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Hi...  I had a frustrating couple of days.  From my last post I thought her shoulders were all done.  I need to explain.  Talia's rig is very heavy... it's slow because there's so much going on.  So I prototyped her shoulder rigging in a seperate scene file.  I was trying a new approach and got it working great in the prototype scene.  But when I brought all of the details into her main rig scene things didn't go as planned.  It didn't play well with IK (Inverse kinematics)  It was just now I got it all working.  Phew.  I'm spent.

So tomorrow I will dig into her scapulas!  Thanks for your patience with me!

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