April 23 Update + Newgrounds (Patreon)
Content
First up, I just put the old version of Ouroboros up on Newgrounds:
http://www.newgrounds.com/portal/view/692386
(Thanks to those who responded to my call for testing!)
If you have an account and a few minutes, would you be so kind as to give me an upvote? If I don't get a good enough rating, it gets deleted. D= But no worries, this is just to get a little more exposure for my work in general.
EDIT: The game has escaped judgment with an decent rating! It could still use ratings or even just clicks, though. If we can keep a decent rating, we have a chance at getting some more exposure on a daily list. Getting on the front page would be even better, but I don't know the chances of that. Thanks to everyone who has helped out so far, though!
EDIT 2: Huh, we got frontpaged pretty fast. I thought daily top five was about the best we can hope for, but this is unexpectedly good. Votes are still helpful for potential ranking and longevity on the front page - thanks to everyone!
EDIT 3: Alright: frontpaged, daily 2nd place, and thousands of views so far! I was hesitant about this, but it seems to have been a good choice. Now it's just a question of how long the ratings/views keep us on the front page, but it should stay there for at least a while, pulling in some new attention. One more thanks to everyone!
Honestly, this is something I've been avoiding. Newgrounds is not a favorable environment for text-based games, and Ouroboros is a bit of a hard sell in general. However, other devs have been persuading me that all press is good press, and all I have to do is weather some negative reviews. Fingers crossed!
Anyway, now I'm going to talk a bit about what's coming up for TLS. Not in a spoilery way, though, for those who haven't played 0.26.x. More on that next weekend, for now I want to outline how the next period of time will go.
Basically, my concern over the upcoming period is scheduling. Over at Hreinn Games, our new game will be launching at some point fairly soon. We can't say exactly when because we're still working on the final pieces. The problem is that I really don't want to have two releases be simultaneous, that would be too much at once. But since I don't know exactly when KoD will release, it makes it tricky to plan.
Second, I have another side project I hope to be able to show everyone before too long. This one is actually further along than the game I showed $10 patrons a little while ago. I don't want to try to launch it at the same time as a TLS release, or KoD, so... there's another ambiguous variable.
Once I have a polished public version of 0.26.2, I'm going to focus on making the next version as if I could release it ASAP. Depending on how those other things go, however, it could get rushed or delayed.
Ambiguity based on scheduling issues is no fun. =/ I'm going to keep working like usual, though, and I hope to be able to present you all with some good content over the upcoming while. It just might get a little hectic.