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Why would you play Concord? It initially seems like a really crappy question to ask, especially for a game that doesn’t really have any massive faults. But as another entry into an insanely crowded and established competitive shooter space, it’s part of a valid line of questioning, really. What about Concord sets it apart from other competitive shooters on the market right now? What does it do better than anyone else? Will anyone be playing it in 90 days? In a genre packed with some of the industry’s most-popular franchises, how does it differentiate itself? The only thing I can really point to here is “well, it has weekly cutscenes that help you get to know the characters a bit better.” That doesn’t really help the gameplay, which mashes up ideas from three or four other, better, and more popular games.

Once you get past that weekly cutscene, which attempts to play each and every single time you launch the game, you’re left with a pretty basic take on the character-and-ability-driven first-person shooter. Probably due to its developers’ lineage and history, it tends to skew down the Destiny school of competitive first-person shooter design when it comes to basic ideas like, say, map size or overall combat pacing. The characters, however, are mostly locked-in. They carry the guns they carry and they have the abilities that they have. For some those abilities are simple, like a smoke grenade. Others plop down healing spores or giant walls or big shield bubbles, that sort of thing.

Yet that doesn’t really make it feel like an Overwatch kind of game, either. I’m hesitant to call it a “hero shooter” because the characters in Concord don’t stand out. They don’t feel unique or interesting. They don’t have enough personality to be “heroes.” The game doesn’t have ults, which is actually kind of a shame if only because each of the 16 characters would probably benefit from some big, flashy ultimate play that gives them a chance to show some personality and, well, maybe actually do something cool for a change. Probably the most interesting thing the game does is tie your ability use to getting kills and collecting pickups, rather than just simple cooldowns.

Like a lot of other shooters with named characters, Concord only lets you have one of each character on a team. So if someone picks your guy before you can, you’d better have a backup. To the game’s credit, the characters have a variety of main weapons, sizes, and speeds, but that also means that if you have a definite preference you might not have a suitable, similar backup when the need arises. Of the 16 characters I eventually boiled the roster down to one that I wanted to play and had some success with, a second that I’d begrudgingly accept as a backup even though I was performing significantly worse, and a third that I was terrible with, but at least seemed to have interesting mechanics.

Mode-wise, Concord is a 5v5 game with three multiplayer hoppers that let you choose from the simple stuff to round-based modes, but they’re all pretty much taken from the grab bag of modern shooter modes. To use the Call of Duty parlance of our times, it has team deathmatch and kill confirmed at the low end of what the game embarrassingly refers to as “the sweatstrum.” The middle hopper has domination and hardpoint. The highest tier, which was originally locked until you gained a few levels but seems to just be open to everyone now, has a mode where you must fight over a single capture zone and another where you fight over cargo. Matchmaking in that highest tier took me over six minutes on the game’s launch weekend, so I wouldn’t necessarily go in assuming there’s always going to be an easy match to make in that mode.

In-game, the action feels slow. The maps have wide corridors and feel open, large, and featureless. Its idea of room design is often just “hey, there’s a big rectangular block in this room, enjoy running around it or jumping over it!” Even the faster characters feel like they’re stuck in molasses, but this doesn’t come off like some deliberate attempt to give the game a more “tactical” feel. Instead it just makes everything you do a little bit less exciting than it might be otherwise. It’s not a headshot game per se, but you do deal more damage with a headshot. It’s really unsatisfying to hear the game rattle off multiple headshot crit noises in a row only to see the enemy you’re shooting still standing. The weapons feel weak, the abilities are often bland, and, well, that’s Concord. Bland.

You might think that “hey, we took the general pace of Destiny PVP, threw in some modes from Call of Duty, and gave the characters abilities like Overwatch” might make for something exciting, but in Concord’s case the final product is significantly less exciting than any of its inspirations. Even its own signature cutscenes undercut the game a bit, since the characters are quippy to a fault there, but show very little personality in-game. If you play shooters, you are probably already playing at least one better game. Maybe just stick with that until Concord pops up as a monthly “free” PlayStation Plus game or something like that.

2/5

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Comments

Billy Housh

Thanks, Jeff. I appreciate the written reviews.

megaRammy

Also have the game, inclined to agree overall. I will say Destiny PvP (at least, these days) is significantly faster than Concord, almost too much so (at least for my tastes!). So I am appreciating a similar level of polish in gun-feel but at a slower Overwatch-style TTK pace, but yeah... a lot of the game just doesn't click properly.

Mike

Boom roasted! Great review Mr. G!

David Doel

Appreciate the review. I have about 18h on the game since Tuesday and I’m really enjoying it. Some of the stuff is half-baked - like the walls of text in the Galactic Guide in what could’ve been a fully-voiced telling of what this world is and why we should care about the characters apart from their abilities - but as a game it has its hooks in me. I appreciate the pacing, more akin to Halo than CoD, and love how it encourages changing characters with added crew abilities - there’s only a couple I really don’t care to play as.

Jason R

Even if this game were free, it'd probably struggle to attract and retain a player base. We saw that with the open betas. It's a shame because the asset quality and design show they did spend a decent amount of effort on making this.

Joseph Tavano

Sounds like a nice first foray into the genre for 12 year olds. And I don't say that perjoratively. It's just the best use case i can see for this software.

GHOST VOICES

Mostly lines up with my thoughts. It has some good framework but doesn’t have much personality or an organized flow to combat. Kind of sucks, because some of the world building is cool. Nobody is going to get attached to the characters when you can’t showcase their personalities outside of a weekly cutscene. Some of the characters don’t even show up in them!

Joseph Schemo

I’d personally give it a 4/5 so far, a multiplayer game like this hasn’t gotten its hooks in me since Apex. Idk but I really love the pace of the game, just feels good to play. And that game feel is so important to me. The maps may look bland at first glance but I feel like I’m frequently finding myself in interesting encounters and situations. And the characters all feel incredibly unique in how they play, not just surface level aesthetics. I’m not in love with the character designs and hated the marvel quippiness in that infamous trailer but they have grown on me as I get more familiar with them. I don’t think it differentiates itself enough to not be f2p though in such a crowded market which will ultimately be its doom. I do think it deserves better. I also think it’s worth acknowledging, not as a reviewer but a commenter, the hate boner this game gets from all angles, whether it’s Sony fans not liking the push for gaas games, or people who hate that the characters have pronouns (go look at YouTube if you want to see gross behavior from people with millions of followers). All of that hate is independent of the game’s quality. We can do better. I do think bland is its greatest fault and holds some truth, but I still think if you dig deeper you see a great game. But people don’t have time for that and I respect it. There’s just so much coming out these days.

Connor Baucum

Describing concord as a "competitive shooter" completely reframed my thoughts of it releasing into a crowded market compared to "Hero Shooter" (which is as unambiguous as FPS at this point). It is a little disappointing that concord is failing as it seems to be doing something different from the current live-service market. Im hesitant to even call Concord live-service as it's a $40 game without a battle pass (or possibly even a store I think) trying to (in theory) keep people playing with story cutscenes (which everyone who played overwatch begged for) and regular updates. Just sad that $40 is a big ask for a multiplayer game nowadays, even if Concord was good it doesn't seem like it'd bridge that gap.

Joseph Schemo

I personally think it’s a very good game but no game is going to bridge that gap these days anymore, the cat is out of the bag with f2p.

Mike Barbosa

I really do feel bad for this game. The art direction while undercooked in spots does flash during hectic firefights but I’m afraid the current climate of the multiplayer shooter market will not be kind. I hope I’m wrong like I was about Fortnite.

Paul Douglas

Oh man, I hadn't really been aware of this game but until that final sentence I was underwhelmed...While thinking this was probably free to play. The idea that it's a purchased product pushes my interest into negative territory. Yikes.

Mike from Santa Cruz

I did not and will not be purchasing this game, but as a potential game to add to the mix with my son and partner with Fortnite, it may have had potential. But we don’t all three of us have a PS5 or PC to play on and even if we did, the $120 buy-in for three people on an iffy game is way too steep. To me, this is a prime case for PS+ (or Game Pass, not that a Sony title will ever show up there outside of MLB). To have it be a mid-price game though is really baffling… the F2P Pandora’s Box is open. I know we all want to live in the world of a decade ago when you pay for a game once and play it forever, but the real world now is most people not paying at all and the rest of us paying for appealing subscriptions and such. That’s how it is whether we like it or not and Concord is out here to prove that we can’t go back, I guess.

Dick Sneak

Well the fix with that was there was growing interest with Battle Royale because of PUBG. They just ripped that off, and players who didn’t own a PC now had easy access to a console battle Royale. I don’t know what fad they could latch onto to save Concord.

CamGearz

Thanks for the write up, Jeff. The review definitely confirms everything the marketing has been putting out, with nothing to set it apart from other offerings out there. I honestly would've been more interested, as the initial presentation, of a Guardians rip off in a single player/coop narrative. Once they showed it was another pvp shooter, I'm out.

Fred Fryolator

And I think we'll all have forgotten it existed by this time next year. Shame. I'll miss the Concord, CA jokes.

Paul

I wish they would have just released the opening cutscenes on their YouTube or something. I was interested in those. I wish this game had had more of a chance to get running. I think like Overwatch 2 or other games that have made a comeback this game could have been a fun weekly shooter on the PS5.