Devlog #12 (Patreon)
Content
So quick follow up since it is now the weekend. Where are we at?
I got a call to drive north on Monday for a last minute business trip and queue up the remaining renders that I was hoping to be done by the time I got back Thursday. Windows update defeated me. I got 2 renders before Windows crashed daz with it's update and corrupted the textures of the three in scene characters.
I've spend the week rebuilding them and their source files and finally have something to work with today. My rig is rendering like it's life depends on it and I'm using a render farm to assist since that was days of lost work. Unfortunately we're no further along than we were last weekend.
Just putting it plain and honest. After tonight's efforts we should be in a much better spot. That being said it might just be better to wait to make a bigger release on Thursday for the Holiday and go hard for .2. That's my line of thinking right now.
Sorry to disappoint but I honesty is the best path and that's what I've got for you. I'm really thinking at squeezing in a special sequence by Thursday since I think I can manage it. It would be patch mandatory... if you get my drift.
End of Chapter Guide for all paths that were available. DONE
Improved summary of events and actions. DONE
Emily's backstory and continuation of the events seen in .1a and .1b. April and Emily.. Renders ~25%, Story 75%
For Tier 2 Patrons you will get Diane's backstory Chapter 1 which will begin start leading to the main story plot. DONE.
So in short we're nearly there.
Beyond .1c will be a consolidation update of the current characters to allow the introduction of many of the other characters. This will include a time jump since we're current in the prologue flashback.
Thank you for supporting me!
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