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Hello Friends,

Back with weeks of productivity. Recently, I dropped the Test Build for Build 8 for Tier 3 members. I got some feedback about the game. There are still some important additions I need to make to the game, one being a Save System and the Adult System. Performance is still an issue, but I haven't focused too much yet on optimization. I wanted to work on some of the gameplay. As you read this post, I have started working on the gameplay.

Environment Changes & Additions

One of the major additions to the Game Environment is the strip club called "Cheeky". I liked how this has turned out, but I can improve it. At the moment, the exterior of the building is fine.

The interior of the building is great, but still needs a lot of work. I like how the stage turned out. I still need to add private rooms for lap dances.

I added textures to the interior of the Apartment, along with other areas in the Hotel building where you start off at the moment.

I also worked on texturing other buildings. Few is still blocked out, but I will get to those before the official release.

I made some tweaks to the lighting. If you didn't know, there is a global illumination system that I replaced the engine's default global illumination. This improved the daylight lighting a lot. There is also a new ambient occlusion.

Player & NPC Changes And Additions

Some major changes with NPC and the player. Body shapes have been added. The NPC procedural generated has been added. Now you will NPC with different shapes, skin colors, and hairstyles like in previous versions.

The difference now is that there are more than one clothing material, and more voices have been added. There are more body shapes as well.

The female underwear has changed. I thought it looked like the underwear that young women wear or younger. So I wanted something that matches the age of the woman.

A new hairstyle, Long with bangs, has been added.

Gameplay Additions

Gameplay has seen a lot of love. Like I said in the Player & NPC sections. NPCs have more than one voice.

The AI model will now determine whether to increase attraction with you or decrease attraction depending on what you say to it.

Increasing the attraction will raise your relationship status with them. You can see the relationship status when you look at them, and an info window appears.

I've started working on the foundation for the romance system.

NPC dialogue has seen some changes as well. Before, they had the same prompt; now, they have different prompts and will change depending on your relationship with them.

One of the biggest features I really liked that I worked on is the touch system. It's much better than it was in previous builds, but not perfect.

You can now control the hand if you want it to point or clench your fingers. More will be added.

Like in the previous version, the touch reaction has been added. It works for both males and females now.

The difference now is that instead of a little text bubble appearing, the AI will voice their reaction.

Character Creator is backed by a cleaner look and little more options. It also works without any problems. In previous versions, sometimes the player would spawn with their customization. Now it should work without any problems.

Some additions to this character are changing the material of the clothes. You can swap out different looks of your clothing.

You can also now change the voice of your character.

Pubes have been added for both male and female.

I'm also working on trying to have more NPCs on screen.

User Interface Additions

The inventory has changed. I had many complications with the old one, so I removed it and just created my own.

Right now, it only shows stats of the player. As you notice, a lot of these stats are going to be functional when I work more on the gameplay.

These stats are going to play a role in the Romance System.

The console is back, with a new look. The text is so big and kinda looks like and functions like an actual console.

There a Commands now, which I will be adding more to. The "Help" command will show you all the commands I have programmed into the console.

One of the key commands is the Remove_NPC_Clothes. You will type in like this "Remove_NPC_Clothes: True" and it should remove the clothes of the nearest NPCs. At the moment, it removes yours as well.

Issues & Fixes

A few issues I fixed were the player's voice repeating and the NPC rotating and moving during conversation.

I had some issues with the cursor not appearing, especially when you press escape in-game. I should have fixed that.

Performance is still an issue, but I have added an option window in the Main Menu. In the Option Menu, there are a few options to help improve performance.

RoadMap

What I am working on next is more additions to the romance system. Adding the pickups to the game. The quest and mission system, A save system, and the Adult system.

I'm also working on trying to get this braided hair in the game, but it's a little different from the strand-based hair. So its going to take a bit longer to implement than the strand-based hair I have right now.

The save system, adult system, and performance optimization are the biggest things on my list of things to do. They are going to be worked on probably next week. I'm also doing some touch-ups to the environment. Few buildings are still blocked out, and I want to at least have textures on them.

Outro

As always, I leave you with a nice pic at the end for the development updates. I'm still putting these out because I can show some of the juicy stuff on these posts than the free weekly development post.

I will also be dropping another test update for Tier 3 members, maybe this weekend or the middle of next week.

The official Build 8 release is coming very soon for Tier 2 members. Thank you for reading my post, and have a good rest of the week!

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