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I'm kicking off a month of Halloween-y games with Devil Daggers!  It's basically Geometry Wars-meets-Quake, and the results are pretty neat!Anyways, I figured that covering a bunch of jump-scare games would get repetitive (and there's like a million YouTube videos on those as it stands) so I'm gonna be looking at a bunch of scary-adjacent games that aren't necessarily straight-up horrifying.  More to come soon!

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Errant Signal - Devil Daggers

Halloween season is here! And we're kicking it off with... a.... arena shooter? Well, it's full of skulls, and it's just the beginning of what should be a few episodes about spookee Halloween games! Enjoy! ---- This episode was made possible by generous support through Patreon! http://www.patreon.com/errantsignal ----

Comments

Joseph Coco

I enjoyed the review, and the game looks fantastic. I was a little disappointed you didn't mention mob kiting, which seems like a significant mechanic 'professionals' players use. I'm also curious how much a 'pro' player tracks the time, since enemy spawning is scripted, and how much play is muscle memory as with a speed-run of a platformer. But I understand that wasn't the focus of your analysis.

‘Will It Work’ Dansicker

Did you see the notes on Quake vs Doom and the origin of style? I'm not sure either way (not my genre) but makes an interesting point.