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Did you know Xnalara Posing Studio 11.8.9 has some kind of point light shader?

I couldn't find any additional documentation of how it works on its fullness, but in general:

  • Use version 11.8.9
  • Activate the shader "light_position"
  • Press "J" to open a secret window parameter of shaders 

(that's why I tried to go further to know more about it, to know if  these settings are applicable to other instances)

  • Play around with the slider until you reach the center of the model or you desire effect

Sadly the model is showed in a Render Groups which only support diffuse and transparency maps. No lightmap, specular, emission, minibump or environment.

I found evidencies of ray-trace being elaborated for the program, but not sure if the dick-head developer will share this featured version. https://github.com/semory/xnalara-rt

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