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Hey Everyone,I just finished the 1.10.0 Revisions!  

For those of you who have access ($10+) or have purchased a copy of our pen and paper RPG - Liberty: AFTER - an updated version is now available to you! I'll continue updating the book as time goes on, and if you own a copy at any point and don't have access to the most updated version you can ALWAYS message me for an updated version.

Many of you have been giving me feedback and I've compiled it all together into a giant list of tweaks that will make the game run a lot more smoothly. Most of it contains minor rules clarifications. The biggest revisions are the Archetype Abilities. It's a total overhaul making the rules cleaner. It's also a partial rebalance so that all of the abilities feel like they're worth taking. Even archetype-specific armor proficiency has added benefits apart from simple armor proficiency now! We've also added non-lethal rounds, updated rules on reloading, and added a new combat action for Cover Fire.

While I don't suspect many (if any) new revisions to the core book in the future, I'm hard at work to add more plothooks to the back of the book, expanding sentient items, and adding an extensive list of new enemies and factions, including a few monsters from Tales from the Tower. Since it's just me working on the book I expect to have those around August or September.

Version 1.10.0e Full Revision List

+Added Captions to art

+Added Ken Wright to credits

+Updated Introduction on page 6

+Added Movement Speed under Atrian and Fringer

+Archetype Special Abilities - Total Overhaul

Updated 'passive/per encounter/per day' wording to be more clear.

Adjusted almost all special abilities for balancing.

+High Mental Constitution (page 49/50) clarified as now affecting fear effects or intimidation.

+Vigilant Occupation - Minor text edits to clarify background and privacy hood use as a bonus action.

+SpDF Point Specialist - Clarified the angler ability as a bonus action.

+Minor text edits to Entertainer for background purposes.

+Clarified Extra Attack Action

+'Hungry' Fringer Occupation Special Rule - Clarified as affecting only your first adventure

+Medium Armor - Clarified max bonus as being +2 or +3, armor pending.

+Added the Angler Rifle and fixed the Squid Semi-Automatic Rifle

+Reloading a firearm - Updated Rules 

+'Jam' - Clearing a jam now takes an action.

+Added Nonlethal rounds to page 86. (Thanks Tabletop Tapes for the suggestion!)

+Sleeping in heavy armor no longer gives the benefit of a rest

+New combat action - Page 112/113 - Covering Fire & Reloading a Firearm

+Unarmed Proficiency (Page 115) now does more damage

+Added more info to page 112 on the population of Atrius, hours in the day, and number of moons.

+Adjusted Attribute typos for enemies on pages 134, 136.

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