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Embracer’s secret not-partner revealed! Quake II discussed! GTA roleplayers, nervously optimistic! A new South Park game?  The Baldur’s Gate 3 discussion, discussed! All that and more on another jam-packed installment of The Jeff Gerstmann Show!

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macabrett

As a disabled person in America, I appreciate the healthcare conversation. It can take months to see any specialist and it's always really expensive despite the insurance.

Alex S

Down with the rich!!!

Stephen Smith

First off, apologies, incoming novel. Didn't mean to make it this long, and generally don't like to cause... like, who wants to read that shit in a Patreon comment section? But even then it kind of irked me enough to type it up anyway. I think the bit about the discussion around Baldur's Gate 3 kind of misses the mark, and misrepresents what people are actually saying. I literally haven't seen anyone say "this is what all games should be," but I have seen the argument "Why can't companies with the same (or in many, many cases, far more) resources than Larian put in this kind of effort for big releases?" How is Blizzard in development with their games for just as long, if not longer, with like quadruple the employees, and we get a... pretty good ARPG? I feel like you just kind of repeated publisher talking points about how you "can't do that" and I just don't buy it. Tell publishers a few years before the open world boom that they'd eventually have 1,000+ employees making 100+ hour open world games and they'd tell you that you're nuts. The simple fact is, it's not the job of the customer to consider the woes of the developer or publisher. If customers are saying a game is setting a new bar, devs saying "no it's not!" is... silly. To people playing these games, the bar has been raised, you can't lower it again. If a devs/publishers can't or won't rise to that bar, that doesn't lower it, either. Obviously, not everyone can do what Larian did, but at the same time, Larian is a pretty small developer (pretty big for an indie dev but small in the grand scheme) whose last two games were Kickstarted, and Baldur's Gate 2 sold two million copies like 2 decades ago, I'd bet the vast majority of people playing 3 don't even know what the hell Baldur's Gate is. Two million was a lot back in the day, but clearly they've sold far above 2 million copies. The Baldur's Gate IP, I think, is nowhere near as relevant or as popular as made out here, and there's been plenty of licensed D&D games that have done jack crap for sales. I agree that it's unfortunate that BG3 is being somewhat dragged down by this very conversation I'm now contributing to, but I think it'd be extraordinarily foolish for every single dev and publisher out there to see players yelling "THIS IS WHAT WE WANT, THIS IS WHAT WE LIKE" (which is REALLY the point of the discussion when you get down to it) and to just be like "nah lol we can't do that." And what that is is actually just: 1. A complete game 2. A game not riddled with shitty microtransactions 3. A fantastic game that focuses on what it does and does it excellently Meanwhile, I think the wrong takeaways, that people aren't necessarily asking for from others devs, are: 1. They want everything to be a dense ass CRPG 2. They want to fuck bears 3. They want everything to be D&D 4. They want everything to spend years in early access I feel like the big hitters and even some medium hitters this year were all in defiance of the current way of game dev. And I mean defiance as in "making the game we want to make" not "trying to take a stance" or anything silly like that. Even ones from big companies were bucking some annoying trends. Resident Evil 4, Dead Space, Baldur's Gate 3, System Shock Remake, Hi-Fi Rush, Tears of the Kingdom, Final Fantasy 16, I'd say even Street Fighter 6 to an extent. Games that get long dev times, are relatively polished, go for something specific, have a lot of meat on their bones but aren't necessarily unfinishable endless open worlds (though that's not always a bad thing either), that have great single player campaigns, that don't have endless microtransactions and battle passes and shit. That's what people mean. And that does make the argument around Baldur's Gate 3 a little silly since this is such a damn good year for this type of release, but to me it's just a lot of people realizing that just because a lot of gaming is shit being released as "finished" way too early with 4+ editions and multiple layers of microtransactions and always-online requirements for single-player and the like, that it doesn't have to be that way. That maybe big publisher talking points are just to keep the status quo, because why the hell wouldn't they be? Again, sorry for the long reply, I just think it kind of came off as you regarding everyone in this discussion as a bunch of drooling, unthinking morons, when I think there's something to what people are saying.

DaddyWarbucks

The dumbass take of "oh but if we had publicly funded health care we would have to WAIT" as if in the US its even possible to find a goddamn primary care doctor right now, let alone get a fucking visit! My buddy was having debilitating abdominal cramps for weeks and they gave him an appointment for like 3 months out. But thank god there are no wait times!!!!

DaddyWarbucks

i'm just tired of battle passes and cosmetics. Im so fucking sick of it man. If your game is full price that should be it, no more charging me for shit that should just be part of the goddamn game man. No more dopamine treadmill, no more FOMO, just let me spend $70 and enjoy the stupid game

James Olguin

Museum of Home Video is pretty great for found footage type stuff. It's curated and edited from mountains of footage by a handful of people. Good community too. It's a lot of fun. https://www.museumofhomevideo.com/