Edit for clarification:
'Twine' is a program used to create branching text based games, and can utilize a little bit of coding, to keep track of things from segment to segment, but it does things a little 'wonky' in my opinion, with how its code works. It also allows you to display a static image on the page.
'RPG Maker' is the program I used for the game sample. This method allows 'moving your character around' and seeing the world around you. It will be dialogue heavy and will have text-based sex scenes. HOWEVER, it also allows for static images that I can use to display real reference characters, or depictions of sex, or whatever I want.
As shown off in:https://www.patreon.com/posts/switched-by-47854342That post, you should all be able to see 'what sort of game' I can make with RPG Maker. I've already gotten some good feedback on how to improve what's happening, and as I said before, that was just a small sample of what the gameplay would be like.With that in mind, I want to get everyone's preference on how I should move forward with developing games. I will say, that 'doing nothing but writing' does wear me down over time, and that's essentially all I'd be doing with a Twine-based all-text branching path game. I can still do it, it's just there's less...fun, to the development of it. With RPG Maker, I'll be using the assets I displayed in the game sample. The assets are 2.5d and 'that' game would have a mix of those assets, and static images that can appear. The story's heavy-lifting and sex scenes, will still be text-based, but you'd have some more visuals throughout, and even during the sex scenes if I find images to spritz throughout.
So, what we're voting on, is this:How do you feel about me working on an RPG Maker Game, as depicted in the game example, and letting the All-Text Twin-based Branching Path game, take more of a back seat (for the time being.)
(Feel free to leave feedback/comments!)