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Instead of a meme this week, we have a new piece of fanart! This just showed up on Steam one day and I didn't notice until now. ^-^

I get a fairly steady stream of requests for TLS, so with less forward progress the previous weeks, I've been trying to get on top of those. Let me talk about a paired set of the requests and why I can sometimes be slow to respond to them when I'm entrenched in creating new content.

One suggestion was that Ginasta's piece of custom equipment should require a Crystal of Stability instead of a Crystallized Divinity, for lore purposes. I thought this made logical sense, but I was leery to do a fiddly change like this.

What actually changed my mind was noticing that the rewards after the Incubus War include two Crystallized Divinities... if one of those was changed, then each nation that offers a reward would offer a different permanent upgrade component. I find the symmetry of this very appealing, so that tipped me over the edge.

Naturally I had to go change the actual reward, then Ginasta's requirement. I also had to add a new compensator event so that past saves that got all the items can convert one to the other. It would have been even more of a headache to lock this event in various ways or prevent the player from exploiting this between versions, but I decided those were a step too far. This way no saves are left behind, and people can always cheat if they want.

Oh, and I suppose this post was also a necessary step, for the sake of people writing walkthroughs. FYI, as of the next version, the elven reward will be a Crystal of Stability.

Another change from the same comment was adding a certain dead character (SPOILERS) to the harem menu. I thought this was a sentimental touch appropriate to Yarra and added dialogue for it. I also got most of the way through tweaking the harem menu, which is not made to be changed mid-game and always causes new errors. I remembered to add a line to fix the image calls, but couldn't remember what needs to happen so the menu doesn't crash the game. This has happened before, but it's always so many months/years apart that I forget. =/ That crash is staying in the game (for old saves) until I remember or someone reminds me why this script always crashes when changed.

Is the game better or even significantly different because of these changes? Not really. But I think the harem menu bit is a nice emotional touch and the resources are now more evenly spread between types. They were worth doing, I think, and TLS is nothing if not the accumulation of details.

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Comments

Argo The Ratfolk

That sounds like great changes! Thank you for taking the time to make them despite the effort involved! Speaking of changes like that though-I don't suppose you have considered all feedback regarding Yarra's personal quest that I among others found a bit jarring and if you would redo it to make her seem less like she regressed in her character for the sake of that obvious joke moment? That would be wonderful too if so!

Jeffrey Lebowski

She did add a bit of a conversation that made it sound like Yarra was going through a midlife crisis and was acting irrationally. I kinda think the buildup at this point contrasts nicely with the ending, where Yarra finally lets go of all her doubts about her new lifestyle. Though I do agree the first version of the quest was very jarring.

Jeffrey Lebowski

Oooooh, swapping the elven reward for a crystal of stability is a fun solution! It makes aesthetic sense since the only way to get it is to perform a complex balancing act. Also I like the fanart and its fun that someone posted it to Steam! Though... I honestly thought it was Felana for some reason until I saw the "Succuboss" note lol

sierralee

I consider the complaint valid, but unlike the changes I discussed in this update, I don't have a clear vision for how to change all the dialogue involved. The added conversation Jeffrey Lebowski mentioned is all I've done.

sierralee

It's at least partially the ears: Riala doesn't have them canonically, whereas Felana does.

Rachnera

> I also got most of the way through tweaking the harem menu, which is not made to be changed mid-game and always causes new errors. I remembered to add a line to fix the image calls, but couldn't remember what needs to happen so the menu doesn't crash the game. This has happened before, but it's always so many months/years apart that I forget. =/ That crash is staying in the game (for old saves) until I remember or someone reminds me why this script always crashes when changed. When talking to Yarra in the HQ, there's a weird "csca_" line repeated for all characters that can join the harem late. Might be this one? Alternatively, you can try adding that second loop to the CSCA Harem Patch script only method: for i in 0...CSCA_ENCYCLOPEDIA::IMAGE.size @csca_images[i] = CSCA_ENCYCLOPEDIA::IMAGE[i] end It might fix the problem once and for all. Using the conditional as my tests weren't exactly thorough.

sierralee

>When talking to Yarra in the HQ, there's a weird "csca_" line repeated for all characters that can join the harem late. Might be this one? That's the one I remembered! It prevents the wrong picture from an old save from being shown. >It might fix the problem once and for all. Using the conditional as my tests weren't exactly thorough. You're suggesting adding that code to the bottom of the Harem Patch script?

Rachnera

> You're suggesting adding that code to the bottom of the Harem Patch script? Yes, just under the very similar loop (and before the two final end) that, from my understanding, takes care of the code not breaking on the name/description of new harem members.

sierralee

Still crashes. The start of the error log is "CSCA Harem:886:in `draw_custom_information': undefined method `[]' for nil:NilClass, NoMethodError" if that helps.