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New video is up!  This time I look at TF2 and Overwatch and how they sculpt their individual communities. 

I don't know how common this sentiment in the video will be, though.  For a while (this was probably five or six years ago) I was very much involved in a TF2 server - I ran trivia nights and made friends. We had custom mods that could play music to the whole server and we'd all sing along in a broken, laggy cacophony of doom. We played at a level that was just serious enough to be engaging, but just laid back enough that a bleary-eyed player at 3 AM could find it relaxing.  It wasn't perfect, but it was my little corner of the internet in the same way an IRC channel or web forum can be.  And if you've never had that, I think it becomes way harder to understand why some may argue for anything approaching the chaotic, offensive, and dangerous environments TF2 servers can offer.

That Overwatch plays so much like TF2 makes the comparison between the two unavoidable. And while Overwatch is undeniably more accessible, more safe, more friendly, and more inclusive - all of which are good things, and all of which are necessary to get more people into games - I still kind of lament the loss of the sort of community-focused play TF2 used to support.  That said, without a community to root me I know which game I'd rather play - and it isn't the one with racist macros spamming the chat, random porno sprays, and constant friend requests for trades.

Files

Errant Signal: Social Spaces & Payload Races

Overwatch and TF2 have very similar gameplay loops, but very different social scenes. What's up with that? I'd like to thank Valve for releasing the Meet Your Match update after I had written this script causing several last-second rewrites that give this thing a weird tone.

Comments

Andrew Delaney

I have fond memories of playing in a small pool of servers back in Australia, but the same strength back home was a weakness when I moved. Suddenly all my regulars were too far away and it seemed too much work to try to find a new set in the new place, instead it was perhaps just time to move on to a new game.

Frankie Gallagher

I see this sentiment reflected in so many places--the book Because Internet even kinda said what you did, but with the internet as a whole. It used to be that the Internet was where you would go to find friends by making geocities webrings and joining forums. Then as Facebook and similar stuff blew up, the internet is where you would go to chat with people in your life when you weren't together in person. I somehow missed the boat on a lot of this, but the closest thing i can recall to what you described of knowing the people in a place on the internet was.. uh. It was the IRC chat for tulpa.info? Which just makes me shocked i managed to escape from that unscathed. Thank Mom for my lack of childhood trauma. But it's just upsetting and sad that we can't seem to have both! Espescially since the deaths of these communities is also accompanied by a death in access and safety for kids... like at least when i was a kid i knew when i was going to places not meant for me. Now there is nowhere for kids or teens online because nobody wants to shoulder that kind of liability. Edit: wtf tulpa.info still exists??? How?? I mean they removed the chat feature which makes sense, but damn! Same simple design i remember from 15 years ago!

McKinney

That lack of a viable community of regulars was what killed Destiny for me, too. I got tired of trying to find randos to do raids with, and had to accept that a big part of that games appeal would be locked away forever. The fact that that game STILL doesn't have a built in matchmaking system for raid matchmaking boggles my mind.