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I almost stumbled at the finish line, guys. Usually the rush of finishing up a release will carry me, but I'm not feeling 100% for some reason. The majority of the work was done under great conditions, I just hope I didn't bungle in some bugs right at the end.

Link: https://mega.nz/file/W0l3AAZY#GkvH34k1hh8eSj4v6zdBM36QwWc9ED3YSzO7K93FJxk 

RTP: https://mega.nz/file/nltw1RiZ#TX88jRiRfltyV7qOwvjqVPRoEDna6Lk8aVzh-xT4oiE 

v72

- New harem quest beginning in Ari-Yhilina: Merchant District.

- New harem quest beginning in Ari-Yhilina: Order of Thaumaturgy.

- New Orcent quest beginning in the Bloody Spire.

- Two new unique items can be created at the Nostalgic Home, if certain requirements are met.

- UI fixes from the previous new script.

- One new sex scene.

- Three new illustrated scenes: Special Surprise, Aka + Yarra, Megail + Qum

So, like I said, this one is three full quests. Lots of dungeons this update, but in terms of the tone of content, hopefully something for everyone. This one wraps up some long-running subplots.  Also some follow-up from previous updates related to unique equipment.

At some point I'll have to do an overview, potentially correcting a known minor imbalance in the postgame as well as checking for others that might have slipped past. But not now, tired. -_- I plan to bundle all that stuff along with Vhala's quest, to try to make that the last open world endgame update before we launch into the final plot updates.

Think that's all I have to say. Hope you enjoy the update. ^-^

Comments

Argo The Ratfolk

This all sounds awesome I'll be sure to play it as soon as I can! Which... Probably won't be until Monday at the earliest due to work but still! As always, thank you for all your hard work on the game Sierra! ^~^

WaxerRed

Loving the update so far! One bug to mention is that in Robin's dungeon, the cleric souls "Mass Heal" actually provides healing for Simon's party. Which is a crazy power move on their part, but probably a bug.

Runcible Technician

omg Megail's tower section ruined me. Died 6 times to that last group even when I figured out debuff with Vhala was critical. Good stuff. Only glitch I've found so far is the music cuts off in Robin's tower section after the solo battle. edit: lol, the arcane crystal is still in my inventory along with the master crystal. I don't think thats supposed to be there.

Innocuous

I think I'm stuck in the Orcent dungeon. I have 5 'Orcents' unlocked (Basic, green cape, emperor, merchant, and slave) and none of them clear the 'woman in dress' statue (there's 3 of them above the emperor Orcent). There is one Orcent left that I can't access (Orcent in suit) but there is nothing left I can interact with on either Simon's side or Orcent's side.

ADAMN.

Only issues I noticed were in the Reflect menu, the new sex scene with megail and wendis is mislabelled as Grynyth Finale and if you leave the menu after the Megail + Qum scene you're stuck on the last CG. Everything else seems fine to me! Have a good night's sleep tonight, wherever you are.

Belly97

Not sure if it's just a me bug but when playing the Megail + Qum scene in chapter four on the bed after all the talking has happened, instead of dropping back out of the scene it sticks on the last image and just cycles between saying "rest" and nothing when clicked.

Innocuous

The small 1 tile gold pile in front of the rock to the right of the first yellow button in Megail's tower area: it forces Simon to look 'Up' as you walk over it, for seemingly no reason. It seems like a number of similar tiles in the area share this oddity. Text history seems to be working well now. Simon and Robin hit Level 100, seems like that's all working. After taking the additional money from Megail, my ProN went from about 5.6 Mil to 11.2 Mil, which shows as 'Too much' in the menu. Still shows the number in the save window box, and after some testing seems like it shows up properly again once I spend below 10 Mil. I'm guessing it's intentional, but it seems reasonable enough that people might get above 10 Mil with regular play at this point. When I first saw it I wondered if I triggered some kind of anti-cheat conditional and it would break all future spending (but seems like no). Not sure if there's a more clear way to communicate this (like say '>10 Million' instead of 'Too much'). Really enjoyed all the dungeons (even though couldn't finish the Orcent one yet). Distinctive and impactful.

WaxerRed

Oh! I've only just started it, but I LOVE the Orc dungeon! Such a unique concept with all the 'what if' scenarios! That said, can we get a free healspot for the orcs? I ran out of orc potions fast. Luckily I came up with the solution of having the orcs share Stark's cloak and walked back and forth for about 5 minutes. But still, would rather the quicker healing! Edit: Finished with the orc dungeon! Lots of fun, and an interesting concept to be sure! Only bug I saw was that Orcent's faceset always defaulted to his basic 'wandering warrior' portrait whenever he could not break a statue. Also, I was a bit confused why Orcents warrior/bandit persona was the correct personality he needed at the end to go deeper. Other than that, loved the whole dungeon!

WaxerRed

Bug with Min's switches. On her first page the second switch she uses is "5207 Orphan Hunt Starts" and her second page second switch is "5203 Circle Mode" Meaning that if you talk to her a second time while in the starting stage of the quest, but before the magic circle reveal, Min will repeat her dialogue and the +1 point she gives to Megail, infinitely. So to fix, should be fine to just change the second page, second switch to "5207 Orphan Hunt Starts"

DankPotatoes

Another very fun update. I liked all 3 quests. The subversion with the purpose of Megails quest was very fun, and very fitting for Megail. The final bar conversation was quite something too. Honestly, those conversations are near the edge of what my smooth brain can speed-read and still comprehend. I have to read the dialogue slowly and multiple times now to get the full meaning of those philosophy talks, though that's not a bad thing. Rather that means that the conversations have actual weight and thought behind them. Not much else to say in the grander sense, except I had fun as always. Minor notes section: -A small bug in the Megail quest, When Megail gives you the option of drawing on all investments for a final time, even when you click "x" to exit the dialogue, Simon still asks for her to do it -A bit surprised to hear Ulrissa voice her support about improving things for the common people, when we've been doing that for the entire game, and she's been pretty vocally opposed to Simon and the gang all along. -The usage of Eustrin music for these dungeons throws me a bit. After the last 5 chapters, it's so synonymous with Eustrin and the dwarren with me, that it doesn't fit the setting. Like playing the Imperial March during any other dramatic movie scene, just would make you think of Star Wars. -Wendis dialogue to Megail seems potentionally ominous, and gave me an ominious feeling. It put me a bit on guard with some of my older reservations towards her returning. Don't know if I'm reading too much into things there, but that was my reaction as a player. -Because of Robin's fight with the Magekillers she's now the highest levelled character in my party, dethroning Simon for the first time ever! Just a fun detail -It would be cool if some npcs at the Merchants Quarter, Thaumargy Order and Spire would react to their respective local quests. Such small details make the world feel alive. -I couldn't find any books from Robin's mission in the base library. Don't know if there were supposed to be any, but I got that impression from the dialogue. Game balancing: The difficulty between the 3 sections is kinda all over the place: -Robins mission was a pushover with Riala, Robin and Altina, and I never really felt threatened. The enemies could probably stand to hit a bit harder. Still not sure what Mana Shock does. The effects of that status never really interfered with me, defensively or offensively. The optional boss was pretty well-balanced with Hilstara, Carina and Robin, getting the fully levelled party to around 25-30% before I regained cotrolled with buffs and Ice lances. -Megails missions combat is eehh... I think I understand what you were going for here. The player is supposed to spend the first fights to prod the enemies for weaknesses, to prepare them for the later fights that can't be beten with brute force. Problem is, the first fights are so easy that the player is likely to just steamroll them, without much thought. Then get caught with their pants down by the later fights. The combination of Concrete Consumer and the Gold-something-statue enemies, who between them can one-round the entire party in particular feels pretty unfair. The encounter in the western part of the outer ring with like 8 enemies will definitely cause a lot of unhappy, uncareful players that have beaten the rest of the easy dungeon without saving, only to be wiped out in 1-2 turns. -Orcents dungeon was really fun and felt well-balanced. One fight felt a bit rougher than was was likely intended. The one with a large group of shadow imps. Only my Orcent could outspeed them, which lead to the survivors unleashing around 10000 unavoidable damage in one turn. With bad luck, that can easily result in multiple party members dying, since the orcs usually aren't at full health. I ended up using Implevon as a meat shield, to keep the others safe. This sole encounter could probably use a *small* nerf. The others are just great!

Q-Riff

I don't see anyone else mention this but, I can't find the trigger in Ramasta. To kickstart Megail's quest, I've been to house rose and Gasm Falls...but nothing

Dragof2

I am glad you are thinking ahead to Last Sovereign merchandise, with all the different Orcent action figures you'll be able to sell.

DukeLeto7

Got a bug in Sarai's quest reported by lostone2 in the bug reports thread on the forums. 11:Elven Forests/Theltiar (017,007). This event is visible once Sarai's quest has started even if Herin is promoted the Deputy High Preistess at Gawnfall and is therefore not present to have the conversation. It needs to be additionally gated behind switch 3191: KASKIA PROMOTED. That is all, hope you are taking advantage of the slow time.

Grim8P

Some quick feedback after only completing Megail's quest: - In the Megail's Tower section, Simon randomly faces up on certain map tiles. I think it's the same tile in a few places. I'll hunt them down if that's helpful and this hasn't been reported yet. - In the Future Orphanage, when Megail asks you if you're ready to withdraw your ProN one final time, When Cancel is incorrectly set to Choice 2 when it should be Choice 1. This is Megail's event, page 3. - Both my wife and I found some of the Megail + Wendis scene hard to follow. The fourth and fifth lines in particular. They start with - "Simon stepped between her legs, naked as well." - "Oh, is that really the size you go for?"

Lamsey

Not much to add beyond what people have already reported. I too greatly enjoyed Orcent's quest in particular. It might be nice to show the Simon/Orcent Pub Talk fullscreen art during the final philosophical discussion. It's also satisfying to finally make the ultimate rainbow Magekiller hat. The floating scales icon for Megail's quest has a stray pixel in one of the frames. I'll look into fixing this at some point, possibly not until tomorrow. Bugs/typos: reddence -> riddance: https://www.dropbox.com/scl/fi/gbcneuk2b2j5ukm2xmmyl/Screenshot-2023-12-03-19.51.41.png?rlkey=unxyslrmcx1tjhjpw1xihcd4j&dl=0 Aka's Ferocious Flurry synergy skill doesn't seem to be disabled when Uyae is knocked out, unlike others (e.g. Flaming Stab): https://www.dropbox.com/scl/fi/4tuj9ckxdvy4k4jommu8w/Screenshot-2023-12-03-20.06.38.png?rlkey=ypbqsvkji2nddvmzqby64vjg3&dl=0 https://www.dropbox.com/scl/fi/jq1nz2jp37k88m6tl52ch/Screenshot-2023-12-03-20.06.46.png?rlkey=j9wtyzqw5n3nk6flo9x8xshg2&dl=0 clenched as he thrust -> clenching as he thrust? https://www.dropbox.com/scl/fi/sb7gtigwah08ls3f82r1o/Screenshot-2023-12-03-20.33.21.png?rlkey=wn7i04bj8az08xk2ll24mfldx&dl=0 Yhilin -> Yhilini: https://www.dropbox.com/scl/fi/jx8f6shjjrimj3xy95zin/Screenshot-2023-12-03-21.44.47.png?rlkey=xhyv1c7zmoojuvpcczodf1asb&dl=0 its -> it's: https://www.dropbox.com/scl/fi/n3t4eczpvo1lw9sc9w62i/Screenshot-2023-12-03-21.46.31.png?rlkey=kzn2p7ygfp88iu486r21h8e8c&dl=0 Nalili's new elemental synergy skill doesn't show in her skill menu: https://www.dropbox.com/scl/fi/mqb5uurbfuaq1cmmphtgd/Screenshot-2023-12-03-21.49.14.png?rlkey=k382i93hp9qrlyrg7qos1cta0&dl=0 any more the -> any more than the: https://www.dropbox.com/scl/fi/x2lnoiz0qxqluhzetofs8/Screenshot-2023-12-03-22.17.17.png?rlkey=okct5ceqi4lwb9rqjz1d33j2o&dl=0 emperical -> empirical: https://www.dropbox.com/scl/fi/qa275stmb0kzvo68xuqr2/Screenshot-2023-12-03-23.07.28.png?rlkey=2nq96hfahj7kavevgxxm4f86v&dl=0 without a balancing -> without balancing: https://www.dropbox.com/scl/fi/q5de2114rplloj3i3i8do/Screenshot-2023-12-03-23.13.20.png?rlkey=h2i6umboyekes81aq2pymedzu&dl=0

Jan Reese

is it not possible to finish megails quest without burning all your assets? seems like bad future proofing and kind of out of character if you have the PRON to invest already

Belly97

I'm in Chapter 5: Open world segment: Expansion to Rodak and Ivala is in my base at the bottom left below Wendis and Qum. I'm pretty sure she shouldn't be there yet.