Screen Shot Sunday 7.16.2023 (Patreon)
Content
Hey friends,
Sorry for my absence since last Sunday. My day job has been keeping me busy. On top of that working late nights on this project kept me from getting a good night's rest.
I was really tired last Sunday so I apologize. I am trying to do better with managing my project and keeping a social presence online. Being consistent with the social media side of development a project is not easy. Especially if you are not very consistent. I am learning though.
Anyways back to the project, this past week I am working on what I have to say is the hardest mechanic of the game and that is physics. I will be steadily trying to improve this part of the game. I manage to be able to have this feature in this game but not at a optimize and stable level yet.
There have been some improvements to this. I don't know if you guys notice but in my past builds, only the Player could be knocked off balance well now everyone can be knocked off balance. In Build 6 you be able to push models off their legs and they will fall down. I plan on adding other things but implementing it first is a priority so I don't want to promise anything.
The touching system has improved where the fingers do not bend but I have not fully been successful at making it work properly. I will work on this part of the game as hard as it took me the first time trying to get it set up within my project.
In the screenshot above, the fingers of the player actually move and I am pushing the subject's head upwards. You can see her mouth can open and I was able to put a finger in there but I tweaked the jaw to be a little stabilized and which means I want to be able to open her mouth as easily as before. So these are the kind of problems I am facing.
Unfortunately, these systems are complex but I will work on them to be better than they were before. I hope you all understand. Be back soon, I promise! Have a good week.