On Marauders, Poverty, and Design Philosophy (Patreon)
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Nice to see everyone jump in on the Marauder discussion today. Plenty like what I posted, many have concerns, a few hate it. I'll tell you, I've been having the "marauder discussion" for 6 years, it's why I'm here today redesigning the look of your favorite game.
Welcome to my TED Talk. Yes, that is a Marauder IIC preview.
Those of you who really dislike what I did with the Marauder II, I fully understand your position. You love the Mad, you love the classic look, you probably like how I redesigned the Mad I, you like the canon of similarity, the Mad II should look a certain way.
I completely departed from that mindset. I know some of you want to say it's not, but you can still tell it's a Marauder at heart, just a very different Marauder.
But here I say. You've been waiting on your unseen for maybe much of your life, and now it's here, you're hungry for your army of Marauders, you want that old feeling you've been missing and you want every variant of it.
You're trapped in a flavor of poverty mentality, respectfully IMO. Instead of thinking about what you've been missing and what you can get right now, I say think of the next 10-20 years of Battletech. My stance is that we should have a variety of Marauders, with distinct looks, 3 platforms to branch off from, not choking the beloved design with only a single springboard.
Think of new players. They lack your nostalgia. As someone who lacks that nostalgia myself, the idea of the "II" looking almost identical to the "I" is a weak shortcut and makes no sense, lore be damned.
So here's what I'm giving you, my deal. 3 Marauders that all look quite different to each other. Some are more faithful than others. You can proxy one over the other. You can kitbash them to get the perfect look. You'll get variant parts from IWM later to expand that even more.
I'll give you almost everything, I just wont give you redundant designs.
I hope that changes at least a few minds, or contents you with mine :)
Continue the debate!
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