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Usually I do these posts without a picture, but what the heck, I'll throw in the promo image for Steam. They have to be SFW, but Annikath has put together various teasing images. I don't know if they get anyone into the game, but at least they make the updates page prettier.

Anyway, new update available on Steam and blog:

https://the-last-sovereign.blogspot.com/2023/10/0702-public-release.html 

Two more harem quests done. ^-^ Onward, onward!

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Irish

man i need to get back into your game i havent played back in 2019 feels like a good time to get back to playing

sierralee

There's been a ton more content since then! If you waited until next year the endgame section might be finished, but then again, depending on how fast you play it might be finished by the time you get there. Regardless, hope you enjoy!

Dubsington

Can't wait to play it! Do you think this is the last bugfix for 70? Strangely, I find that I enjoy playing the game more if I wait until the wiki walkthroughs are caught up. It's not that I don't enjoy doing the decision-making on my own, I just find there is SO much going on in the current chapter that I can't keep track of things between updates and get overwhelmed. If I was doing a new playthru from the beginning I'd probably be less dependent on the guide (although that would mean I had worse results, and thus missed a lot of great content.)

sierralee

Last bugfix changing anything related to these quests? Almost certainly. Last bugfix of any kind? I need to decide if I go through the whole process to fix a problem in a past section. T-T

Dubsington

An epic battle between your sense of diligence and your love of efficiency! WHO WILL WIN?

Akanan

Fantastic as always! TLS is a game I enjoy replaying for the sake of it. So, with the 70.2 out, I decided to start a new playthrough, however there is a bug with Serai quest marker appearing before Stineford cathedral entrance preventing me to go into the cathedral grounds to speak with Carina.

Innocuous

A couple of notes on the 'Previous Dialogue' feature: - When I first got 70.2 and tried it, the feature was not working. Pressing 'd' would being up the screen, but nothing was ever on it. Restarting the program didn't seem to work, but restarting my computer did. I have no idea what was going on there. - If you open the game, load a file, talk to someone (and see the chat history), then reset the game using F12, load a different file, you can still see the chat history from the first loaded file. This is not true if you close out the program and then restart it. - It seems like there is a limit on the chat history, and once you hit that limit the code breaks. I tested this talking to Ulrissa in the base in Chapter 5, because you can talk to her over and over and she only has 1 test box. Talking to her 33 times the text box is OK, 34 times and the image/text is cut off, and 35+ times will just enter a blank spot. Curiously you can scroll and still see the previous chat history, but newly loaded 'chats' are blank. This is the easiest way to see what's going on, but as far as I can tell this happens anywhere with any dialogue. It's most likely to be apparent in longer conversations where you hit to 'd' key and suddenly the history is just blank.

Lord Forte Games

As the author of that script, I think I know what causes the latter problem and can send Sierra a fix for it. I can also speculate what causes the weird F12 behavior (the slightly weird implementation of the script I built it off of, where it stores the log text as a constant). However, I have no idea what causes the first issue. Could be some kind of computer caching? As far as I can tell, there's nothing unusual in how the input it set so I have no idea how to fix that or if it's even possible.

sierralee

I know. T-T It's very unfortunate for new players but man it would be a pain to jump through all the hoops again.

Innocuous

Thanks. I couldn't replicate the first problem, so I don't know what to say. Maybe if others experience it in the future, the first thing to recommend trying is a restart? Anyway I really appreciate the dialogue history script, I think it will be a great quality of life improvement for the game.

Lord Forte Games

No problem! Yeah, I think it's a good feature for any story-heavy game. Probably a good idea, though, on the restart. I passed that on to one other person already.

DukeLeto7

Bug report from Cazador, reproduced below: Sarai's quest starts automatically once we get into her HQ and switch 4541: POST-IK is on. The scene where Sarai meets Ivala is triggered by walking into her room while having that exact same switch on; it's the only condition. This will lead to an anachronism because the quest will necessarily start automatically before Sarai meets Ivala, and she does mention meeting her in the quest's starting dialogue.

sierralee

Fortunately there's already a relevant switch for the Ivala introduction. Adding it to the quest start event should fix things. Thanks.