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Manufacturer: Hahne-KedarEntered Service: late 2120sClassification: Compact Heavy Mass-Accelerator PistolPrimary Role: close-quarters combat, boarding actions, special operations.Thermal Clip Capacity: 8 shots nominalFire Mode: semi-automaticIntegrated Equipment: Mass-Effect Integral Sound Moderator

The M-27 Maul was developed as a compact sidearm for personnel who required substantially greater stopping power than a conventional service pistol without carrying a full-sized weapon. Unlike most Alliance pistols, which shaved extremely small projectiles from an internal metallic ammunition block, the Maul deliberately produced a larger, heavier ferric-tungsten slug with each trigger pull.

The projectile remained small by conventional firearm standards, but was several times more massive than the ammunition produced by standard mass-accelerator pistols.

A short but unusually powerful accelerator assembly then launched the slug at extreme velocity.

The result was considerable terminal energy from a weapon compact enough to carry on the thigh or chest.

Operating Principle

The Maul uses a reinforced shave ammunition block and oversized mass-effect accelerator for its size. Its fire-control VI automatically removes a relatively large portion of the block, forms it into a dense penetrator, reduces its effective mass, and accelerates it through the barrel.

Immediately after leaving the weapon's mass-effect envelope, the projectile returns toward its normal mass.

The Maul therefore trades ammunition efficiency, heat capacity, and rate of fire for impact.

Against an unarmored target, the weapon produces severe hydrostatic and structural trauma. Against armor, the relatively large projectile gives the Maul considerably better penetration and momentum transfer than ordinary pistols.

This also makes it particularly effective against hostile organisms that might continue fighting after lighter wounds.

The Maul was designed around the assumption that at close range, the first few shots mattered considerably more than the twentieth.

Thermal Limitations

Its greatest weakness is heat.

Shaving and accelerating the heavier projectile requires substantially more energy per shot than a standard sidearm. The weapon therefore uses a large thermal sink surrounding the accelerator chamber and accepts heavy disposable thermal clips.

A standard clip supports eight full-power shots.

Early production weapons were rated for nine, but repeated field testing showed that the final shot frequently pushed the accelerator and shave assembly uncomfortably close to thermal limits. Alliance armorers eventually standardized the eight-shot clip and described the ninth-round configuration as “technically functional.”

The phrase did not survive into the user manual.

Practical rate of fire is consequently low to medium, approximately 180–240 rounds per minute in theory, although accurate firing is substantially slower due to recoil and thermal recovery.

Detachable Integral Sound Moderator

One of the Maul’s most distinctive accessories was its first-generation Mass-Effect Integral Sound Moderator, designed as a detachable muzzle unit.

The moderator attached through a reinforced quick-lock collar and automatically synchronized with the pistol’s fire-control system when seated. Removal took only a few seconds, allowing operators to carry the Maul either as a compact unsuppressed heavy pistol or with the moderator fitted for covert work.

When fired, the moderator surrounded the departing slug with a localized low-density atmospheric envelope. By raising the effective speed of sound around the projectile, it prevented the Maul’s hypersonic round from generating a conventional ballistic crack while preserving its full velocity and stopping power.

The drawback was the infamous hop-up effect.

As the low-pressure envelope collapsed beyond the muzzle, uneven atmospheric pressure began pushing the projectile upward. At close range the deviation was negligible, but accuracy deteriorated rapidly with distance.

For the Maul, this was considered acceptable. The pistol was intended primarily for boarding actions, confined interiors, intelligence work, and other engagements inside roughly twenty to thirty meters.

Beyond approximately fifty meters, the suppressor’s ballistic distortion became increasingly difficult to compensate for.

Most operators simply removed it.

The Maul was, after all, designed to settle arguments at close range.

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Comments

Xardas2995

Question. Are thermal clips already in use by every species. Can weapons still cool down without using clips over time? I think we had this in Chapter 13? Just confused that clips are already a thing. Also it really did not make sense that in ME 2 weapons cannot cool down anymore over time.

Hyperion2708

yeah, they could. In true, heat sink could absolutely cool dwon on it own. but I guess the game mechanic want to have limit round and all that.

Xardas2995

So here waiting for cooldown works?

Hyperion2708

Yes but bleed off take quite a while. System call vintage heatsink reduce bleed off duration, I think, but in exchange they couldn't use thermal clip.

Mercury313

Not too sure about the trigger positioning, why is it angled downwards and not horizontal? Doesn't that hinder recoil absorption and general ergonomics? (never shot a real handgun before so I could be completely off here)

Big ToFu's Corner

My question is are their any guns that still use conventional ammo. Or went ceaseless due to mass fields. As a man who enjoys his weapons gotta know if the dakka is kept alive in the far flung future.

Hyperion2708

One reason: logistic. Since the entire galaxy change to railgun, casteless is the standard. Introduce chemical propellent is the same as introduce complications to logistics and paperwork.

DahakStaz

That's nice pice of a Gun, Krogans will love it. Definetly something nice for close quareters, remins me of Carnifex. Tough speaking about weapons, I just throw in some Ideas form other ME fics I read over the years that are interesting, tought only if you are interested, no pressure. First is about the heatsinking, a really clever idea I remember is adding a elastic cable attached to place on the armor where you attach your weapon, it has two uses. First it connects the weapon to armour heatsinks that are placed on the back and tramendously increase the firerate and heatsinking capacity of the weapon, second is the fact that the weapon never will fly away if you stumble, fall or are hit with explosives because its connected to the armour itself and thus safe from flying away. So two in one at minimal cost of adding a cable and more heatsinks in the armour. Another idea are chemical lasers as bullets, basicly making a sniper rifle or heavy weapon that uses 'bullets' that create laser beams which simply ignore mass effect shield and burn thorught standard armour like throught butter because they are designed to stop kinetic attacks not energy weapons. Something like the Spartan Laser from Halo, few shots but they kill what they hit and completly ignore shields but the ammo is limited and expensive.

krane 97

General weapon following the established trend is alright but what about special or "experimental" weapon, like a bullet filled with a chemical that produce electrical current but can't be manufactured in the weapon like the bolter, it could be used against shield and/or for capture.

Big ToFu's Corner

That's exactly why I asked about ceaseless due to mass effects use of shaving metal from blocks to use as ammo. Ceaseless rounds would allow for additional payloads.

Jerraco

Geth supported by Nazara in ME1 overran positions because guns on Citadel species slowly vented heat to save materials and increase the service life of tools. They tried the sinks in the Rachni and Krogan wars definitely but could not find an efficient universal design. Geth from ME1 solved the design issue. Humans in this story are backed by Halo tech so they have the human heat sinks backed by 400+ years research where materials are readily available. Humans don’t have a problem using large expensive sinks thanks to AI design refining and experimentation. Asari backed and propagated weapon designs that work and continue to work for centuries only needing a metal block and battery, with occasionally maintenance. Heat sinks that were disposable or needed replacing died out in peaceful markets over thousand years. Everyone else followed their lead. Turians are hurting for it.

Xardas2995

I just think that the near infinite ammo can be very useful. Though shouldn't heating be reusable after they cooled down enough? 🤔

Jerraco

Yes but continuous venting from the same internal weapon vent causes damage you could wait until the sinks cool down slowly and reuse them on detachable heat sinks ME2 which likely said wait one hour before reuse or several minutes for reduced heat capacity that causes buildup damage to the sinks so we had to watch our shots in ME2 because you can’t have long missions. Turian weapons now have cooling and heating of a single internal heat sink ME1 which causes damage if you optionally rapid cool them. You risk losing or scrap the entire weapon very fast. Humans have two types of sinks internal venting that attaches to primary detachable sink so they can wait, rapid vent the clip in the gun already or detach the sink and put another one in. Makes the guns like bricks but they fire nonstop as long as you rotate enough sinks and ammo with a small spare battery. Turians could fire a weapon for a 1/2 day straight at most maybe using perfect heat exhaust but then the whole weapon is trash literally heavy maintenance and you lose soldiers fast when they only have clubs. The Alliance can put out enough shots to make 1 soldier laying down fire worth 6+turian guns and still continue shooting while Turians end up scraping the whole weapon. The dropping of jaws seeing continuous human weapon firing on day 1-2 with the only downside being need of materials on standby (ammo, sinks, spare battery) and of course sleep….glorious. Turians will take samples to engineers and tell them to redesign everything. Turians that can shoot at pirates nonstop and move forward when pirates need to wait for sinks to cool down or risk fighting with clubs is very appealing to Turians across the galaxy.

Xardas2995

First of all. I appreciate the detailed articulated answers. Just thinking the option for cooling without need for "ammo" should if possible be retained since supply cannot always be guaranteed. Though I understand it complicates the design.

Xardas2995

Hyperion, I think this post is not in the collection for the story.

Chad B. Sonnen

I'd remove the knuckle guard and replace it with a traditional trigger guard(looks tight and wouldn't fit your pinky in that) since it's a human weapon and the knucklegurad is only prevalent because the majority of the aliens have two fungers and a thumb.