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Remember the dual-joystick shooter boom that happened alongside the rise  of the Xbox 360? Xbox Live Arcade made a lot of those games possible,  but none of it would've happened if not for Robotron: 2084. The 1982  arcade release popularized the dual-stick format... though you wouldn't  really see a more dual-joystick games out there until Eugene Jarvis made  another one in 1990, Smash TV. These days, everything from Geometry  Wars to Vampire Survivors owes a little something to this Williams  classic.

Robotron is frenetic and panic-inducing in ways that video games just  didn't pull off back then. There's an intensity to it that, for my  money, makes it one of the clearest examples of a game that requires you  to really get "in the zone" to succeed. I wish I was more successful at  Robotron, but for as much as I've tried--mostly over the last 25 years  or so via various emulators and such--I've never really felt like I was  "good" at Robotron. It's devious. It's sinister! But, mostly, it's a  whole lot of things happening all at once.

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Robotron: 2084 (ARC, 1982) | The Jeff Gerstmann Hall of Fame 013

Remember the dual-joystick shooter boom that happened alongside the rise of the Xbox 360? Xbox Live Arcade made a lot of those games possible, but none of it would've happened if not for Robotron: 2084. The 1982 arcade release popularized the dual-stick format... though you wouldn't really see a more dual-joystick games out there until Eugene Jarvis made another one in 1990, Smash TV. These days, everything from Geometry Wars to Vampire Survivors owes a little something to this Williams classic. Robotron is frenetic and panic-inducing in ways that video games just didn't pull off back then. There's an intensity to it that, for my money, makes it one of the clearest examples of a game that requires you to really get "in the zone" to succeed. I wish I was more successful at Robotron, but for as much as I've tried--mostly over the last 25 years or so via various emulators and such--I've never really felt like I was "good" at Robotron. It's devious. It's sinister! But, mostly, it's a whole lot of things happening all at once.

Comments

Andy Claiborn

It’s kinda crazy how much modern games in this style look so much like this

Jeff Koehler

i have a full arcade in my basement and this thing is playing pretty much 90% of the time. it's the easiest for people to walk up to. dual joystick configuration. super high frame rate feeling. love that you gave it some love!

Dave

The sfx from that era of Williams coin-ops are indelible.

SatelliteOfLove

It's devious. It's sinister! ~ Back of the Box, Jeff Gerstmann