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Hey all! Over the past week, GameInformer magazine revealed many new details about Sekiro. It's been a long, long time since we got new information..and there's some pretty juicy stuff in here!

Enjoy. Thank you, as always, for being my patrons <3

(I might be streaming in a few hours btw)

Files

Previews only

The Progression System of Sekiro: Shadows Die Twice

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Comments

Anonymous

Not sure how I feel about keeping all experience on death, I know it sounds weird but I feel it is such a core feature in FromSoftware's games. It allows for situations where the stakes are raised, when you die once you have to really concentrate on retrieving that experience you worked so hard to earn. I'm interested to see how it effects Sekiro, especially since the "Death Penalty" is meant to be personal. If they make the penalty really cool then the corpse runs might be a welcomed departure, but until then I'll trust in From and hope they do their usual stellar job.