a ton of new content after not having played it for months or half a year even. Work at your own pace. Maybe it's my ADHD giving you leeway here, but I honestly think that this "I want it each month and I want X % more content" is completely absurd when it comes to a one woman creative effort. You're not a big game studio with several directors who can fill in for each other when one has a creative blockage or whatever. So take your time, I'll play it eventually sooner or later^^

goi

I do like the fanart and yeah I was very surprised how fast the last two were didn't notice all three though yeah take the time you need for it above all else, even if that delays it in the long run, I mean yeah it sounds like this will be bad for you if you kept to this pace so refocus and take your time,

Q-Riff

Yeah, I stopped a few months back and replayed the whole game from the start this week. Gotta say Lilith is my new favourite character.

sierralee

Glad you liked her! Lilith is fun to write. ^-^