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Muzzle (mouth & nose) animation complete!  I went and created morphs and controls for a bunch of new things..  Pursed lips, nose sneer, F phonem, etc..  Is this the most expressive character animation I've done yet?  Could be... :)

Check out the neato attachment.


Comments

Pixelpapst

Facial expression is very important to make the scene more dynamic. In my opinion even AAA games mostly lack at this.

CGMan

Videogames are the least capable of handling this. That's why. Every control you add is one more thing to calculate at ~60 frames a second.

CJoe

That's impressive. You did a very good job.