Weekly Development - 9.12.2025 (Patreon)
Content
Hey guys, I took a bit of a break because I guess I was burnt out by this project, but I'm back in full swing. I've been continuing to work on reimplementing previous systems and mechanics in this version. The game is stunning at the current moment, if I don't run into any issues like in the past. I can't imagine the level this game will be at.
I've been planning how I will make this game stand out. I'm following a plan. I'd like to share with you a bit on what I'm planning.
Pretty much, this plan is the premise or core of the gameplay. Basically I need this core part to be really polished. This is what I'll be focusing on soon, as I get this version caught up with previous versions of my game project. I have written a list of what I need to catch up on.
Here is my list of what I need to catch up on to reach version 0.24.0a.
These images at the very top showcase the start of working on character customization. The residential area where you start in the game and the player's starting room. The swimming system is back in, and a free-roam camera with the fish eye filter is back in. I am working on the grab system at the moment. There is still an issue with it, so I have not implemented it into the game yet.
One thing I left out of this version is the full touch system, which was very performance-heavy. I do have something that will still allow me to touch the NPC, but it does not work in the full scope of the old full touch system. The great benefit of this is better performance.
I appreciate you all as always for following and supporting my game. You probably see me be very active in the Discord Server, Patreon, and my other platforms like Itch.io. I hope you guys have a great week end!
Thanks for reading,
Blast