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This isn't a new ES episode (I'm working on that now!) but this is what I went away in June all the way out to Sweden to do!  I'm a little awkward - this is my first public speaking gig - but it's a decent remix of the video I did on violence a few years back, re-framed as a piece on computational platforms as shaping the games that run on them.

Also, I'd highly recommend some of the other videos on the channel - the other speakers there were great, and other YouTubers like George Weidmen have spoken in the past!  Plus if you watch this year's award show I get introduced by Ernest Adams, which was a particularly great treat.  Anyways, just raising this to your attention as I finish up the next episode! I'll post again soon!

Files

GGC 2017: Platform Pressures and Perils (by Chris Franklin / Errant Signal)

A Meandering Chat About How Computers Shape The Games They Run Violence has been a part of computer games almost since day one. One of the first video games – Space Wars – was a multiplayer game where players took turns shooting each others space ships, and we’ve been shooting, stabbing, punching and just generally killing each other ever since. But video games are just one subset of games, and the majority of games aren’t all that violent! For some reason violence tend to be ubiquitous and constant in video game, where other games can avoid the topic altogether. Why is that? And what does it mean for our ability to express more mature themes and ideas? How can we explore complex, sensitive, and emotional topics without just representing them as physical obstacles or conflicts? In this talk I want to break down why computer games oriented so quickly and strongly around spacial simulation, why it’s so hard to move past that and refocus on broader topics, and take a look at how games could explore new areas going forward. About Chris Franklin: Chris Franklin is a writer, critic, and video producer. For the past six years he’s been producing Errant Signal, a webseries where he looks at games, design, and culture. His work often tries to bridge the gap between the ideas explored in academia and the wider YouTube viewing audience, resulting in episodes that range from breaking down Gonzalo Frasca’s “The Debate That Never Took Place” to close reads of games to mechanical system breakdowns. http://gotlandgameconference.com/2017/ Conference Playlist: https://www.youtube.com/playlist?list=PL-uLI3C6lyvQEbXoAddNvv9J1NyGdUcgC Errant Signal: http://www.errantsignal.com/blog/ Errant Signal's Channel: https://www.youtube.com/channel/UCm4JnxTxtvItQecKUc4zRhQ

Comments

Quinn K.

I feel like you could have done a better job elucidating what systems inherent to a computer rather than only their history encourage violence (the preciseness and binary nature of them, for instance). I realise some of that is covered in the video you mentioned at the beginning, but people listening to the talk probably haven't seen that.

Ville Nurmi

Thanks for the talk. I find many of the points you raise very interesting, for example classifying games roughly by how much they are spreadsheets or spatial simulations. I'd love to see you present more of this kind of fleshed out versions of your video essays at events. Do you have any plans of doing so in the future?

Echo Tango

Feedback on presenting: for jokes, especially in academic presentations, it's generally better to not draw attention to them. (Everyone in an academic audience is definitely there to learn; Not all are in the mood for jokes at any given time.) e.g. Make a visual pun, but treat the slide completely seriously. Or use comic book super-heroes for an illustrating example. As for the slides themselves, you did a pretty good job, but you had some where you had very small print showing a large amount of information - graphs/diagrams are better. Also, slides should add to what you're saying, or be the broad summary of what you're saying, but not be what you're saying - then people will just be reading instead of listening to you. Other than that, good presentation!

tante

You did great. There are always things to improve (even for seasoned speakers) but you were authentic, whitty and insightful.

M Young

>my first public speaking gig Congratulation!