Home Creators Posts Import Register Favorites Logout

Content

And the last video of the month is here. I'm not sure how the "three shorts vs. one big and one small episode" experiment worked out - let me know in the comments! I'd be interested in seeing whether more frequent but less meaty stuff about a wider variety of games is better than rarer, longer videos that have had time to marinate a bit but tend to cover more well-known titles.Anyways, Continue?9876543210 is a game about dying! And also living inside a computer's memory. And thinking about your pet from childhood. And hitting things with a sword. It's a bit of an odd duck, but I also kind of adore much of what it's trying to do.

Files

Errant Signal - Continue?9876543210

This episode was made possible by generous support through Patreon! http://www.patreon.com/errantsignal ---- Continue?9876543210 is not only super fun to type, but it's a pretty neat game about confronting mortality. Also it takes place in a computer, like Tron! Also there's pixels. And stairs you occasionally get stuck at the top of.

Comments

Ryan Bruer

Great Episode. I think the 3 short video's worked here--depends on your topics really. Having said that it is always interesting when you have time to dig into mechanics/concepts/context a little deeper. Keep it up

Derek

I think a mix of the mix is good. I like the small content more often, but I also like the larger content too. Do both! Whatever suites your fancy and whatever games need commenting on

Josh

I also agree that both variations are good. It's nice to have more games covered and it's cool when you get to dig in deeper. Perhaps rotating between the two variations is the best option.

Remi Picot

I prefer big videos, going more in-depth on a subject, even less often. But most importantly, I prefer to know you feel good about what you are doing, so if you prefer to do small videos, or change the pace every once in a while, please do so :) I kind of remember that when the patreon campaign started you thought about doing a live Q&A or maybe a reddit AMA (Ask Me Anything). Is it still something to expect ?

Kevin Jackson

I prefer the larger videos. These short videos felt like reviews--very much Chris Franklin reviews, but reviews nonetheless. Whereas your longer videos are less about the game and more about an idea, with the game there to provide context to the discussion. It's the difference between "Chris Franklin, guy who plays video games" and "Chris Franklin, guy who THINKS about video games". I much prefer the latter.

Mark

I prefer the more meaty content, where you delve deep into all aspects of a game and talk about what sense you can see in their implementations in context. This preference feels like one about ice cream flavours though. I'm more than happy either way.