News – Taking a Step Back, Moving Forward (Patreon)
Content
Hello everyone,
I wanted to give you all a quick update since there wasn't a free weekly development post last week.
To be honest, I decided to take a short break. I've been pushing myself pretty hard over the past several months, and as NeonStrip continues to grow in both size and complexity, development has become much more demanding than it was in the early days. I felt it was important to step back for a little while, clear my head, and reorganize both myself and parts of the project.
Even during that break, I still found myself making progress behind the scenes. Most of the work has been focused on bug fixes, performance improvements, and continuing to develop the combat systems. While these aren't always the most exciting features to showcase, they're important for building a more stable and enjoyable experience.
This month's development has been a bit all over the place, and that's something I'm aware of. As the project continues to grow, I'm working toward establishing a development routine that is more sustainable and organized. I believe that will not only help me work more efficiently, but also result in more consistent progress and better updates for everyone following the project.
The good news is that I'm still planning to release the official monthly build at the end of this month as scheduled. Over the coming days, I'll continue polishing, fixing issues, improving performance, and refining the combat mechanics before the update goes live.
Thank you all for your patience, support, and understanding. It really means a lot, and it allows me to keep pushing NeonStrip forward. I'm looking forward to showing you everything that's coming in this month's build.
-Blast