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Casualties mount as the team battles their way through the Atrian facility and encounters someone from their past.

Vigilance is an Actual Play of the Liberty: AFTER roleplaying game. Start Your Own Adventure Today!

Credits:Story by Travis Vengroff (The Game Master)Co-Created by, with Story Editing and Writing Assistance by K.A. StatzProduced, Edited, with Sound Design by Travis VengroffMixing and Mastering by Brandon StraderExecutive Producer Dan Gill

Cast:Narrator / Game Master :: Wayne JuneCassius Tsogot :: Caitlin BuckleySylvanus Claerhaut :: Peter LewisDiana Azad :: Kaitlin StatzHoratius McBride :: Sean FrancisFlik :: Daniel ThoresonThracius Wyatt :: Ashly BurchHauk :: Heather McLellanQuipus Kagome :: Russ D. MoreScientist :: Travis Vengroff

Cover art by K.A. Statz & KC Bailey

Music:All music arranged by Travis Vengroff“Vigilance Theme” – Arranged and Performed by Ryan McQuinn“Missing Persons” & "Hard Extraction" – Written and Performed by Steven Melin“Surrender” – Written and Performed by Brandon Strader

This is a Fool and Scholar Production. We are a two person creative team and we can only create this show because of fan support!

Check out our Merch: LibertyEndures.com

Special Thanks to:You, our Patreon backers! | Carol Vengroff | David Cummings

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Comments

Dan Gill

Great work everyone!

Dan Williamson

I was shocked/saddened at the death in this episode. I was very happy to hear the actor's good by message. Also, I absolutely love the way you have been dramatizing the combat scenes. There's a lot to learn from them.

Fool & Scholar Productions

Yeah, we weren't sure where to include the message, because it was really neat but really broke up the flow of the scene... Speaking of which, really glad that you've been enjoying the combat scenes! We were a bit worried about cutting 40-80 minutes (per combat) of rules and dice rolling into a super-short action sequence.

Dan Williamson

Cutting the rules in a production like this is the right choice, in my opinion. If the purpose of the show was to teach the rules, then you'd need to keep them in. Did you speed up the audio slightly, or just cut the silence down to a bare minimum?

Fool & Scholar Productions

Cut almost all mention of rules, cut all silence, and switched all player dialogue surrounding 'I'm gonna do the thing... rolling... this is what I rolled... This is what I do" into a single sentence from Wayne June, keeping things like war cries, and adding sounds of exertion, and sound effects. The players typically had one-liners like "Nobody messes with the blood skulls!" or "one for good luck, Zigs." or "I'm quite fond of that armpit area" which we kept, and in games that I run I let players describe what happens when they kill someone. We transcribed their 'kill descriptions' and also gave them to the voice of the DM to also speed things along.