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Hello everyone! I hope you’re all having a great start to your week.

Today, I want to share some new renders from my upcoming project, Cracks in the Aegis, and address a few frequent questions.

Cracks in the Aegis Launch: The first version will officially drop this Wednesday night. I’m excited for you to play it and share your feedback, your input is vital to making this game the best it can be.

Chelsea’s Design: I’ve seen the comments regarding Chelsea’s hair. For this initial release, it will remain as is, but if the consensus continues, I’m open to holding a community vote for a new style.

Thorns Beneath the Wings v0.15 Update: For those asking about the next chapter of Thorns, stay tuned! v0.15 will be available in mid-March.

Regarding Update Length: I’ve seen some comments about v0.14 feeling short. It’s vital to keep my workflow in mind: I deliver two updates per month, meaning each one is developed in exactly two weeks.

To be completely honest and realistic with you: it is humanly impossible to create 2 or 3 hours of new content every 14 days. The updates consistently have the same duration because that is the physical limit of what can be produced in that timeframe while maintaining the quality you deserve.

If you want much longer updates, I would obviously need more development time (months). However, since I know most of you enjoy receiving content every two weeks, we will keep the current pace. I just ask you to keep in mind that creating an "ultra-long" update in just two weeks is simply impossible.

Thank you for your continued support. This year is going to be massive, I’m working on many new things beyond just these two games. Stay tuned!

Sending you a big hug.

Files

Comments

Xiao Gui

The duration of the content in the updates is perfect; there are plenty of scenes and animations. It's just that in this last update, I think most people complained because the content was split between the three characters, which made it feel short. But if it had been focused on a single character, believe me, they wouldn't have said a word about the length, because it's actually really good. This happens in many works when multiple characters are introduced at once—one always ends up with less content than they should. However, I'm glad to hear that you've listened to the community and are now going to focus on one character per update. Honestly, that's for the best :D

Aleksandr 14

That’s a great point. When the content is split between several characters, it can feel like each path progresses just a little bit, even if the total number of renders is high. I will definitely keep your feedback in mind to make sure the main scenes feel substantial and satisfying.

Jake Dawson

The duration of the updates combined with the development time is perfect. We practically have 1 or 2 updates a month. That's amazing. About the new game. First: I would like you to provide an official synopsis of the game. An introduction. Second: I didn't like the outfit. It's too revealing for a married MILF with children (is she married and has children?). The coolest thing would be a sexy, form-fitting outfit that covered her up, and as the corruption progresses, the outfit would become more daring.

Taa Prince

Tbh I kinda wanna see what other hairstyle options are available.

Jack Jones

Umm..Who the hell is looking at hair!?

Aleksandr 14

Hahaha there are comments from people who say they don't like their hair, there are few people who say it.

Xiao Gui

Today's the day, guys! Wishing all the best for the release of this new game