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Hey all!  This month's short is up.  It is a fairly unapologetic love letter to the first, I dunno, ten minutes of Unreal?  The game is pretty huge in scope and obviously its true legacy is its engine, but there's always been something about the opening of that game that's stayed with me in the way Skaarj futuretech buildings and monster-filled Nali ruins never quite matched.

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SWT: Unreal's Intro

I may or may not do a video on Unreal soon - replaying the game's early bits has reminded me just how much that game got right in terms of a lighthanded touch to storytelling driven through architecture and a mix of scifi and fantasy that never felt forced the way Quake's did.