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This time it goes with two sets of tails with active and passive collider . i will add instruction a bit later how to use them :) in active collider you just need turn physics and collider part to make it work . if your scene is pushing tail too hard and there is a lot of movement - it will be better to use passive tail - it has way more precise collider and almost impossible to push into model to make it explode :)

Also i did two skin sets - one with more gloss and one with less . you can save them as skin presets and use later . Hooved one has more shiny setup :)

Dl post

https://www.patreon.com/posts/75199717

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Comments

Soul Echelon

Another absolute beauty. Your models are always well worth the wait. And since they're made for VAM instead of ported from other sources, they're very easy to customize as well (Though their defaults are all lovely already). Once again great job.

FurrDreamVR

Thanks ! i will finish soon couple of morphs for her tongue out position . i did some colliders for them , but they will work best if pose morph for her tongue included . So i will finish them and will add to the bundle :)Also i always try to make them compatible with most of animations . For Bonnie i suggest use heel adjust plugin with 25-55 (depening on animation) correct number . i will add some turorial how to do it . for that walk demo i did just that - standart mocap and correction with heels plugin :)

WorselTheV

Nothing much to add to Soul Echelon's comments. Keep up the good work. The waits are worth it.