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It was a long time coming, but Tainara's episode is pretty much done. At this point it's mostly bugtesting, optimization and polish, so feedback would be very much welcome.

We still have some improvements to make before the public release though. 

The linked build is a 32-bit windows exe compressed via 7-zip. Comment or PM if you have any trouble extracting or running the game and I'll try to help.


More updates on the upcoming episodes and other content coming very soon. Expect some updates, polls and previews later this week. We're also figuring out our plans and schedule moving forward in hopes of improving our update schedule, so we should also have a roadmap soon. 


Changelog from 0.9 Early Access release. 

  • Fixed instances of protagonist name failing to display on his lines occasionally.
  • Ties no longer result in a player loss. There is now a sceene in the rare event of a tie. (If you're curious, it's not particularly worth actualy going for a tie to see. Tainara and the protagonist simply agree to a do-over)
  • Fixed a bug where Tainara's clothing display HUD didn't reset between game loads.
  • Tainara's facial expression on her clothing display HUD resets between rounds.  
  • Galenta's curse ability now properly applies visual effects to the ball.
  • Debug log removed from load screen. Now displays the word "loading" instead.
  • Disabled instant win/loss cheat buttons by default.
  • Simple in-game manual for the minigame added.
  • Typo corrections.

To-do list for 1.1 public release:

  • Additional Playtesting/Bugtesting. 
  • Fixing any bugs discovered in said playtesting, or that have been reported by players. 
  • Change the episode title if we think of a better one.
  • Improving Minigame opponent AI
  • Difficulty adjustments based on player feedback. (If it's too hard to win, let us know!)
  • Consulting (a) native speaker(s) of Brazilian Portuguese to double check the accuracy and authenticity of Tainara's exclamations, slang and anything else she says in her native tongue.
  • Adding addtional lines for mid-combat banter. (For more variety)
  • Adding addtional conditions that trigger mid-combat banter.
  • Adding adtional audio/sound effects
  • Adding a CG Gallery
  • Removing that 'welcome to the demo' bit at the beginning. (I should have done it on THIS build but forgot tbh, but not that big a deal since it's still relevant before public release anyway)
  • Edits/adustments to the script. (Re-writing anything we feel we can improve on. Including potential extra sceenes or elaboration on parts that feel rushed)
  • Filesize and performance optimizations. 
  • Port to HTML5 web build


Files

Version1_0.7z

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