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Hi all!

Today I'll show you how to clean armatures on Blender. The reasons to do it's because every merged models done on XPS keep all the previous bone data storaged in a hidden armature's bone layer.

XPS already has this feature and in fact it does a great job, but sometimes things goes wrong, especially with the root ground bone, so it's always good learning how to make these procedures in Blender, right?

Hope it helps and any questions let me know!

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HarleySin

Thank you. Its easy to comprehend. I always went by following the dashed lines. The one from the main armature disappearing into nowhere are needed. That was my concept before..