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Downloads

  • Mai Shiranui Sagittarius.rar
  • MAI SAGGITARIUS for POSE.blend

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Content

UPDATE FEB 14 2023: added metarig for Blender. Available to All Patrons!


Hi all patron-rades!

Today I'll grant you with my experiment (or challenge) of the year.

Instead of body of a horse, I used the same Mai Shiraruin HDM body twice to compose the entirely model. First I started with a standard one, then I posed in Blender and apply the pose as rest pose (and I'll show how to do it in a tutorial soon). In sequence I cleaned the second 'horse' body: deleted all from the upper breast to above, applied a smooth brush in sculpt mode to vanish with all the previous topology. The third and the four last step was the toughest ones since I need join the two meshes using the Blender's boolean tool and join all the orphan vertices and apply the two armatures, rename completely the second to not cause conflicts, join both and... conform the weights. Oh dayum! And then the same process of texturing and such.

Anyway, I made a mistake while I join the two meshes with the boolean tool, I forget completely what happen on the armature modifier: they disappear or self apply I don't know. But the point is, I renamed all the bones after that and without assign an armature to the mesh, this is completely irrelevant because the vertex groups aren't change as the bone names are changed. So I lost all the information of weights for the second body (the 'horse' one) and this pissed me off a lot. But I manage to sort out a way to workaround this: I do the first step again (by importing another Mai's model) and transfer all the weights from this new and already deformed body to the broken one. Solved the problem but with a few flaws.

And these flaws could be out there in the model, so please tell me if you find anything

Features

  • All optional items
  • +18 ready
  • She is quadruped?
  • Extra bones

Enjoy!

Any problems let me know!

Files

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